Home
last modified time | relevance | path

Searched defs:PhysicalDeviceShaderFloat16Int8Features (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/include/vulkan/
Dvulkan_structs.hpp52051 struct PhysicalDeviceShaderFloat16Int8Features struct
52053 using NativeType = VkPhysicalDeviceShaderFloat16Int8Features;
52055 static const bool allowDuplicate = false;
52056 static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType =
52061 PhysicalDeviceShaderFloat16Int8Features( VULKAN_HPP_NAMESPACE::Bool32 shaderFloat16_ = {}, in PhysicalDeviceShaderFloat16Int8Features() function
52070PhysicalDeviceShaderFloat16Int8Features( VkPhysicalDeviceShaderFloat16Int8Features const & rhs ) V… in PhysicalDeviceShaderFloat16Int8Features() function
52082 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderFloat16Int8Features const *>( … in operator =()
52087 PhysicalDeviceShaderFloat16Int8Features & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()
52094 setShaderFloat16( VULKAN_HPP_NAMESPACE::Bool32 shaderFloat16_ ) VULKAN_HPP_NOEXCEPT in setShaderFloat16()
52101 setShaderInt8( VULKAN_HPP_NAMESPACE::Bool32 shaderInt8_ ) VULKAN_HPP_NOEXCEPT in setShaderInt8()
[all …]
/third_party/vulkan-headers/include/vulkan/
Dvulkan_structs.hpp53348 struct PhysicalDeviceShaderFloat16Int8Features struct
53350 using NativeType = VkPhysicalDeviceShaderFloat16Int8Features;
53352 static const bool allowDuplicate = false;
53353 static VULKAN_HPP_CONST_OR_CONSTEXPR StructureType structureType =
53358 PhysicalDeviceShaderFloat16Int8Features( VULKAN_HPP_NAMESPACE::Bool32 shaderFloat16_ = {}, in PhysicalDeviceShaderFloat16Int8Features() function
53367PhysicalDeviceShaderFloat16Int8Features( VkPhysicalDeviceShaderFloat16Int8Features const & rhs ) V… in PhysicalDeviceShaderFloat16Int8Features() function
53379 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderFloat16Int8Features const *>( … in operator =()
53384 …ONSTEXPR_14 PhysicalDeviceShaderFloat16Int8Features & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()
53391 … setShaderFloat16( VULKAN_HPP_NAMESPACE::Bool32 shaderFloat16_ ) VULKAN_HPP_NOEXCEPT in setShaderFloat16()
53398 … setShaderInt8( VULKAN_HPP_NAMESPACE::Bool32 shaderInt8_ ) VULKAN_HPP_NOEXCEPT in setShaderInt8()
[all …]