Searched defs:dRef (Results 1 – 3 of 3) sorted by relevance
| /third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
| D | SpirvShaderSampling.cpp | 155 SIMD::Float dRef; in emitSamplerRoutine() local
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| D | SamplerCore.cpp | 29 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 uvwa[4], Float4 &dRef, Float &&l… in sampleTexture() 801 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offs… in sampleFloatFilter() 825 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offs… in sampleFloatAniso() 883 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offs… in sampleFloat() 895 …ter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offs… in sampleFloat2D() 989 …ampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &dRef, Vector4i &offs… in sampleFloat3D() 1874 Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &dRef, const Int4 &sam… in sampleTexel()
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| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/texture/ |
| D | vktSampleVerifier.hpp | 52 float dRef; member
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