Searched defs:PhysicalDeviceShaderFloat16Int8Features (Results 1 – 2 of 2) sorted by relevance
52051 struct PhysicalDeviceShaderFloat16Int8Features struct52053 using NativeType = VkPhysicalDeviceShaderFloat16Int8Features;52055 static const bool allowDuplicate = false;52056 static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType =52061 PhysicalDeviceShaderFloat16Int8Features( VULKAN_HPP_NAMESPACE::Bool32 shaderFloat16_ = {}, in PhysicalDeviceShaderFloat16Int8Features() function52070 …PhysicalDeviceShaderFloat16Int8Features( VkPhysicalDeviceShaderFloat16Int8Features const & rhs ) V… in PhysicalDeviceShaderFloat16Int8Features() function52082 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderFloat16Int8Features const *>( … in operator =()52087 PhysicalDeviceShaderFloat16Int8Features & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()52094 setShaderFloat16( VULKAN_HPP_NAMESPACE::Bool32 shaderFloat16_ ) VULKAN_HPP_NOEXCEPT in setShaderFloat16()52101 setShaderInt8( VULKAN_HPP_NAMESPACE::Bool32 shaderInt8_ ) VULKAN_HPP_NOEXCEPT in setShaderInt8()[all …]
53348 struct PhysicalDeviceShaderFloat16Int8Features struct53350 using NativeType = VkPhysicalDeviceShaderFloat16Int8Features;53352 static const bool allowDuplicate = false;53353 static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType =53358 PhysicalDeviceShaderFloat16Int8Features( VULKAN_HPP_NAMESPACE::Bool32 shaderFloat16_ = {}, in PhysicalDeviceShaderFloat16Int8Features() function53367 …PhysicalDeviceShaderFloat16Int8Features( VkPhysicalDeviceShaderFloat16Int8Features const & rhs ) V… in PhysicalDeviceShaderFloat16Int8Features() function53379 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderFloat16Int8Features const *>( … in operator =()53384 …ONSTEXPR_14 PhysicalDeviceShaderFloat16Int8Features & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()53391 … setShaderFloat16( VULKAN_HPP_NAMESPACE::Bool32 shaderFloat16_ ) VULKAN_HPP_NOEXCEPT in setShaderFloat16()53398 … setShaderInt8( VULKAN_HPP_NAMESPACE::Bool32 shaderInt8_ ) VULKAN_HPP_NOEXCEPT in setShaderInt8()[all …]