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Searched defs:execution_mode (Results 1 – 19 of 19) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
Dnir_loop_analyze.c695 unsigned execution_mode) in eval_const_unop()
707 unsigned execution_mode) in eval_const_binop()
719 unsigned execution_mode) in get_iteration()
769 unsigned execution_mode) in will_break_on_first_iteration()
805 unsigned execution_mode) in test_iterations()
853 bool invert_cond, unsigned execution_mode) in calculate_iterations()
1057 find_trip_count(loop_info_state *state, unsigned execution_mode) in find_trip_count()
Dnir_search.c877 const unsigned execution_mode = in nir_algebraic_instr() local
Dnir.h1263 nir_is_float_control_signed_zero_inf_nan_preserve(unsigned execution_mode, unsigned bit_size) in nir_is_float_control_signed_zero_inf_nan_preserve()
1271 nir_is_denorm_flush_to_zero(unsigned execution_mode, unsigned bit_size) in nir_is_denorm_flush_to_zero()
1279 nir_is_denorm_preserve(unsigned execution_mode, unsigned bit_size) in nir_is_denorm_preserve()
1287 nir_is_rounding_mode_rtne(unsigned execution_mode, unsigned bit_size) in nir_is_rounding_mode_rtne()
1295 nir_is_rounding_mode_rtz(unsigned execution_mode, unsigned bit_size) in nir_is_rounding_mode_rtz()
1303 nir_has_any_rounding_mode_rtz(unsigned execution_mode) in nir_has_any_rounding_mode_rtz()
1311 nir_has_any_rounding_mode_rtne(unsigned execution_mode) in nir_has_any_rounding_mode_rtne()
1319 nir_get_rounding_mode_from_float_controls(unsigned execution_mode, in nir_get_rounding_mode_from_float_controls()
1335 nir_has_any_rounding_mode_enabled(unsigned execution_mode) in nir_has_any_rounding_mode_enabled()
/third_party/mindspore/mindspore/ccsrc/runtime/device/gpu/
Dgpu_device_address.cc102 bool execution_mode = ms_context->get_param<int>(MS_CTX_EXECUTION_MODE); in SyncHostToDevice() local
/third_party/mesa3d/src/compiler/spirv/
Dvtn_glsl450.c241 unsigned execution_mode, in vtn_nir_alu_op_for_spirv_glsl_opcode()
544 unsigned execution_mode = in handle_glsl450_alu() local
Dspirv_to_nir.c5098 unsigned execution_mode = 0; in vtn_handle_execution_mode() local
/third_party/mindspore/mindspore/ccsrc/frontend/optimizer/irpass/
Ditem_tuple_or_list_eliminate.h215 auto execution_mode = ms_context->get_param<int>(MS_CTX_EXECUTION_MODE); in operator() local
/third_party/mindspore/mindspore/ccsrc/runtime/device/ascend/
Dascend_device_address.cc79 auto execution_mode = ms_context->get_param<int>(MS_CTX_EXECUTION_MODE); in SyncMemory() local
Dascend_kernel_runtime.cc326 auto execution_mode = ms_context->get_param<int>(MS_CTX_EXECUTION_MODE); in Init() local
/third_party/mesa3d/src/intel/compiler/
Dbrw_fs_visitor.cpp263 unsigned execution_mode = this->nir->info.float_controls_execution_mode; in emit_shader_float_controls_execution_mode() local
Dbrw_fs_nir.cpp668 brw_rnd_mode_from_execution_mode(unsigned execution_mode) in brw_rnd_mode_from_execution_mode()
962 unsigned execution_mode = in nir_emit_alu() local
Dbrw_fs.cpp3632 unsigned execution_mode = this->nir->info.float_controls_execution_mode; in remove_extra_rounding_modes() local
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/val/
Dvalidation_state.h239 SpvExecutionMode execution_mode) { in RegisterExecutionModeForEntryPoint()
/third_party/spirv-tools/source/val/
Dvalidation_state.h253 SpvExecutionMode execution_mode) { in RegisterExecutionModeForEntryPoint()
/third_party/skia/third_party/externals/spirv-tools/source/val/
Dvalidation_state.h239 SpvExecutionMode execution_mode) { in RegisterExecutionModeForEntryPoint()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_compiler_nir.c266 unsigned execution_mode = ctx->s->info.float_controls_execution_mode; in create_cov() local
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/val/
Dval_image_test.cpp40 const std::string& execution_mode = "", in GenerateShaderCode()
/third_party/skia/third_party/externals/spirv-tools/test/val/
Dval_image_test.cpp40 const std::string& execution_mode = "", in GenerateShaderCode()
/third_party/spirv-tools/test/val/
Dval_image_test.cpp40 const std::string& execution_mode = "", in GenerateShaderCode()