Searched defs:markUnmodified (Results 1 – 2 of 2) sorted by relevance
167 void GrGLGpu::TextureUnitBindings::invalidateAllTargets(bool markUnmodified) { in invalidateAllTargets()
218 void GrGLGpu::TextureUnitBindings::invalidateAllTargets(bool markUnmodified) { in invalidateAllTargets()