Searched defs:commandList (Results 1 – 11 of 11) sorted by relevance
| /third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
| D | CommandBufferD3D12.cpp | 91 void RecordWriteTimestampCmd(ID3D12GraphicsCommandList* commandList, in RecordWriteTimestampCmd() 99 void RecordResolveQuerySetCmd(ID3D12GraphicsCommandList* commandList, in RecordResolveQuerySetCmd() 140 void RecordFirstIndexOffset(ID3D12GraphicsCommandList* commandList, in RecordFirstIndexOffset() 241 void RecordNumWorkgroupsForDispatch(ID3D12GraphicsCommandList* commandList, in RecordNumWorkgroupsForDispatch() 260 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); in TransitionAndClearForSyncScope() local 328 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); in Apply() local 385 void SetID3D12DescriptorHeaps(ID3D12GraphicsCommandList* commandList) { in SetID3D12DescriptorHeaps() 395 void UpdateRootSignatureIfNecessary(ID3D12GraphicsCommandList* commandList) { in UpdateRootSignatureIfNecessary() 409 void ApplyBindGroup(ID3D12GraphicsCommandList* commandList, in ApplyBindGroup() 564 void Apply(ID3D12GraphicsCommandList* commandList, in Apply() [all …]
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| D | UtilsD3D12.cpp | 147 void RecordCopyBufferToTextureFromTextureCopySplit(ID3D12GraphicsCommandList* commandList, in RecordCopyBufferToTextureFromTextureCopySplit() 266 void RecordCopyTextureToBufferFromTextureCopySplit(ID3D12GraphicsCommandList* commandList, in RecordCopyTextureToBufferFromTextureCopySplit() 297 void Copy2DTextureToBufferWithCopySplit(ID3D12GraphicsCommandList* commandList, in Copy2DTextureToBufferWithCopySplit() 341 void Copy3DTextureToBuffer(ID3D12GraphicsCommandList* commandList, in Copy3DTextureToBuffer() 361 void RecordCopyTextureToBuffer(ID3D12GraphicsCommandList* commandList, in RecordCopyTextureToBuffer()
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| D | TextureD3D12.cpp | 993 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); in ClearTexture() local
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| /third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
| D | TextureD3D12.cpp | 409 void Texture::TransitionUsageNow(ComPtr<ID3D12GraphicsCommandList> commandList, in TransitionUsageNow() 414 void Texture::TransitionUsageNow(ComPtr<ID3D12GraphicsCommandList> commandList, in TransitionUsageNow() 467 void Texture::ClearTexture(ComPtr<ID3D12GraphicsCommandList> commandList, in ClearTexture() 518 void Texture::EnsureSubresourceContentInitialized(ComPtr<ID3D12GraphicsCommandList> commandList, in EnsureSubresourceContentInitialized()
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| D | CommandBufferD3D12.cpp | 150 void SetBindGroup(ComPtr<ID3D12GraphicsCommandList> commandList, in SetBindGroup() 192 void SetInheritedBindGroups(ComPtr<ID3D12GraphicsCommandList> commandList, in SetInheritedBindGroups() 211 void SetID3D12DescriptorHeaps(ComPtr<ID3D12GraphicsCommandList> commandList) { in SetID3D12DescriptorHeaps() 371 void ResolveMultisampledRenderPass(ComPtr<ID3D12GraphicsCommandList> commandList, in ResolveMultisampledRenderPass() 413 void CommandBuffer::RecordCommands(ComPtr<ID3D12GraphicsCommandList> commandList, in RecordCommands() 432 const PassResourceUsage& usages) { in RecordCommands() 662 void CommandBuffer::FlushSetVertexBuffers(ComPtr<ID3D12GraphicsCommandList> commandList, in FlushSetVertexBuffers() 703 void CommandBuffer::RecordComputePass(ComPtr<ID3D12GraphicsCommandList> commandList, in RecordComputePass() 754 void CommandBuffer::RecordRenderPass(ComPtr<ID3D12GraphicsCommandList> commandList, in RecordRenderPass()
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| D | DeviceD3D12.h | 120 ComPtr<ID3D12GraphicsCommandList> commandList; member
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| D | BufferD3D12.cpp | 185 void Buffer::TransitionUsageNow(ComPtr<ID3D12GraphicsCommandList> commandList, in TransitionUsageNow()
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| D | DeviceD3D12.cpp | 167 void Device::OpenCommandList(ComPtr<ID3D12GraphicsCommandList>* commandList) { in OpenCommandList()
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| /third_party/skia/src/gpu/d3d/ |
| D | GrD3DCommandList.cpp | 23 gr_cp<ID3D12GraphicsCommandList> commandList) in GrD3DCommandList() 276 gr_cp<ID3D12GraphicsCommandList> commandList; in Make() local 287 gr_cp<ID3D12GraphicsCommandList> commandList, in GrD3DDirectCommandList() 604 gr_cp<ID3D12GraphicsCommandList> commandList; in Make() local 612 gr_cp<ID3D12GraphicsCommandList> commandList) in GrD3DCopyCommandList()
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| D | GrD3DPipelineState.cpp | 156 GrD3DDirectCommandList* commandList) { in bindBuffers()
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| D | GrD3DResourceProvider.cpp | 47 std::unique_ptr<GrD3DDirectCommandList> commandList) { in recycleDirectCommandList()
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