Searched defs:renderFunction (Results 1 – 11 of 11) sorted by relevance
39 void SetRenderFunction(const RenderFunction& renderFunction) in SetRenderFunction()
45 void SetRenderFunction(const RenderFunction& renderFunction) override in SetRenderFunction()
37 …explicit CustomNodeLayoutAlgorithm(const RenderFunction& renderFunction) : renderFunction_(renderF… in CustomNodeLayoutAlgorithm()
40 void SetRenderFunction(const RenderFunction& renderFunction) override in SetRenderFunction()
44 virtual void SetRenderFunction(const RenderFunction& renderFunction) {} in SetRenderFunction()
37 auto renderFunction = [internalRender = std::move(info.renderFunc)]() -> RefPtr<UINode> { in CreateNode() local
67 auto renderFunction = [weak = AceType::WeakClaim(this)]() -> RefPtr<NG::UINode> { in CreateUINode() local141 auto renderFunction = [weak = AceType::WeakClaim(this)]() -> RefPtr<NG::UINode> { in CreateUINode() local
46 auto renderFunction = [renderFunc = nodeInfo.renderFunc]( in CreateNode() local
44 …auto renderFunction = [renderFunc = std::move(info.renderFunc), updateFunc = std::move(info.update… in CreateNode() local
189 jerry_value_t renderFunction = jerryx_get_property_str(viewModel, ATTR_RENDER); in Render() local
183 auto renderFunction = [weak = AceType::WeakClaim(this)]() -> RefPtr<AceType> { in CreateViewNode() local564 auto renderFunction = [weak = AceType::WeakClaim(this)]() -> RefPtr<AceType> { in CreateViewNode() local