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Searched defs:onNodeAt (Results 1 – 25 of 36) sorted by relevance

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/third_party/flutter/skia/modules/sksg/src/
DSkSGImage.cpp33 const RenderNode* Image::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Image
DSkSGOpacityEffect.cpp26 const RenderNode* OpacityEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::OpacityEffect
DSkSGEffectNode.cpp26 const RenderNode* EffectNode::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::EffectNode
DSkSGClipEffect.cpp36 const RenderNode* ClipEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::ClipEffect
DSkSGMaskEffect.cpp39 const RenderNode* MaskEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::MaskEffect
DSkSGDraw.cpp45 const RenderNode* Draw::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Draw
DSkSGGroup.cpp73 const RenderNode* Group::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Group
DSkSGRenderEffect.cpp164 const RenderNode* ImageFilterEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::ImageFilterEffect
261 const RenderNode* BlendModeEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::BlendModeEffect
DSkSGTransform.cpp157 const RenderNode* TransformEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::TransformEffect
/third_party/skia/modules/sksg/src/
DSkSGEffectNode.cpp26 const RenderNode* EffectNode::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::EffectNode
DSkSGOpacityEffect.cpp32 const RenderNode* OpacityEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::OpacityEffect
DSkSGImage.cpp39 const RenderNode* Image::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Image
DSkSGClipEffect.cpp36 const RenderNode* ClipEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::ClipEffect
DSkSGDraw.cpp45 const RenderNode* Draw::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Draw
DSkSGMaskEffect.cpp76 const RenderNode* MaskEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::MaskEffect
DSkSGGroup.cpp71 const RenderNode* Group::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Group
DSkSGRenderEffect.cpp122 const RenderNode* ImageFilterEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::ImageFilterEffect
222 const RenderNode* BlendModeEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::BlendModeEffect
DSkSGTransform.cpp187 const RenderNode* TransformEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::TransformEffect
/third_party/flutter/skia/modules/skottie/src/effects/
DMotionBlurEffect.cpp45 const sksg::RenderNode* MotionBlurEffect::onNodeAt(const SkPoint&) const { in onNodeAt() function in skottie::internal::MotionBlurEffect
DRadialWipeEffect.cpp36 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anon9a9baaef0111::RWipeRenderNode
/third_party/flutter/skia/modules/skottie/src/
DComposition.cpp33 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } in attachNestedAnimation() function in skottie::internal::AnimationBuilder::attachNestedAnimation::SkottieSGAdapter
/third_party/skia/modules/skottie/src/effects/
DSkSLEffect.cpp47 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anona4a40e350111::SkSLShaderNode
DRadialWipeEffect.cpp36 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anona6b19d3a0111::RWipeRenderNode
DBuldgeEffect.cpp149 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anond233c70b0111::BulgeNode
/third_party/skia/modules/skottie/src/layers/shapelayer/
DRepeater.cpp41 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anon4645cfd00111::RepeaterRenderNode

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