| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | Context.inl.h | 63 const ImageUnit &imageUnit = context->getState().getImageUnit(index); in MarkShaderStorageUsage() local
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| D | ProgramExecutable.cpp | 826 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
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| D | State.cpp | 3628 ImageUnit &imageUnit = mImageUnits[unit]; in setImageUnit() local
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| D | Program.cpp | 1206 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, TextureType textureTypeIn) in ImageBinding()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | StateManager11.cpp | 449 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata() 573 const gl::ImageUnit &imageUnit) in onImageChange() 2750 const gl::ImageUnit &imageUnit) in setImageState() 2817 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local 2842 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs() local 2866 const gl::ImageUnit &imageUnit) in setTextureForImage()
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| D | TextureStorage11.cpp | 396 const gl::ImageUnit &imageUnit, in getSRVForImage() 429 const gl::ImageUnit &imageUnit, in getUAVForImage()
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| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | StateManager11.cpp | 447 bool ShaderConstants11::updateImageMetadata(ImageMetadata *data, const gl::ImageUnit &imageUnit) in updateImageMetadata() 569 const gl::ImageUnit &imageUnit) in onImageChange() 2684 const gl::ImageUnit &imageUnit) in setImageState() 2752 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForSRVs() local 2777 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in applyTexturesForUAVs() local 2801 const gl::ImageUnit &imageUnit) in setTextureForImage()
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| D | TextureStorage11.cpp | 383 const gl::ImageUnit &imageUnit, in getSRVForImage() 415 const gl::ImageUnit &imageUnit, in getUAVForImage()
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
| D | frame_capture_utils.cpp | 517 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit() 614 const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex]; in SerializeContextState() local
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| D | FrameCapture.cpp | 3585 const gl::ImageUnit &imageUnit = imageUnits[bindingIndex]; in CaptureMidExecutionSetup() local
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
| D | ProgramExecutableVk.cpp | 1479 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet() local 1510 GLuint imageUnit = imageBinding.boundImageUnits[arrayElement]; in updateImagesDescriptorSet() local
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| D | ContextVk.cpp | 5445 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateActiveImages() local
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| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | StateManagerGL.cpp | 933 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | StateManagerGL.cpp | 1044 const gl::ImageUnit &imageUnit = glState.getImageUnit(imageUnitIndex); in updateProgramImageBindings() local
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| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
| D | State.cpp | 457 for (auto &imageUnit : mImageUnits) in reset() local
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| D | Program.cpp | 970 ImageBinding::ImageBinding(GLuint imageUnit, size_t count, bool unreferenced) in ImageBinding() 1629 for (GLint imageUnit : imageBinding.boundImageUnits) in updateActiveImages() local
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| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
| D | ProgramD3D.cpp | 3008 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout() local
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
| D | ProgramD3D.cpp | 3156 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout() local
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