Searched defs:linkedUniform (Results 1 – 8 of 8) sorted by relevance
424 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformImpl() local489 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in getUniformImpl() local538 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniform1iv() local591 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformMatrixfv() local
802 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformImpl() local866 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in getUniformImpl() local915 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniform1iv() local968 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; in setUniformMatrixfv() local
100 const sh::Uniform &linkedUniform = *(entry->second.second); in ValidateGraphicsUniformsPerShader() local465 LinkedUniform linkedUniform(variable.type, variable.precision, fullNameWithArrayIndex, in visitNamedVariable() local
4449 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index]; in clampUniformCount() local4479 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index]; in clampMatrixUniformCount() local
102 const sh::ShaderVariable &linkedUniform = *(entry->second.second); in ValidateGraphicsUniformsPerShader() local482 LinkedUniform linkedUniform(variable.type, variable.precision, fullNameWithArrayIndex, in visitNamedVariable() local
4141 const LinkedUniform &linkedUniform = mState.mExecutable->getUniforms()[locationInfo.index]; in clampUniformCount() local4171 const LinkedUniform &linkedUniform = mState.mExecutable->getUniforms()[locationInfo.index]; in clampMatrixUniformCount() local
1044 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; in load() local
1085 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex]; in load() local