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Searched defs:depthReadOnly (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/
DRenderBundle.cpp28 bool depthReadOnly, in RenderBundleBase()
DRenderBundleEncoder.cpp41 bool depthReadOnly, in ValidateDepthStencilAttachmentFormat()
DRenderEncoderBase.cpp36 bool depthReadOnly, in RenderEncoderBase()
DRenderPassEncoder.cpp60 bool depthReadOnly, in RenderPassEncoder()
DCommandEncoder.cpp548 bool depthReadOnly = false; in APIBeginRenderPass() local
DCommands.h94 bool depthReadOnly; member
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DPipelineAndPassCompatibilityTests.cpp57 bool depthReadOnly, in CreateRenderPassDescriptor()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DTextureD3D12.cpp962 bool depthReadOnly, in GetDSVDescriptor()
1308 D3D12_DEPTH_STENCIL_VIEW_DESC TextureView::GetDSVDescriptor(bool depthReadOnly, in GetDSVDescriptor()