/* * Copyright 2011 Steven Watanabe * * This file is part of Jam - see jam.c for Copyright information. */ /* * object.h - object manipulation routines */ #ifndef BOOST_JAM_OBJECT_H #define BOOST_JAM_OBJECT_H #include "config.h" #include #include typedef struct _object OBJECT; OBJECT * object_new( char const * const ); OBJECT * object_new_range( char const * const, int const size ); void object_done( void ); #if defined(NDEBUG) && !defined(BJAM_NO_MEM_CACHE) struct hash_header { unsigned int hash; struct hash_item * next; }; #define object_str( obj ) ((char const *)(obj)) #define object_copy( obj ) (obj) #define object_free( obj ) ((void)0) #define object_equal( lhs, rhs ) ((lhs) == (rhs)) #define object_hash( obj ) (((struct hash_header *)((char *)(obj) - sizeof(struct hash_header)))->hash) #else char const * object_str ( OBJECT * ); OBJECT * object_copy ( OBJECT * ); void object_free ( OBJECT * ); int object_equal( OBJECT *, OBJECT * ); unsigned int object_hash ( OBJECT * ); #endif namespace b2 { namespace jam { struct object { inline object(const object &o) : obj(object_copy(o.obj)) {} inline explicit object(OBJECT *o) : obj(object_copy(o)) {} inline explicit object(const char * val) : obj(object_new(val)) {} inline explicit object(const std::string &val) : obj(object_new(val.c_str())) {} inline ~object() { if (obj) object_free(obj); } inline OBJECT * release() { OBJECT *r = obj; obj = nullptr; return r; } inline operator OBJECT*() const { return obj; } inline operator std::string() const { return object_str(obj); } inline bool operator==(OBJECT *o) const { return std::strcmp(object_str(obj), object_str(o)) == 0; } private: OBJECT * obj = nullptr; }; }} #endif