Searched defs:rotationDirection (Results 1 – 2 of 2) sorted by relevance
834 …void SetCameraAlignedRotation(glm::mat4& rotateTowardsCamera, float& rotationDirection, const glm:… in SetCameraAlignedRotation()860 float rotationDirection = 1; in SetCameraAlignedVertical() local873 float rotationDirection = 1; in SetCameraAlignedHorizontal() local
293 void LogOrientation(float rotationDirection, float angleRad, char *type) { in LogOrientation()