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Searched defs:shaderObject (Results 1 – 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DTranslatorASM.cpp19 TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType)… in TranslatorASM()
DOutputASM.h340 Shader *const shaderObject; variable
DOutputASM.cpp502 …OutputASM::OutputASM(TParseContext &context, Shader *shaderObject) : TIntermTraverser(true, true, … in OutputASM()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.cpp163 Shader *shaderObject = mShaderNameSpace.find(shader); in deleteShader() local
DlibGLESv2.cpp86 es2::Shader *shaderObject = context->getShader(shader); in AttachShader() local
672 es2::Shader *shaderObject = context->getShader(shader); in CompileShader() local
1383 es2::Shader *shaderObject = context->getShader(shader); in DetachShader() local
3122 es2::Shader *shaderObject = context->getShader(shader); in GetShaderiv() local
3173 es2::Shader *shaderObject = context->getShader(shader); in GetShaderInfoLog() local
3242 es2::Shader *shaderObject = context->getShader(shader); in GetShaderSource() local
3952 es2::Shader *shaderObject = context->getShader(shader); in IsShader() local
4321 es2::Shader *shaderObject = context->getShader(shader); in ShaderSource() local
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderApiTests.cpp336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
358 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.cpp526 Shader *shaderObject = getShader(shader); in compileShader() local
DvalidationES2.cpp4887 Shader *shaderObject = GetValidShader(context, shader); in ValidateAttachShader() local
5331 Shader *shaderObject = GetValidShader(context, shader); in ValidateDetachShader() local
5564 Shader *shaderObject = GetValidShader(context, shader); in ValidateGetShaderInfoLog() local
5622 Shader *shaderObject = GetValidShader(context, shader); in ValidateGetShaderSource() local
5896 Shader *shaderObject = GetValidShader(context, shader); in ValidateShaderSource() local
6924 Shader *shaderObject = context->getShader(shader); in ValidateGetTranslatedShaderSourceANGLE() local
DContext.cpp5198 Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); in attachShader() local
5846 Shader *shaderObject = GetValidShader(this, shader); in compileShader() local
5897 Shader *shaderObject = getShader(shader); in detachShader() local
6092 Shader *shaderObject = nullptr; in getShaderiv() local
6112 Shader *shaderObject = getShader(shader); in getShaderInfoLog() local
6192 Shader *shaderObject = getShader(shader); in getShaderSource() local
6359 Shader *shaderObject = getShader(shader); in shaderSource() local
7394 Shader *shaderObject = getShader(shader); in getTranslatedShaderSource() local
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderApiTests.cpp390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
412 bool checkCompileStatus (const GLuint shaderObject) in checkCompileStatus()
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.cpp555 Shader *shaderObject = getShader(shader); in compileShader() local
DvalidationES2.cpp3707 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateAttachShader() local
4179 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateDetachShader() local
4449 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderInfoLog() local
4510 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderSource() local
4798 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateShaderSource() local
5972 Shader *shaderObject = context->getShader(shader); in ValidateGetTranslatedShaderSourceANGLE() local
DContext.cpp887 Shader *shaderObject = getShader(shaderID); in createShaderProgramv() local
6080 Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); in attachShader() local
6620 Shader *shaderObject = GetValidShader(this, angle::EntryPoint::GLCompileShader, shader); in compileShader() local
6671 Shader *shaderObject = getShader(shader); in detachShader() local
6885 Shader *shaderObject = nullptr; in getShaderiv() local
6908 Shader *shaderObject = getShader(shader); in getShaderInfoLog() local
6991 Shader *shaderObject = getShader(shader); in getShaderSource() local
7163 Shader *shaderObject = getShader(shader); in shaderSource() local
8328 Shader *shaderObject = getShader(shader); in getTranslatedShaderSource() local
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp303 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local