Home
last modified time | relevance | path

Searched full:context (Results 1 – 25 of 11461) sorted by relevance

12345678910>>...459

/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DvalidationGL1_autogen.h18 class Context; variable
20 bool ValidateAccum(Context *context, GLenum op, GLfloat value);
21 bool ValidateBegin(Context *context, GLenum mode);
22 bool ValidateBitmap(Context *context,
30 bool ValidateCallList(Context *context, GLuint list);
31 bool ValidateCallLists(Context *context, GLsizei n, GLenum type, const void *lists);
32 bool ValidateClearAccum(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
33 bool ValidateClearDepth(Context *context, GLdouble depth);
34 bool ValidateClearIndex(Context *context, GLfloat c);
35 bool ValidateClipPlane(Context *context, GLenum plane, const GLdouble *equation);
[all …]
DvalidationES2_autogen.h18 class Context; variable
20 bool ValidateActiveTexture(Context *context, GLenum texture);
21 bool ValidateAttachShader(Context *context, GLuint program, GLuint shader);
22 bool ValidateBindAttribLocation(Context *context, GLuint program, GLuint index, const GLchar *name);
23 bool ValidateBindBuffer(Context *context, BufferBinding targetPacked, BufferID bufferPacked);
24 bool ValidateBindFramebuffer(Context *context, GLenum target, GLuint framebuffer);
25 bool ValidateBindRenderbuffer(Context *context, GLenum target, RenderbufferID renderbufferPacked);
26 bool ValidateBindTexture(Context *context, TextureType targetPacked, TextureID texturePacked);
27 bool ValidateBlendColor(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
28 bool ValidateBlendEquation(Context *context, GLenum mode);
[all …]
DvalidationGL1.cpp14 bool ValidateAccum(Context *context, GLenum op, GLfloat value) in ValidateAccum() argument
19 bool ValidateBegin(Context *context, GLenum mode) in ValidateBegin() argument
24 bool ValidateBitmap(Context *context, in ValidateBitmap() argument
36 bool ValidateCallList(Context *context, GLuint list) in ValidateCallList() argument
41 bool ValidateCallLists(Context *context, GLsizei n, GLenum type, const void *lists) in ValidateCallLists() argument
46 bool ValidateClearAccum(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in ValidateClearAccum() argument
51 bool ValidateClearDepth(Context *context, GLdouble depth) in ValidateClearDepth() argument
56 bool ValidateClearIndex(Context *context, GLfloat c) in ValidateClearIndex() argument
61 bool ValidateClipPlane(Context *context, GLenum plane, const GLdouble *equation) in ValidateClipPlane() argument
66 bool ValidateColor3b(Context *context, GLbyte red, GLbyte green, GLbyte blue) in ValidateColor3b() argument
[all …]
DvalidationESEXT_autogen.h18 class Context; variable
21 bool ValidateDrawArraysInstancedBaseInstanceANGLE(Context *context,
27 bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(Context *context,
35 bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(Context *context,
42 bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(Context *context,
53 bool ValidateCopyTexture3DANGLE(Context *context,
64 bool ValidateCopySubTexture3DANGLE(Context *context,
84 bool ValidateBlitFramebufferANGLE(Context *context,
97 bool ValidateRenderbufferStorageMultisampleANGLE(Context *context,
105 bool ValidateDrawArraysInstancedANGLE(Context *context,
[all …]
DvalidationES1_autogen.h18 class Context; variable
20 bool ValidateAlphaFunc(Context *context, AlphaTestFunc funcPacked, GLfloat ref);
21 bool ValidateAlphaFuncx(Context *context, AlphaTestFunc funcPacked, GLfixed ref);
22 bool ValidateClearColorx(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
23 bool ValidateClearDepthx(Context *context, GLfixed depth);
24 bool ValidateClientActiveTexture(Context *context, GLenum texture);
25 bool ValidateClipPlanef(Context *context, GLenum p, const GLfloat *eqn);
26 bool ValidateClipPlanex(Context *context, GLenum plane, const GLfixed *equation);
27 bool ValidateColor4f(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
28 bool ValidateColor4ub(Context *context, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
[all …]
DvalidationES3_autogen.h18 class Context; variable
20 bool ValidateBeginQuery(Context *context, QueryType targetPacked, GLuint id);
21 bool ValidateBeginTransformFeedback(Context *context, PrimitiveMode primitiveModePacked);
22 bool ValidateBindBufferBase(Context *context,
26 bool ValidateBindBufferRange(Context *context,
32 bool ValidateBindSampler(Context *context, GLuint unit, GLuint sampler);
33 bool ValidateBindTransformFeedback(Context *context, GLenum target, GLuint id);
34 bool ValidateBindVertexArray(Context *context, GLuint array);
35 bool ValidateBlitFramebuffer(Context *context,
46 bool ValidateClearBufferfi(Context *context,
[all …]
DvalidationGL45_autogen.h18 class Context; variable
20 bool ValidateBindTextureUnit(Context *context, GLuint unit, TextureID texturePacked);
21 bool ValidateBlitNamedFramebuffer(Context *context,
34 bool ValidateCheckNamedFramebufferStatus(Context *context, GLuint framebuffer, GLenum target);
35 bool ValidateClearNamedBufferData(Context *context,
41 bool ValidateClearNamedBufferSubData(Context *context,
49 bool ValidateClearNamedFramebufferfi(Context *context,
55 bool ValidateClearNamedFramebufferfv(Context *context,
60 bool ValidateClearNamedFramebufferiv(Context *context,
65 bool ValidateClearNamedFramebufferuiv(Context *context,
[all …]
Dcapture_gles_2_0_autogen.h19 class Context; variable
23 angle::CallCapture CaptureActiveTexture(const Context *context, bool isCallValid, GLenum texture);
24 angle::CallCapture CaptureAttachShader(const Context *context,
28 angle::CallCapture CaptureBindAttribLocation(const Context *context,
33 angle::CallCapture CaptureBindBuffer(const Context *context,
37 angle::CallCapture CaptureBindFramebuffer(const Context *context,
41 angle::CallCapture CaptureBindRenderbuffer(const Context *context,
45 angle::CallCapture CaptureBindTexture(const Context *context,
49 angle::CallCapture CaptureBlendColor(const Context *context,
55 angle::CallCapture CaptureBlendEquation(const Context *context, bool isCallValid, GLenum mode);
[all …]
Dcapture_gles_1_0_autogen.h19 class Context; variable
23 angle::CallCapture CaptureAlphaFunc(const Context *context,
27 angle::CallCapture CaptureAlphaFuncx(const Context *context,
31 angle::CallCapture CaptureClearColorx(const Context *context,
37 angle::CallCapture CaptureClearDepthx(const Context *context, bool isCallValid, GLfixed depth);
38 angle::CallCapture CaptureClientActiveTexture(const Context *context,
41 angle::CallCapture CaptureClipPlanef(const Context *context,
45 angle::CallCapture CaptureClipPlanex(const Context *context,
49 angle::CallCapture CaptureColor4f(const Context *context,
55 angle::CallCapture CaptureColor4ub(const Context *context,
[all …]
DvalidationGL45.cpp14 bool ValidateBindTextureUnit(Context *context, GLuint unit, TextureID texture) in ValidateBindTextureUnit() argument
19 bool ValidateBlitNamedFramebuffer(Context *context, in ValidateBlitNamedFramebuffer() argument
36 bool ValidateCheckNamedFramebufferStatus(Context *context, GLuint framebuffer, GLenum target) in ValidateCheckNamedFramebufferStatus() argument
41 bool ValidateClearNamedBufferData(Context *context, in ValidateClearNamedBufferData() argument
51 bool ValidateClearNamedBufferSubData(Context *context, in ValidateClearNamedBufferSubData() argument
63 bool ValidateClearNamedFramebufferfi(Context *context, in ValidateClearNamedFramebufferfi() argument
73 bool ValidateClearNamedFramebufferfv(Context *context, in ValidateClearNamedFramebufferfv() argument
82 bool ValidateClearNamedFramebufferiv(Context *context, in ValidateClearNamedFramebufferiv() argument
91 bool ValidateClearNamedFramebufferuiv(Context *context, in ValidateClearNamedFramebufferuiv() argument
100 bool ValidateClipControl(Context *context, GLenum origin, GLenum depth) in ValidateClipControl() argument
[all …]
DvalidationES.h15 #include "libANGLE/Context.h"
32 class Context; variable
41 bool ValidTextureTarget(const Context *context, TextureType type);
42 bool ValidTexture2DTarget(const Context *context, TextureType type);
43 bool ValidTexture3DTarget(const Context *context, TextureType target);
44 bool ValidTextureExternalTarget(const Context *context, TextureType target);
45 bool ValidTextureExternalTarget(const Context *context, TextureTarget target);
46 bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target);
47 bool ValidTexture3DDestinationTarget(const Context *context, TextureTarget target);
48 bool ValidTexLevelDestinationTarget(const Context *context, TextureType type);
[all …]
Dcapture_gles_ext_autogen.h19 class Context; variable
24 angle::CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const Context *context,
32 const Context *context,
41 angle::CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context,
50 const Context *context,
62 angle::CallCapture CaptureCopyTexture3DANGLE(const Context *context,
74 angle::CallCapture CaptureCopySubTexture3DANGLE(const Context *context,
95 angle::CallCapture CaptureBlitFramebufferANGLE(const Context *context,
109 angle::CallCapture CaptureRenderbufferStorageMultisampleANGLE(const Context *context,
118 angle::CallCapture CaptureDrawArraysInstancedANGLE(const Context *context,
[all …]
DvalidationES31_autogen.h18 class Context; variable
20 bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program);
21 bool ValidateBindImageTexture(Context *context,
29 bool ValidateBindProgramPipeline(Context *context, GLuint pipeline);
30 bool ValidateBindVertexBuffer(Context *context,
35 bool ValidateCreateShaderProgramv(Context *context,
39 bool ValidateDeleteProgramPipelines(Context *context, GLsizei n, const GLuint *pipelines);
40 bool ValidateDispatchCompute(Context *context,
44 bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect);
45 bool ValidateDrawArraysIndirect(Context *context, PrimitiveMode modePacked, const void *indirect);
[all …]
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DvalidationGL1_autogen.h19 class Context; variable
22 bool ValidateAccum(const Context *context, angle::EntryPoint entryPoint, GLenum op, GLfloat value);
23 bool ValidateBegin(const Context *context, angle::EntryPoint entryPoint, GLenum mode);
24 bool ValidateBitmap(const Context *context,
33 bool ValidateCallList(const Context *context, angle::EntryPoint entryPoint, GLuint list);
34 bool ValidateCallLists(const Context *context,
39 bool ValidateClearAccum(const Context *context,
45 bool ValidateClearDepth(const Context *context, angle::EntryPoint entryPoint, GLdouble depth);
46 bool ValidateClearIndex(const Context *context, angle::EntryPoint entryPoint, GLfloat c);
47 bool ValidateClipPlane(const Context *context,
[all …]
DvalidationGL45_autogen.h18 class Context; variable
20 bool ValidateBindTextureUnit(const Context *context, GLuint unit, TextureID texturePacked);
21 bool ValidateBlitNamedFramebuffer(const Context *context,
34 bool ValidateCheckNamedFramebufferStatus(const Context *context,
37 bool ValidateClearNamedBufferData(const Context *context,
43 bool ValidateClearNamedBufferSubData(const Context *context,
51 bool ValidateClearNamedFramebufferfi(const Context *context,
57 bool ValidateClearNamedFramebufferfv(const Context *context,
62 bool ValidateClearNamedFramebufferiv(const Context *context,
67 bool ValidateClearNamedFramebufferuiv(const Context *context,
[all …]
DvalidationES2_autogen.h19 class Context; variable
21 bool ValidateActiveTexture(const Context *context, angle::EntryPoint entryPoint, GLenum texture);
22 bool ValidateAttachShader(const Context *context,
26 bool ValidateBindAttribLocation(const Context *context,
31 bool ValidateBindBuffer(const Context *context,
35 bool ValidateBindFramebuffer(const Context *context,
39 bool ValidateBindRenderbuffer(const Context *context,
43 bool ValidateBindTexture(const Context *context,
47 bool ValidateBlendColor(const Context *context,
53 bool ValidateBlendEquation(const Context *context, angle::EntryPoint entryPoint, GLenum mode);
[all …]
DvalidationESEXT_autogen.h19 class Context; variable
22 bool ValidateDrawArraysInstancedBaseInstanceANGLE(const Context *context,
29 bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context,
38 bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context,
46 bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context,
58 bool ValidateCopyTexture3DANGLE(const Context *context,
70 bool ValidateCopySubTexture3DANGLE(const Context *context,
93 bool ValidateBlitFramebufferANGLE(const Context *context,
107 bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context,
116 bool ValidateGetTexImageANGLE(const Context *context,
[all …]
DvalidationGL4_autogen.h19 class Context; variable
22 bool ValidateBeginQueryIndexed(const Context *context,
27 bool ValidateDrawTransformFeedback(const Context *context,
31 bool ValidateDrawTransformFeedbackStream(const Context *context,
36 bool ValidateEndQueryIndexed(const Context *context,
40 bool ValidateGetActiveSubroutineName(const Context *context,
48 bool ValidateGetActiveSubroutineUniformName(const Context *context,
56 bool ValidateGetActiveSubroutineUniformiv(const Context *context,
63 bool ValidateGetProgramStageiv(const Context *context,
69 bool ValidateGetQueryIndexediv(const Context *context,
[all …]
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
35 Context *context = GetValidGlobalContext(); in GL_Accum() local
36 EVENT(context, GLAccum, "context = %d, op = %s, value = %f", CID(context), in GL_Accum()
39 if (context) in GL_Accum()
41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_Accum()
42 bool isCallValid = (context->skipValidation() || in GL_Accum()
43 ValidateAccum(context, angle::EntryPoint::GLAccum, op, value)); in GL_Accum()
46 context->accum(op, value); in GL_Accum()
48 ANGLE_CAPTURE(Accum, isCallValid, context, op, value); in GL_Accum()
[all …]
Dentry_points_gl_2_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
35 Context *context = GetValidGlobalContext(); in GL_AttachShader() local
36 EVENT(context, GLAttachShader, "context = %d, program = %u, shader = %u", CID(context), program, in GL_AttachShader()
39 if (context) in GL_AttachShader()
43 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AttachShader()
44 bool isCallValid = (context->skipValidation() || in GL_AttachShader()
45 ValidateAttachShader(context, angle::EntryPoint::GLAttachShader, in GL_AttachShader()
49 context->attachShader(programPacked, shaderPacked); in GL_AttachShader()
51 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
[all …]
Dentry_points_gl_3_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
35 Context *context = GetValidGlobalContext(); in GL_BeginConditionalRender() local
36 EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id, in GL_BeginConditionalRender()
39 if (context) in GL_BeginConditionalRender()
41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginConditionalRender()
42 bool isCallValid = (context->skipValidation() || in GL_BeginConditionalRender()
44 context, angle::EntryPoint::GLBeginConditionalRender, id, mode)); in GL_BeginConditionalRender()
47 context->beginConditionalRender(id, mode); in GL_BeginConditionalRender()
49 ANGLE_CAPTURE(BeginConditionalRender, isCallValid, context, id, mode); in GL_BeginConditionalRender()
[all …]
/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_0_autogen.cpp13 #include "libANGLE/Context.h"
14 #include "libANGLE/Context.inl.h"
33 Context *context = GetValidGlobalContext(); in Accum() local
34 if (context) in Accum()
36 std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); in Accum()
37 bool isCallValid = (context->skipValidation() || ValidateAccum(context, op, value)); in Accum()
40 context->accum(op, value); in Accum()
42 ANGLE_CAPTURE(Accum, isCallValid, context, op, value); in Accum()
51 Context *context = GetValidGlobalContext(); in AlphaFunc() local
52 if (context) in AlphaFunc()
[all …]
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_1_0_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_AlphaFunc() local
28 EVENT(context, GLAlphaFunc, "context = %d, func = %s, ref = %f", CID(context), in GL_AlphaFunc()
31 if (context) in GL_AlphaFunc()
34 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AlphaFunc()
36 (context->skipValidation() || in GL_AlphaFunc()
37 ValidateAlphaFunc(context, angle::EntryPoint::GLAlphaFunc, funcPacked, ref)); in GL_AlphaFunc()
40 context->alphaFunc(funcPacked, ref); in GL_AlphaFunc()
42 ANGLE_CAPTURE(AlphaFunc, isCallValid, context, funcPacked, ref); in GL_AlphaFunc()
[all …]
Dentry_points_gles_2_0_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_ActiveTexture() local
28 EVENT(context, GLActiveTexture, "context = %d, texture = %s", CID(context), in GL_ActiveTexture()
31 if (context) in GL_ActiveTexture()
33 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_ActiveTexture()
35 (context->skipValidation() || in GL_ActiveTexture()
36 ValidateActiveTexture(context, angle::EntryPoint::GLActiveTexture, texture)); in GL_ActiveTexture()
39 context->activeTexture(texture); in GL_ActiveTexture()
41 ANGLE_CAPTURE(ActiveTexture, isCallValid, context, texture); in GL_ActiveTexture()
[all …]
Dentry_points_gles_3_0_autogen.cpp14 #include "libANGLE/Context.h"
15 #include "libANGLE/Context.inl.h"
27 Context *context = GetValidGlobalContext(); in GL_BeginQuery() local
28 EVENT(context, GLBeginQuery, "context = %d, target = %s, id = %u", CID(context), in GL_BeginQuery()
31 if (context) in GL_BeginQuery()
35 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginQuery()
37 (context->skipValidation() || in GL_BeginQuery()
38 ValidateBeginQuery(context, angle::EntryPoint::GLBeginQuery, targetPacked, idPacked)); in GL_BeginQuery()
41 context->beginQuery(targetPacked, idPacked); in GL_BeginQuery()
43 ANGLE_CAPTURE(BeginQuery, isCallValid, context, targetPacked, idPacked); in GL_BeginQuery()
[all …]

12345678910>>...459