Searched defs:drawRenderTarget (Results 1 – 10 of 10) sorted by relevance
304 RenderTargetD3D *drawRenderTarget = nullptr; in blitImpl() local353 RenderTargetD3D *drawRenderTarget = nullptr; in blitImpl() local
3212 RenderTargetD3D *drawRenderTarget, in blitRenderbufferRect()
842 RenderTargetVk *drawRenderTarget, in blitWithCommand()1149 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in blit() local1169 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in blit() local1235 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getDepthStencil(); in blit() local1416 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[drawColorIndexGL]; in resolveColorWithSubpass() local1446 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in resolveColorWithCommand() local1477 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in resolveColorWithCommand() local1745 RenderTargetVk *drawRenderTarget = nullptr; in flushColorAttachmentUpdates() local
305 RenderTargetD3D *drawRenderTarget = nullptr; in blitImpl() local360 RenderTargetD3D *drawRenderTarget = nullptr; in blitImpl() local
3543 RenderTargetD3D *drawRenderTarget, in blitRenderbufferRect()
952 RenderTargetD3D *drawRenderTarget = nullptr; in getMultisampledRenderTarget() local
538 RenderTargetVk *drawRenderTarget, in blitWithCommand()780 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in blit() local792 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in blit() local814 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getDepthStencil(); in blit() local930 RenderTargetVk *drawRenderTarget = mRenderTargetCache.getColors()[colorIndexGL]; in resolveColorWithCommand() local
246 RenderTarget9 *drawRenderTarget = nullptr; in blitImpl() local
247 RenderTarget9 *drawRenderTarget = nullptr; in blitImpl() local
4311 egl::Image *drawRenderTarget = drawFramebuffer->getRenderTarget(0); in blitFramebuffer() local4328 egl::Image *drawRenderTarget = drawFramebuffer->getDepthBuffer(); in blitFramebuffer() local4345 egl::Image *drawRenderTarget = drawFramebuffer->getStencilBuffer(); in blitFramebuffer() local