Searched defs:contextGL (Results 1 – 12 of 12) sorted by relevance
62 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setData() local94 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubData() local119 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubData() local146 ContextGL *contextGL = GetImplAs<ContextGL>(context); in map() local185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in mapRange() local213 ContextGL *contextGL = GetImplAs<ContextGL>(context); in unmap() local250 ContextGL *contextGL = GetImplAs<ContextGL>(context); in getIndexRange() local
33 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local74 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
288 ContextGL *contextGL = GetImplAs<ContextGL>(context); in Initialize() local348 ContextGL *contextGL = GetImplAs<ContextGL>(context); in RearrangeEXTTextureNorm16Pixels() local506 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clear() local534 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferfv() local563 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferuiv() local592 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferiv() local622 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferfi() local654 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixels() local747 ContextGL *contextGL = GetImplAs<ContextGL>(context); in blit() local1488 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixelsRowByRow() local[all …]
39 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set() local
185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in resume() local251 ContextGL *contextGL = GetImplAs<ContextGL>(context); in init() local
398 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImageRowByRowWorkaround() local480 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImagePaddingWorkaround() local660 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copyImage() local874 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubImage() local950 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureHelper() local1019 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setStorage() local1999 ContextGL *contextGL = GetImplAs<ContextGL>(context); in initializeContents() local
79 ContextGL *contextGL = GetImplAs<ContextGL>(context); in enter() local106 ContextGL *contextGL = GetImplAs<ContextGL>(context); in exit() local115 ContextGL *contextGL = GetImplAs<ContextGL>(context); in willUseTextureUnit() local695 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureCPUReadback() local
2503 ContextGL *contextGL = GetImplAs<ContextGL>(context); in CheckError() local2575 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL, in ShouldApplyLastRowPaddingWorkaround()
38 angle::Result CheckCompileStatus(ContextGL *contextGL, in CheckCompileStatus()52 angle::Result CheckLinkStatus(ContextGL *contextGL, in CheckLinkStatus()79 ContextGL *contextGL = GetImplAs<ContextGL>(context); in enter() local106 ContextGL *contextGL = GetImplAs<ContextGL>(context); in exit() local115 ContextGL *contextGL = GetImplAs<ContextGL>(context); in willUseTextureUnit() local634 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureCPUReadback() local1060 ContextGL *contextGL = GetImplAs<ContextGL>(context); in getBlitProgram() local
349 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImageRowByRowWorkaround() local411 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImagePaddingWorkaround() local579 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copyImage() local884 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setStorage() local1690 ContextGL *contextGL = GetImplAs<ContextGL>(context); in initializeContents() local
480 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixels() local1279 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixelsRowByRow() local1314 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixelsAllAtOnce() local
1737 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL, in ShouldApplyLastRowPaddingWorkaround()