Searched defs:renderCommands (Results 1 – 4 of 4) sorted by relevance
127 CommandAllocator renderCommands = std::move(mPendingCommands); in ExitRenderPass() local
245 …stRenderTarget& target, vector<ClearCommand>& clearCommands, vector<RenderCommand>& renderCommands) in generateBaseClearAndDepthCommands()
5296 const TestConfig::RenderTypes renderCommands[] = in addAttachmentTests() local5649 const TestConfig::RenderTypes renderCommands[] = in addAttachmentAllocationTests() local