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Searched defs:commandList (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DCommandBufferD3D12.cpp91 void RecordWriteTimestampCmd(ID3D12GraphicsCommandList* commandList, in RecordWriteTimestampCmd()
99 void RecordResolveQuerySetCmd(ID3D12GraphicsCommandList* commandList, in RecordResolveQuerySetCmd()
140 void RecordFirstIndexOffset(ID3D12GraphicsCommandList* commandList, in RecordFirstIndexOffset()
241 void RecordNumWorkgroupsForDispatch(ID3D12GraphicsCommandList* commandList, in RecordNumWorkgroupsForDispatch()
260 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); in TransitionAndClearForSyncScope() local
328 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); in Apply() local
385 void SetID3D12DescriptorHeaps(ID3D12GraphicsCommandList* commandList) { in SetID3D12DescriptorHeaps()
395 void UpdateRootSignatureIfNecessary(ID3D12GraphicsCommandList* commandList) { in UpdateRootSignatureIfNecessary()
409 void ApplyBindGroup(ID3D12GraphicsCommandList* commandList, in ApplyBindGroup()
564 void Apply(ID3D12GraphicsCommandList* commandList, in Apply()
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DUtilsD3D12.cpp147 void RecordCopyBufferToTextureFromTextureCopySplit(ID3D12GraphicsCommandList* commandList, in RecordCopyBufferToTextureFromTextureCopySplit()
266 void RecordCopyTextureToBufferFromTextureCopySplit(ID3D12GraphicsCommandList* commandList, in RecordCopyTextureToBufferFromTextureCopySplit()
297 void Copy2DTextureToBufferWithCopySplit(ID3D12GraphicsCommandList* commandList, in Copy2DTextureToBufferWithCopySplit()
341 void Copy3DTextureToBuffer(ID3D12GraphicsCommandList* commandList, in Copy3DTextureToBuffer()
361 void RecordCopyTextureToBuffer(ID3D12GraphicsCommandList* commandList, in RecordCopyTextureToBuffer()
DTextureD3D12.cpp993 ID3D12GraphicsCommandList* commandList = commandContext->GetCommandList(); in ClearTexture() local
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DTextureD3D12.cpp409 void Texture::TransitionUsageNow(ComPtr<ID3D12GraphicsCommandList> commandList, in TransitionUsageNow()
414 void Texture::TransitionUsageNow(ComPtr<ID3D12GraphicsCommandList> commandList, in TransitionUsageNow()
467 void Texture::ClearTexture(ComPtr<ID3D12GraphicsCommandList> commandList, in ClearTexture()
518 void Texture::EnsureSubresourceContentInitialized(ComPtr<ID3D12GraphicsCommandList> commandList, in EnsureSubresourceContentInitialized()
DCommandBufferD3D12.cpp150 void SetBindGroup(ComPtr<ID3D12GraphicsCommandList> commandList, in SetBindGroup()
192 void SetInheritedBindGroups(ComPtr<ID3D12GraphicsCommandList> commandList, in SetInheritedBindGroups()
211 void SetID3D12DescriptorHeaps(ComPtr<ID3D12GraphicsCommandList> commandList) { in SetID3D12DescriptorHeaps()
371 void ResolveMultisampledRenderPass(ComPtr<ID3D12GraphicsCommandList> commandList, in ResolveMultisampledRenderPass()
413 void CommandBuffer::RecordCommands(ComPtr<ID3D12GraphicsCommandList> commandList, in RecordCommands()
432 const PassResourceUsage& usages) { in RecordCommands()
662 void CommandBuffer::FlushSetVertexBuffers(ComPtr<ID3D12GraphicsCommandList> commandList, in FlushSetVertexBuffers()
703 void CommandBuffer::RecordComputePass(ComPtr<ID3D12GraphicsCommandList> commandList, in RecordComputePass()
754 void CommandBuffer::RecordRenderPass(ComPtr<ID3D12GraphicsCommandList> commandList, in RecordRenderPass()
DDeviceD3D12.h120 ComPtr<ID3D12GraphicsCommandList> commandList; member
DBufferD3D12.cpp185 void Buffer::TransitionUsageNow(ComPtr<ID3D12GraphicsCommandList> commandList, in TransitionUsageNow()
DDeviceD3D12.cpp167 void Device::OpenCommandList(ComPtr<ID3D12GraphicsCommandList>* commandList) { in OpenCommandList()
/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp23 gr_cp<ID3D12GraphicsCommandList> commandList) in GrD3DCommandList()
276 gr_cp<ID3D12GraphicsCommandList> commandList; in Make() local
287 gr_cp<ID3D12GraphicsCommandList> commandList, in GrD3DDirectCommandList()
604 gr_cp<ID3D12GraphicsCommandList> commandList; in Make() local
612 gr_cp<ID3D12GraphicsCommandList> commandList) in GrD3DCopyCommandList()
DGrD3DPipelineState.cpp156 GrD3DDirectCommandList* commandList) { in bindBuffers()
DGrD3DResourceProvider.cpp47 std::unique_ptr<GrD3DDirectCommandList> commandList) { in recycleDirectCommandList()