Searched defs:imageUnitIndex (Results 1 – 8 of 8) sorted by relevance
3339 for (size_t imageUnitIndex : mExecutable->getActiveImagesMask()) in syncImagesInit() local3402 for (size_t imageUnitIndex : mDirtyImages) in syncImages() local3545 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramExecutableChange() local3585 for (size_t imageUnitIndex : executable.getActiveImagesMask()) in onProgramPipelineExecutableChange() local
213 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local931 for (size_t imageUnitIndex : program->getActiveImagesMask()) in updateProgramImageBindings() local
517 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex) in SerializeImageUnit()612 for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex) in SerializeContextState() local
262 for (size_t imageUnitIndex = 0; imageUnitIndex < mImages.size(); imageUnitIndex++) in deleteTexture() local1042 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in updateProgramImageBindings() local
2627 for (size_t imageUnitIndex : mProgram->getActiveImagesMask()) in syncImagesInit() local2799 for (size_t imageUnitIndex : program->getActiveImagesMask()) in onProgramExecutableChange() local
2814 GLint imageUnitIndex = in applyTexturesForSRVs() local2840 GLint imageUnitIndex = mProgramD3D->getImageMapping(shaderType, imageIndex, false, caps); in applyTexturesForUAVs() local
2749 GLint imageUnitIndex = in applyTexturesForSRVs() local2775 GLint imageUnitIndex = mProgramD3D->getImageMapping(shaderType, imageIndex, false, caps); in applyTexturesForUAVs() local
1272 for (size_t imageUnitIndex : executable->getActiveImagesMask()) in renderPassUsesStorageResources() local5443 for (size_t imageUnitIndex : activeImages) in updateActiveImages() local