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Searched defs:geometry_shader_code (Results 1 – 9 of 9) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcMultipleContextsTests.cpp470 static const GLchar* geometry_shader_code = in getShaders() local
592 const GLchar* geometry_shader_code; in prepareProgram() local
DglcViewportArrayTests.cpp316const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, in build()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderOutput.cpp306 const char* geometry_shader_code) in GeometryShaderOutputRenderingBase()
DesextcGeometryShaderPrimitiveCounter.cpp552 std::string geometry_shader_code = in createAndBuildProgramWithFeedback() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.cpp346 std::string geometry_shader_code; in buildAndUseProgram() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderImageLoadStoreTests.cpp9222 const char* geometry_shader_code = 0; in buildProgramToTestShaderStage() local
10163 static const char* const geometry_shader_code = "#version 400 core\n" in buildPrograms() local
10311 void prepareProgramDetails(const char* fragment_shader_code, const char* geometry_shader_code, in prepareProgramDetails()
11161 static const char* const geometry_shader_code = in testGeometryShaderStage() local
11437 std::string geometry_shader_code = in testCombinedShaderStages() local
11643 bool doesProgramLink(const char* fragment_shader_code, const char* geometry_shader_code, in doesProgramLink()
Dgl4cShaderSubroutineTests.cpp247const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, in build()
5537 static const GLchar* geometry_shader_code = "#version 400 core\n" in iterate() local
5985 static const GLchar* geometry_shader_code = "#version 400 core\n" in testAtomic() local
6176 static const GLchar* geometry_shader_code = "#version 400 core\n" in testImage() local
6398 static const GLchar* geometry_shader_code = "#version 400 core\n" in testSSBO() local
Dgl4cGPUShaderFP64Tests.cpp137 const glw::GLchar* geometry_shader_code, in build()
3800 std::string geometry_shader_code; in prepareProgram() local
4872 const glw::GLchar* geometry_shader_code, in init()
5114 std::stringstream geometry_shader_code; in prepareProgram() local
Dgl4cShadingLanguage420PackTests.cpp17942const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code, in build()