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1 // Copyright 2020 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "dawn_native/d3d12/CPUDescriptorHeapAllocationD3D12.h"
16 #include "dawn_native/Error.h"
17 
18 namespace dawn_native { namespace d3d12 {
19 
CPUDescriptorHeapAllocation(D3D12_CPU_DESCRIPTOR_HANDLE baseDescriptor,uint32_t heapIndex)20     CPUDescriptorHeapAllocation::CPUDescriptorHeapAllocation(
21         D3D12_CPU_DESCRIPTOR_HANDLE baseDescriptor,
22         uint32_t heapIndex)
23         : mBaseDescriptor(baseDescriptor), mHeapIndex(heapIndex) {
24     }
25 
GetBaseDescriptor() const26     D3D12_CPU_DESCRIPTOR_HANDLE CPUDescriptorHeapAllocation::GetBaseDescriptor() const {
27         ASSERT(IsValid());
28         return mBaseDescriptor;
29     }
30 
OffsetFrom(uint32_t sizeIncrementInBytes,uint32_t offsetInDescriptorCount) const31     D3D12_CPU_DESCRIPTOR_HANDLE CPUDescriptorHeapAllocation::OffsetFrom(
32         uint32_t sizeIncrementInBytes,
33         uint32_t offsetInDescriptorCount) const {
34         ASSERT(IsValid());
35         D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle = mBaseDescriptor;
36         cpuHandle.ptr += sizeIncrementInBytes * offsetInDescriptorCount;
37         return cpuHandle;
38     }
39 
GetHeapIndex() const40     uint32_t CPUDescriptorHeapAllocation::GetHeapIndex() const {
41         ASSERT(mHeapIndex >= 0);
42         return mHeapIndex;
43     }
44 
IsValid() const45     bool CPUDescriptorHeapAllocation::IsValid() const {
46         return mBaseDescriptor.ptr != 0;
47     }
48 
Invalidate()49     void CPUDescriptorHeapAllocation::Invalidate() {
50         mBaseDescriptor = {0};
51     }
52 
53 }}  // namespace dawn_native::d3d12
54