/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "modules/skottie/src/SkottieValue.h" #include "include/core/SkColor.h" #include "include/core/SkPoint.h" #include "include/core/SkSize.h" #include "include/private/SkNx.h" #include "modules/skottie/src/SkottieJson.h" #include "modules/skottie/src/SkottiePriv.h" namespace skottie { template <> bool ValueTraits::FromJSON(const skjson::Value& jv, const internal::AnimationBuilder*, ScalarValue* v) { return Parse(jv, v); } template <> bool ValueTraits::CanLerp(const ScalarValue&, const ScalarValue&) { return true; } template <> void ValueTraits::Lerp(const ScalarValue& v0, const ScalarValue& v1, float t, ScalarValue* result) { *result = v0 + (v1 - v0) * t; } template <> template <> SkScalar ValueTraits::As(const ScalarValue& v) { return v; } template <> bool ValueTraits::FromJSON(const skjson::Value& jv, const internal::AnimationBuilder*, VectorValue* v) { return Parse(jv, v); } template <> bool ValueTraits::CanLerp(const VectorValue& v1, const VectorValue& v2) { return v1.size() == v2.size(); } template <> void ValueTraits::Lerp(const VectorValue& v0, const VectorValue& v1, float t, VectorValue* result) { SkASSERT(v0.size() == v1.size()); result->resize(v0.size()); for (size_t i = 0; i < v0.size(); ++i) { ValueTraits::Lerp(v0[i], v1[i], t, &(*result)[i]); } } template <> template <> SkColor ValueTraits::As(const VectorValue& v) { // best effort to turn this into a color const auto r = v.size() > 0 ? v[0] : 0, g = v.size() > 1 ? v[1] : 0, b = v.size() > 2 ? v[2] : 0, a = v.size() > 3 ? v[3] : 1; return SkColorSetARGB(SkScalarRoundToInt(SkTPin(a, 0.0f, 1.0f) * 255), SkScalarRoundToInt(SkTPin(r, 0.0f, 1.0f) * 255), SkScalarRoundToInt(SkTPin(g, 0.0f, 1.0f) * 255), SkScalarRoundToInt(SkTPin(b, 0.0f, 1.0f) * 255)); } template <> template <> SkPoint ValueTraits::As(const VectorValue& vec) { // best effort to turn this into a point const auto x = vec.size() > 0 ? vec[0] : 0, y = vec.size() > 1 ? vec[1] : 0; return SkPoint::Make(x, y); } template <> template <> SkSize ValueTraits::As(const VectorValue& vec) { const auto pt = ValueTraits::As(vec); return SkSize::Make(pt.x(), pt.y()); } namespace { bool ParsePointVec(const skjson::Value& jv, std::vector* pts) { if (!jv.is()) return false; const auto& av = jv.as(); pts->clear(); pts->reserve(av.size()); std::vector vec; for (size_t i = 0; i < av.size(); ++i) { if (!Parse(av[i], &vec) || vec.size() != 2) return false; pts->push_back(SkPoint::Make(vec[0], vec[1])); } return true; } } // namespace template <> bool ValueTraits::FromJSON(const skjson::Value& jv, const internal::AnimationBuilder* abuilder, ShapeValue* v) { SkASSERT(v->fVertices.empty()); // Some versions wrap values as single-element arrays. if (const skjson::ArrayValue* av = jv) { if (av->size() == 1) { return FromJSON((*av)[0], abuilder, v); } } if (!jv.is()) return false; const auto& ov = jv.as(); std::vector verts, // Cubic Bezier vertices. inPts, // Cubic Bezier "in" control points, relative to vertices. outPts; // Cubic Bezier "out" control points, relative to vertices. if (!ParsePointVec(ov["v"], &verts)) { // Vertices are required. return false; } // In/out points are optional. ParsePointVec(ov["i"], &inPts); if (!inPts.empty() && inPts.size() != verts.size()) { return false; } inPts.resize(verts.size(), { 0, 0 }); ParsePointVec(ov["o"], &outPts); if (!outPts.empty() && outPts.size() != verts.size()) { return false; } outPts.resize(verts.size(), { 0, 0 }); v->fVertices.reserve(inPts.size()); for (size_t i = 0; i < inPts.size(); ++i) { v->fVertices.push_back(BezierVertex({inPts[i], outPts[i], verts[i]})); } v->fClosed = ParseDefault(ov["c"], false); return true; } template <> bool ValueTraits::CanLerp(const ShapeValue& v1, const ShapeValue& v2) { return v1.fVertices.size() == v2.fVertices.size() && v1.fClosed == v2.fClosed; } static SkPoint lerp_point(const SkPoint& v0, const SkPoint& v1, const Sk2f& t) { const auto v2f0 = Sk2f::Load(&v0), v2f1 = Sk2f::Load(&v1); SkPoint v; (v2f0 + (v2f1 - v2f0) * t).store(&v); return v; } template <> void ValueTraits::Lerp(const ShapeValue& v0, const ShapeValue& v1, float t, ShapeValue* result) { SkASSERT(v0.fVertices.size() == v1.fVertices.size()); SkASSERT(v0.fClosed == v1.fClosed); result->fClosed = v0.fClosed; result->fVolatile = true; // interpolated values are volatile const auto t2f = Sk2f(t); result->fVertices.resize(v0.fVertices.size()); for (size_t i = 0; i < v0.fVertices.size(); ++i) { result->fVertices[i] = BezierVertex({ lerp_point(v0.fVertices[i].fInPoint , v1.fVertices[i].fInPoint , t2f), lerp_point(v0.fVertices[i].fOutPoint, v1.fVertices[i].fOutPoint, t2f), lerp_point(v0.fVertices[i].fVertex , v1.fVertices[i].fVertex , t2f) }); } } template <> template <> SkPath ValueTraits::As(const ShapeValue& shape) { SkPath path; if (!shape.fVertices.empty()) { // conservatively assume all cubics path.incReserve(1 + SkToU32(shape.fVertices.size() * 3)); path.moveTo(shape.fVertices.front().fVertex); } const auto& addCubic = [&](size_t from, size_t to) { const auto c0 = shape.fVertices[from].fVertex + shape.fVertices[from].fOutPoint, c1 = shape.fVertices[to].fVertex + shape.fVertices[to].fInPoint; if (c0 == shape.fVertices[from].fVertex && c1 == shape.fVertices[to].fVertex) { // If the control points are coincident, we can power-reduce to a straight line. // TODO: we could also do that when the controls are on the same line as the // vertices, but it's unclear how common that case is. path.lineTo(shape.fVertices[to].fVertex); } else { path.cubicTo(c0, c1, shape.fVertices[to].fVertex); } }; for (size_t i = 1; i < shape.fVertices.size(); ++i) { addCubic(i - 1, i); } if (!shape.fVertices.empty() && shape.fClosed) { addCubic(shape.fVertices.size() - 1, 0); path.close(); } path.setIsVolatile(shape.fVolatile); path.shrinkToFit(); return path; } } // namespace skottie