Searched defs:actor_set (Results 1 – 2 of 2) sorted by relevance
59 inline bool IsSingleOpActorSet(const ActorSet *actor_set) { in IsSingleOpActorSet()65 std::vector<ActorReference> CollectActors(const ActorSet *actor_set) { in CollectActors()165 auto actor_set = actors_[actor_info]; in Clear() local287 const auto &actor_set = Build(graph_compiler_info); in Transform() local310 void GraphScheduler::Schedule(const ActorSet *actor_set) { in Schedule()321 bool GraphScheduler::Run(const ActorSet *actor_set, const std::vector<std::vector<TensorPtr>> &inpu… in Run()363 auto actor_set = std::make_shared<ActorSet>(graph_compiler_info.name_); in Build() local432 void GraphScheduler::Link(ActorSet *actor_set, const GraphCompilerInfo &graph_compiler_info) { in Link()702 std::vector<KernelActorPtr> GraphScheduler::BuildNoInputKernelActor(const ActorSet *actor_set, in BuildNoInputKernelActor()1351 void GraphScheduler::LinkGlobalControlArrow(ActorSet *const actor_set, const std::vector<CNodePtr> … in LinkGlobalControlArrow()[all …]
401 const auto &actor_set = runtime::GraphScheduler::GetInstance().Transform(*graph_compiler_info); in CompileGraphs() local500 const auto actor_set = runtime::GraphScheduler::GetInstance().Transform(*graph_compiler_info); in CompileGraph() local829 const auto &actor_set = runtime::GraphScheduler::GetInstance().Fetch(actor_info); in RunGraph() local1049 const auto &actor_set = runtime::GraphScheduler::GetInstance().Fetch(actor_info); in RunGraph() local