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Searched defs:pipeline_state (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_render_pass.h79 unsigned pipeline_state; member
/third_party/mesa3d/src/microsoft/clc/
Dcompute_test.cpp226 ComPtr<ID3D12PipelineState> pipeline_state; in create_pipeline_state() local
567 auto pipeline_state = create_pipeline_state(root_sig, *dxil); in run_shader_with_raw_args() local