Searched defs:heaps (Results 1 – 9 of 9) sorted by relevance
232 std::list<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local277 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local308 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local350 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local376 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local401 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local
392 std::set<ResourceHeapBase*> heaps = {}; in TEST() local433 std::set<ResourceHeapBase*> heaps = {}; in TEST() local
160 ID3D12DescriptorHeap* heaps[2] = { d3d12_descriptor_heap_get(batch->view_heap), in d3d12_start_batch() local
42 list_head heaps; member
237 MaybeError ResidencyManager::EnsureHeapsAreResident(Heap** heaps, size_t heapCount) { in EnsureHeapsAreResident()
581 ID3D12DescriptorHeap* heaps[2] = { in setDescriptorHeaps() local
285 enum zink_heap heaps[] = { in get_smallest_buffer_heap() enum
288 unsigned heaps; member
941 struct anv_memory_heap heaps[VK_MAX_MEMORY_HEAPS]; member