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Searched defs:heaps (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/white_box/
DD3D12DescriptorHeapTests.cpp232 std::list<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local
277 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local
308 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local
350 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local
376 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local
401 std::set<ComPtr<ID3D12DescriptorHeap>> heaps = {allocator->GetShaderVisibleHeap()}; in TEST_P() local
/third_party/skia/third_party/externals/dawn/src/tests/unittests/
DBuddyMemoryAllocatorTests.cpp392 std::set<ResourceHeapBase*> heaps = {}; in TEST() local
433 std::set<ResourceHeapBase*> heaps = {}; in TEST() local
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_batch.cpp160 ID3D12DescriptorHeap* heaps[2] = { d3d12_descriptor_heap_get(batch->view_heap), in d3d12_start_batch() local
Dd3d12_descriptor_pool.cpp42 list_head heaps; member
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DResidencyManagerD3D12.cpp237 MaybeError ResidencyManager::EnsureHeapsAreResident(Heap** heaps, size_t heapCount) { in EnsureHeapsAreResident()
/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp581 ID3D12DescriptorHeap* heaps[2] = { in setDescriptorHeaps() local
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_screen.c285 enum zink_heap heaps[] = { in get_smallest_buffer_heap() enum
/third_party/mesa3d/src/amd/vulkan/
Dradv_private.h288 unsigned heaps; member
/third_party/mesa3d/src/intel/vulkan/
Danv_private.h941 struct anv_memory_heap heaps[VK_MAX_MEMORY_HEAPS]; member