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/third_party/mesa3d/.gitlab-ci/container/debian/
Dandroid_build.sh3 set -ex
10 apt-get install -y --no-remove $EPHEMERAL
12 # Fetch the NDK and extract just the toolchain we want.
13 ndk=android-ndk-r21d
14 wget -O $ndk.zip https://dl.google.com/android/repository/$ndk-linux-x86_64.zip
15 unzip -d / $ndk.zip "$ndk/toolchains/llvm/*"
16 rm $ndk.zip
19 rdfind -makehardlinks true -makeresultsfile false /android-ndk-r21d/
21 find /android-ndk-r21d/ -type f | egrep -i "clang-check|clang-tidy|lldb" | xargs rm -f
23 sh .gitlab-ci/container/create-android-ndk-pc.sh /$ndk zlib.pc "" "-lz" "1.2.3"
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/third_party/openssl/
DNOTES.ANDROID2 NOTES FOR ANDROID PLATFORMS
6 -------------------
8 Beside basic tools like perl and make you'll need to download the Android
9 NDK. It's available for Linux, macOS and Windows, but only Linux
12 suitable, MSYS2 might have best chances. NDK version should play lesser
16 -------------
18 Android is a naturally cross-compiled target and you can't use ./config.
20 android-arm, android-arm64, android-mips, android-mip64, android-x86
21 and android-x86_64 (*MIPS targets are no longer supported with NDK R20+).
22 Do not pass --cross-compile-prefix (as you might be tempted), as it will
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/third_party/openssl/Configurations/
D15-android.conf1 #### Android...
3 # See NOTES.ANDROID for details, and don't miss platform-specific
11 arm => "arm-linux-androideabi",
12 arm64 => "aarch64-linux-android",
13 mips => "mipsel-linux-android",
14 mips64 => "mips64el-linux-android",
15 x86 => "i686-linux-android",
16 x86_64 => "x86_64-linux-android",
21 if ($now_printing =~ m|^android|) {
26 my $ndk;
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/third_party/flutter/skia/infra/skqp/docker/android-skqp/
DDockerfile1 # This image can be used to build an Android app using the NDK, since $ANDROID_HOME is set.
2 # The only "Skia-specific" thing is the depot_tools, everything else is pretty generic.
4 # The base Docker image (butomo1989/docker-android-x86-8.1:1.4-p1) has an android emulator
6 # docker run --privileged -d --name android_em -e DEVICE="Samsung Galaxy S6" butomo1989/docker-andr…
8 # docker exec -it android_em /bin/bash
12 FROM butomo1989/docker-android-x86-8.1:1.4-p1
14 RUN apt-get update && apt-get upgrade -y && \
15 apt-get install -y \
16 clang-6.0 \
24 RUN wget -O /root/android-ndk-r20-linux-x86_64.zip https://dl.google.com/android/repository/android…
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/third_party/libusb/android/
DREADME1 libusb for Android
5 ---------
7 To build libusb for Android do the following:
9 1. Download the latest NDK from:
10 http://developer.android.com/tools/sdk/ndk/index.html
12 2. Extract the NDK.
14 3. Open a shell and make sure there exist an NDK global variable
15 set to the directory where you extracted the NDK.
17 4. Change directory to libusb's "android/jni"
19 5. Run "$NDK/ndk-build".
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/third_party/flutter/flutter/packages/flutter_tools/test/general.shard/android/
Dandroid_sdk_test.dart2 // Use of this source code is governed by a BSD-style license that can be
6 import 'package:flutter_tools/src/android/android_sdk.dart';
41 Config.instance.setValue('android-sdk', sdkDir.path);
52 Config.instance.setValue('android-sdk', sdkDir.path);
63 Config.instance.setValue('android-sdk', sdkDir.path);
73 Config.instance.setValue('android-sdk', sdkDir.path);
77 when(processManager.runSync(<String>[sdk.sdkManagerPath, '--version'],
88 Config.instance.setValue('android-sdk', sdkDir.path);
94 expect(validationIssues.first, 'No valid Android SDK platforms found in'
96 ' - android-22\n'
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/third_party/libwebsockets/READMEs/
DREADME.build-android.md1 # Building for Android NDK
3 If you have the ndk and prebuilt toolchains with that, you can simply build
4 lws library for your android app from one cmake and one make command.
10 ## Installing NDK pieces
13 Android Studio and then run `sdkmanager` to install a recent NDK.
15 I installed the sdk and ndk pieces into /opt/android/ and that's how the
16 `./contrib/cross-aarch64-android.cmake` toolchain file is shipped. You can
25 - /home/someone
26 - /home/someone/libwebsockets
27 - /home/someone/mbedtls
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/third_party/ejdb/src/bindings/ejdb2_android/test/
DREADME.md1 # Android chapter
3 ## Sample Android application
7 ## Android binding showcase and unit tests
13 Set local android SDK/NDK path and target `arch` in `local.properties`
16 # Path to Android SDK dir
17 sdk.dir=/Android-sdk
19 # Path to Android NDK dir
20 ndk.dir=/Android-sdk/ndk-bundle
22 # Target abi name: armeabi-v7a, arm64-v8a, x86, x86_64
23 abi.name=arm64-v8a
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Dlocal.properties2 ## Path to Android SDK dir
3 sdk.dir=/Android-sdk
5 ## Path to Android NDK dir
6 ndk.dir=/Android-sdk/ndk-bundle
8 ## Target abi name: armeabi-v7a, arm64-v8a, x86, x86_64
/third_party/flutter/flutter/packages/flutter_tools/lib/src/android/
Dandroid_sdk.dart2 // Use of this source code is governed by a BSD-style license that can be
25 // Android SDK layout:
27 // $ANDROID_HOME/platform-tools/adb
29 // $ANDROID_HOME/build-tools/19.1.0/aapt, dx, zipalign
30 // $ANDROID_HOME/build-tools/22.0.1/aapt
31 // $ANDROID_HOME/build-tools/23.0.2/aapt
32 // $ANDROID_HOME/build-tools/24.0.0-preview/aapt
33 // $ANDROID_HOME/build-tools/25.0.2/apksigner
35 // $ANDROID_HOME/platforms/android-22/android.jar
36 // $ANDROID_HOME/platforms/android-23/android.jar
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/third_party/toybox/tests/
Dfile.test3 [ -f testing.sh ] && . testing.sh
12 echo "6465780a3033350038ca8f6ce910f94e" | xxd -r -p > android.dex
13 ln -s $FILES/java.class symlink
15 ln -s $FILES/java.klass dangler
24 testing "utf-8" "file $FILES/utf8/japan.txt | sed 's|$FILES/||'" \
25 "utf8/japan.txt: UTF-8 text\n" "" ""
38 testing "Android .dex" "file android.dex" "android.dex: Android dex file, version 035\n" "" ""
40 # These actually test a lot of the ELF code: 32-/64-bit, arm/arm64, PT_INTERP,
41 # the two kinds of NDK ELF note, BuildID, and stripped/not stripped.
42 toyonly testing "Android NDK full ELF note" \
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/third_party/flutter/skia/tools/skqp/
DREADME.md4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity
5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers
8 See https://skia.org/dev/testing/skqp for pre-build APKs.
11 -----------------------------------
15 - You will need Java JDK 8, `git`, and `python`.
17- Install Chromium's [depot\_tools](http://commondatastorage.googleapis.com/chrome-infra-docs/fl…
22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/).
24 ( cd ~; unzip ~/Downloads/android-ndk-*.zip )
25 ANDROID_NDK=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK.
27 - Install the [Android SDK](https://developer.android.com/studio/#command-tools).
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/third_party/skia/tools/skqp/
DREADME.md4 SkQP (Skia Quality Program) is a component of the Android CTS (Compatablity
5 Test Suite) that tests an Android device's GPU and OpenGLES & Vulkan drivers
8 See https://skia.org/dev/testing/skqp for pre-build APKs.
11 -----------------------------------
15 - You will need Java JDK 8, `git`, and `python`.
17- Install Chromium's [depot\_tools](http://commondatastorage.googleapis.com/chrome-infra-docs/fl…
22 - Install the [Android NDK](https://developer.android.com/ndk/downloads/).
24 ( cd ~; unzip ~/Downloads/android-ndk-*.zip )
25 ANDROID_NDK=$(ls -d ~/android-ndk-*) # Or wherever you installed the Android NDK.
27 - Install the [Android SDK](https://developer.android.com/studio/#command-tools).
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/third_party/libpng/contrib/arm-neon/
Dandroid-ndk.c1 /* contrib/arm-neon/android-ndk.c
3 * Copyright (c) 2014 Glenn Randers-Pehrson
11 * SEE contrib/arm-neon/README before reporting bugs
14 * BUG REPORTS: png-mng-implement@sourceforge.net
16 * png_have_neon implemented for the Android NDK, see:
19 * http://www.kandroid.org/ndk/docs/CPU-ARM-NEON.html
20 * https://code.google.com/p/android/issues/detail?id=49065
22 * NOTE: this requires that libpng is built against the Android NDK and linked
23 * with an implementation of the Android ARM 'cpu-features' library. The code
25 * only the header files exist in the NDK.
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/third_party/skia/third_party/externals/libpng/contrib/arm-neon/
Dandroid-ndk.c1 /* contrib/arm-neon/android-ndk.c
3 * Copyright (c) 2014 Glenn Randers-Pehrson
11 * SEE contrib/arm-neon/README before reporting bugs
14 * BUG REPORTS: png-mng-implement@sourceforge.net
16 * png_have_neon implemented for the Android NDK, see:
19 * http://www.kandroid.org/ndk/docs/CPU-ARM-NEON.html
20 * https://code.google.com/p/android/issues/detail?id=49065
22 * NOTE: this requires that libpng is built against the Android NDK and linked
23 * with an implementation of the Android ARM 'cpu-features' library. The code
25 * only the header files exist in the NDK.
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/third_party/flutter/skia/third_party/externals/libpng/contrib/arm-neon/
Dandroid-ndk.c1 /* contrib/arm-neon/android-ndk.c
3 * Copyright (c) 2014 Glenn Randers-Pehrson
11 * SEE contrib/arm-neon/README before reporting bugs
14 * BUG REPORTS: png-mng-implement@sourceforge.net
16 * png_have_neon implemented for the Android NDK, see:
19 * http://www.kandroid.org/ndk/docs/CPU-ARM-NEON.html
20 * https://code.google.com/p/android/issues/detail?id=49065
22 * NOTE: this requires that libpng is built against the Android NDK and linked
23 * with an implementation of the Android ARM 'cpu-features' library. The code
25 * only the header files exist in the NDK.
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/third_party/flutter/flutter/dev/bots/
DREADME.md6 * https://cirrus-ci.com/github/flutter/flutter/master
7 - Testing done on PRs and submitted changes on GitHub.
9 - Additional testing and processing done after changes are submitted.
14 The [Cirrus](https://cirrus-ci.org)-based bots run the [`test.dart`](test.dart)
17 branch API docs [staging site](https://master-docs.flutter.dev/).
21 We also have post-commit testing with actual devices, in what we call our
38 - [depot_tools](https://commondatastorage.googleapis.com/chrome-infra-docs/flat/depot_tools/docs/ht…
39 - Python package installer: `sudo apt-get install python-pip`
40 - Python coverage package (only needed for `training_simulation`): `sudo pip install coverage`
44 - Make sure the depot_tools is in your PATH. If you're on Windows, you also need
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/third_party/nghttp2/doc/sources/
Dbuilding-android-binary.rst1 Building Android binary
4 In this article, we briefly describe how to build Android binary using
5 `Android NDK <https://developer.android.com/ndk/index.html>`_
6 cross-compiler on Debian Linux.
8 The easiest way to build android binary is use Dockerfile.android.
9 See Dockerfile.android for more details. If you cannot use
10 Dockerfile.android for whatever reason, continue to read the rest of
13 We offer ``android-config`` and ``android-make`` scripts to make the
14 build easier. To make these script work, NDK toolchain must be
19 ``$ANDROID_HOME/toolchain``, do this in the the directory where NDK is
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/third_party/skia/third_party/externals/oboe/tests/
DREADME.md7 1. Connect an Android device or start the Android emulator
12 …and executed one of the Oboe examples or OboeTester. That ensures that the NDK and cmake is instal…
20 cmake --version
24 export ANDROID_HOME=$HOME/Library/Android/sdk
28 export ANDROID_HOME=$HOME/Android/Sdk
30 Now we need to determine the latest installed version of the NDK. Enter:
32 ls $ANDROID_HOME/ndk
36 export ANDROID_NDK=$ANDROID_HOME/ndk/21.0.6113669/
45 cmake --version
54 You may need to enter \<control-c\> to exit the script.
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/third_party/flutter/skia/third_party/externals/spirv-tools/
D.travis.yml6 - linux
7 - osx
18 - BUILD_TYPE=Release
19 - BUILD_TYPE=Debug
22 - clang
23 - gcc
28 # Additional build using Android NDK
29 - env: BUILD_NDK=ON
32 - os: osx
43 - master
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/third_party/flutter/skia/infra/skqp/docker/
DREADME.md4 Docker files to ease working with the Android SDK/NDK and SKQP.
6 android-skqp
7 -------------
9 This image has an Android emulator, the Android SDK and NDK installed on it.
10 Additionally, it has the dependencies needed to build SKQP - Clang, python, ninja.
15 # This will pause after the "Accept? (y/N)" prompt as it installs the NDK;
17 docker build -t android-skqp ./android-skqp/
18 # use v2, v3 for respins; see http://gcr.io/skia-public/android-skqp for
21 docker tag android-skqp gcr.io/skia-public/android-skqp:$ANDROID_SDK_VERSION
22 docker push gcr.io/skia-public/android-skqp:$ANDROID_SDK_VERSION
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/third_party/libwebsockets/contrib/
Dcross-aarch64-android.cmake2 # CMake Toolchain file for crosscompiling Android / aarch64
6 # cmake .. -DCMAKE_TOOLCHAIN_FILE=contrib/cross-aarch64-android.cmake
13 set(NDK /opt/android/ndk/21.1.6352462/) variable
14 set(CROSS_SYSROOT "${NDK}/platforms/android-${ANDROID_API_VER}/arch-${ABARCH1}")
15 set(BUILD_ARCH linux-x86_64)
20 set(TC_PATH ${NDK}/toolchains/llvm/prebuilt/${BUILD_ARCH})
21 set(TC_BASE ${TC_PATH}/bin/${CMAKE_SYSTEM_PROCESSOR}-linux-android)
22 set(PLATFORM android)
24 set(CMAKE_C_COMPILER "${TC_BASE}${ANDROID_API_VER}-clang")
25 set(CMAKE_CXX_COMPILER "${TC_BASE}${ANDROID_API_VER}-clang++")
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/third_party/mesa3d/docs/
Dandroid.rst1 Android title
4 Mesa hardware drivers can be built for Android one of two ways: built
5 into the Android OS using the Android.mk build system on older versions
6 of Android, or out-of-tree using the Meson build system and the
7 Android NDK.
9 The Android.mk build system has proven to be hard to maintain, as one
10 needs a built Android tree to build against, and it has never been
12 Chrome OS developers for building and testing Android drivers.
14 Building using the Android NDK
15 ------------------------------
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/third_party/skia/third_party/externals/libjpeg-turbo/
DBUILDING.md1 Building libjpeg-turbo
6 ------------------
11 - [CMake](http://www.cmake.org) v2.8.12 or later
13 - [NASM](http://www.nasm.us) or [YASM](http://yasm.tortall.net)
14 (if building x86 or x86-64 SIMD extensions)
19 - NOTE: Currently, if it is desirable to hide the SIMD function symbols in
21 libjpeg-turbo, then NASM 2.14 or later or YASM must be used when
22 building libjpeg-turbo.
36 ARCH=`uname -m`
37 rpmbuild --rebuild nasm-{version}.src.rpm
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/third_party/flutter/skia/third_party/externals/angle2/doc/
DExternalBenchmarks.md14 GLES 2.0 and supports Linux and Android. It performs tens of tests and reports the framerate for
24 $ ./waf configure --with-flavors=x11-glesv2 --data-path=$PWD/data/
32 $ ./glmark2-es2
39 $ ln -s libEGL.so libEGL.so.1
40 $ ln -s libGLESv2.so libGLESv2.so.2
47 $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ldd ./glmark2-es2
53 To run glmark2 on the default back-end of ANGLE:
56 $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ./glmark2-es2
59 To run glmark2 on a specific back-end of ANGLE:
62 $ ANGLE_DEFAULT_PLATFORM=vulkan LD_LIBRARY_PATH=/path/to/angle/out/release/ ./glmark2-es2
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