Searched defs:nodeMap (Results 1 – 13 of 13) sorted by relevance
26 auto& nodeMap = context.GetMutableNodeMap(); in Destroy() local38 auto& nodeMap = context.GetNodeMap(); in AddChild() local48 auto& nodeMap = context.GetNodeMap(); in MoveChild() local58 auto& nodeMap = context.GetNodeMap(); in RemoveChild() local68 auto& nodeMap = context.GetNodeMap(); in AddCrossParentChild() local79 auto& nodeMap = context.GetNodeMap(); in RemoveCrossParentChild() local90 auto& nodeMap = context.GetNodeMap(); in RemoveFromTree() local100 auto& nodeMap = context.GetNodeMap(); in ClearChildren() local109 auto& nodeMap = context.GetNodeMap(); in ClearSurfaceNodeChildren() local
23 auto& nodeMap = context.GetNodeMap(); in AddModifier() local32 auto& nodeMap = context.GetNodeMap(); in RemoveModifier() local
28 auto& nodeMap = context.GetMutableNodeMap(); in Create() local69 auto& nodeMap = context.GetNodeMap(); in SetDisplayMode() local
48 auto& nodeMap = context.GetNodeMap(); in AttachToUniSurfaceNode() local
27 auto& nodeMap = context.GetMutableNodeMap(); in Create() local107 auto& nodeMap = context.GetNodeMap(); in UpdateParentWithoutTransition() local
365 const auto& nodeMap = context_->GetNodeMap(); in ProcessCommandForDividedRender() local417 const auto& nodeMap = GetContext().GetNodeMap(); in ConsumeAndUpdateAllNodes() local444 const auto& nodeMap = GetContext().GetNodeMap(); in ReleaseAllNodesBuffer() local515 const auto& nodeMap = GetContext().GetNodeMap(); in CheckBufferAvailableIfNeed() local540 const auto& nodeMap = GetContext().GetNodeMap(); in CheckUpdateSurfaceNodeIfNeed() local895 const auto& nodeMap = GetContext().GetNodeMap(); in CheckColdStartMap() local915 const auto& nodeMap = context_->GetNodeMap(); in ClassifyRSTransactionData() local
151 const auto& nodeMap = mainThread_->GetContext().GetNodeMap(); in DumpNodesNotOnTheTree() local175 const auto& nodeMap = mainThread_->GetContext().GetNodeMap(); in DumpAllNodesMemSize() local
276 void RSColdStartManager::CheckColdStartMap(const RSRenderNodeMap& nodeMap) in CheckColdStartMap()
75 auto& nodeMap = context.GetMutableNodeMap(); in CleanRenderNodes() local
49 static RSNodeMap nodeMap; in MutableInstance() local
323 auto& nodeMap = context_->GetMutableNodeMap(); in UpdateSurfaceNodeParentInRS() local
59 auto& nodeMap = context.GetNodeMap(); in UpdateModifier() local
268 const auto& nodeMap = mainThread->GetContext().GetNodeMap(); in GetMirrorScreenId() local