Searched defs:bindingNumber (Results 1 – 9 of 9) sorted by relevance
39 std::string GetBindingName(BindGroupIndex group, BindingNumber bindingNumber) { in GetBindingName()91 BindingNumber bindingNumber( in ExtractSpirvInfo() local365 BindingNumber bindingNumber = it.first; in TranslateToGLSL() local
342 …const deUint32 bindingNumber = (m_params.groupingStrategy == GroupingStrategy::SINGLE_SE… in init() local480 deUint32 bindingNumber; in init() local897 …const deUint32 bindingNumber = (m_params.groupingStrategy == GroupingStrategy::SINGLE_SET… in init() local1065 deUint32 bindingNumber; in init() local1114 deUint32 bindingNumber; in init() local
478 BindingNumber bindingNumber, in ValidateCompatibilityOfSingleBindingWithLayout()866 BindingNumber bindingNumber(resource.binding); in ReflectShaderUsingTint() local
272 BindingNumber bindingNumber = bindingIt.first; in CreateDefault() local
165 BindingNumber bindingNumber = BindingNumber(entry.binding); in ValidateBindGroupLayoutDescriptor() local
365 deUint32 bindingNumber = 0u; in calculateBindings() local
270 …torSetLayout::getDescriptorPointer(DescriptorSet *descriptorSet, uint32_t bindingNumber, uint32_t … in getDescriptorPointer()
994 const deUint32 bindingNumber = (asNeeded ? 2u : 1u); in updateDescriptorSet() local
1794 const auto bindingNumber = static_cast<deUint32>(bindingIdx); in copyDescriptorSet() local