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Searched defs:contextGL (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DBufferGL.cpp62 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setData() local
94 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubData() local
119 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubData() local
146 ContextGL *contextGL = GetImplAs<ContextGL>(context); in map() local
185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in mapRange() local
213 ContextGL *contextGL = GetImplAs<ContextGL>(context); in unmap() local
250 ContextGL *contextGL = GetImplAs<ContextGL>(context); in getIndexRange() local
DFenceNVGL.cpp33 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
74 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
DFramebufferGL.cpp288 ContextGL *contextGL = GetImplAs<ContextGL>(context); in Initialize() local
348 ContextGL *contextGL = GetImplAs<ContextGL>(context); in RearrangeEXTTextureNorm16Pixels() local
506 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clear() local
534 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferfv() local
563 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferuiv() local
592 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferiv() local
622 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferfi() local
654 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixels() local
747 ContextGL *contextGL = GetImplAs<ContextGL>(context); in blit() local
1488 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixelsRowByRow() local
[all …]
DSyncGL.cpp39 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
DQueryGL.cpp185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in resume() local
251 ContextGL *contextGL = GetImplAs<ContextGL>(context); in init() local
DTextureGL.cpp398 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImageRowByRowWorkaround() local
480 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImagePaddingWorkaround() local
660 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copyImage() local
874 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubImage() local
950 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureHelper() local
1019 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setStorage() local
1999 ContextGL *contextGL = GetImplAs<ContextGL>(context); in initializeContents() local
DBlitGL.cpp79 ContextGL *contextGL = GetImplAs<ContextGL>(context); in enter() local
106 ContextGL *contextGL = GetImplAs<ContextGL>(context); in exit() local
115 ContextGL *contextGL = GetImplAs<ContextGL>(context); in willUseTextureUnit() local
695 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureCPUReadback() local
Drenderergl_utils.cpp2503 ContextGL *contextGL = GetImplAs<ContextGL>(context); in CheckError() local
2575 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL, in ShouldApplyLastRowPaddingWorkaround()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DBlitGL.cpp38 angle::Result CheckCompileStatus(ContextGL *contextGL, in CheckCompileStatus()
52 angle::Result CheckLinkStatus(ContextGL *contextGL, in CheckLinkStatus()
79 ContextGL *contextGL = GetImplAs<ContextGL>(context); in enter() local
106 ContextGL *contextGL = GetImplAs<ContextGL>(context); in exit() local
115 ContextGL *contextGL = GetImplAs<ContextGL>(context); in willUseTextureUnit() local
634 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureCPUReadback() local
1060 ContextGL *contextGL = GetImplAs<ContextGL>(context); in getBlitProgram() local
DTextureGL.cpp349 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImageRowByRowWorkaround() local
411 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImagePaddingWorkaround() local
579 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copyImage() local
884 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setStorage() local
1690 ContextGL *contextGL = GetImplAs<ContextGL>(context); in initializeContents() local
DFramebufferGL.cpp480 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixels() local
1279 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixelsRowByRow() local
1314 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixelsAllAtOnce() local
Drenderergl_utils.cpp1737 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL, in ShouldApplyLastRowPaddingWorkaround()