| /third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
| D | validationGL1_autogen.h | 18 class Context; variable 20 bool ValidateAccum(Context *context, GLenum op, GLfloat value); 21 bool ValidateBegin(Context *context, GLenum mode); 22 bool ValidateBitmap(Context *context, 30 bool ValidateCallList(Context *context, GLuint list); 31 bool ValidateCallLists(Context *context, GLsizei n, GLenum type, const void *lists); 32 bool ValidateClearAccum(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 33 bool ValidateClearDepth(Context *context, GLdouble depth); 34 bool ValidateClearIndex(Context *context, GLfloat c); 35 bool ValidateClipPlane(Context *context, GLenum plane, const GLdouble *equation); [all …]
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| D | validationES2_autogen.h | 18 class Context; variable 20 bool ValidateActiveTexture(Context *context, GLenum texture); 21 bool ValidateAttachShader(Context *context, GLuint program, GLuint shader); 22 bool ValidateBindAttribLocation(Context *context, GLuint program, GLuint index, const GLchar *name); 23 bool ValidateBindBuffer(Context *context, BufferBinding targetPacked, BufferID bufferPacked); 24 bool ValidateBindFramebuffer(Context *context, GLenum target, GLuint framebuffer); 25 bool ValidateBindRenderbuffer(Context *context, GLenum target, RenderbufferID renderbufferPacked); 26 bool ValidateBindTexture(Context *context, TextureType targetPacked, TextureID texturePacked); 27 bool ValidateBlendColor(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 28 bool ValidateBlendEquation(Context *context, GLenum mode); [all …]
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| D | validationGL1.cpp | 14 bool ValidateAccum(Context *context, GLenum op, GLfloat value) in ValidateAccum() argument 19 bool ValidateBegin(Context *context, GLenum mode) in ValidateBegin() argument 24 bool ValidateBitmap(Context *context, in ValidateBitmap() argument 36 bool ValidateCallList(Context *context, GLuint list) in ValidateCallList() argument 41 bool ValidateCallLists(Context *context, GLsizei n, GLenum type, const void *lists) in ValidateCallLists() argument 46 bool ValidateClearAccum(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in ValidateClearAccum() argument 51 bool ValidateClearDepth(Context *context, GLdouble depth) in ValidateClearDepth() argument 56 bool ValidateClearIndex(Context *context, GLfloat c) in ValidateClearIndex() argument 61 bool ValidateClipPlane(Context *context, GLenum plane, const GLdouble *equation) in ValidateClipPlane() argument 66 bool ValidateColor3b(Context *context, GLbyte red, GLbyte green, GLbyte blue) in ValidateColor3b() argument [all …]
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| D | validationESEXT_autogen.h | 18 class Context; variable 21 bool ValidateDrawArraysInstancedBaseInstanceANGLE(Context *context, 27 bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(Context *context, 35 bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(Context *context, 42 bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(Context *context, 53 bool ValidateCopyTexture3DANGLE(Context *context, 64 bool ValidateCopySubTexture3DANGLE(Context *context, 84 bool ValidateBlitFramebufferANGLE(Context *context, 97 bool ValidateRenderbufferStorageMultisampleANGLE(Context *context, 105 bool ValidateDrawArraysInstancedANGLE(Context *context, [all …]
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| D | validationES1_autogen.h | 18 class Context; variable 20 bool ValidateAlphaFunc(Context *context, AlphaTestFunc funcPacked, GLfloat ref); 21 bool ValidateAlphaFuncx(Context *context, AlphaTestFunc funcPacked, GLfixed ref); 22 bool ValidateClearColorx(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 23 bool ValidateClearDepthx(Context *context, GLfixed depth); 24 bool ValidateClientActiveTexture(Context *context, GLenum texture); 25 bool ValidateClipPlanef(Context *context, GLenum p, const GLfloat *eqn); 26 bool ValidateClipPlanex(Context *context, GLenum plane, const GLfixed *equation); 27 bool ValidateColor4f(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 28 bool ValidateColor4ub(Context *context, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); [all …]
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| D | validationES3_autogen.h | 18 class Context; variable 20 bool ValidateBeginQuery(Context *context, QueryType targetPacked, GLuint id); 21 bool ValidateBeginTransformFeedback(Context *context, PrimitiveMode primitiveModePacked); 22 bool ValidateBindBufferBase(Context *context, 26 bool ValidateBindBufferRange(Context *context, 32 bool ValidateBindSampler(Context *context, GLuint unit, GLuint sampler); 33 bool ValidateBindTransformFeedback(Context *context, GLenum target, GLuint id); 34 bool ValidateBindVertexArray(Context *context, GLuint array); 35 bool ValidateBlitFramebuffer(Context *context, 46 bool ValidateClearBufferfi(Context *context, [all …]
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| D | validationGL45_autogen.h | 18 class Context; variable 20 bool ValidateBindTextureUnit(Context *context, GLuint unit, TextureID texturePacked); 21 bool ValidateBlitNamedFramebuffer(Context *context, 34 bool ValidateCheckNamedFramebufferStatus(Context *context, GLuint framebuffer, GLenum target); 35 bool ValidateClearNamedBufferData(Context *context, 41 bool ValidateClearNamedBufferSubData(Context *context, 49 bool ValidateClearNamedFramebufferfi(Context *context, 55 bool ValidateClearNamedFramebufferfv(Context *context, 60 bool ValidateClearNamedFramebufferiv(Context *context, 65 bool ValidateClearNamedFramebufferuiv(Context *context, [all …]
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| D | capture_gles_2_0_autogen.h | 19 class Context; variable 23 angle::CallCapture CaptureActiveTexture(const Context *context, bool isCallValid, GLenum texture); 24 angle::CallCapture CaptureAttachShader(const Context *context, 28 angle::CallCapture CaptureBindAttribLocation(const Context *context, 33 angle::CallCapture CaptureBindBuffer(const Context *context, 37 angle::CallCapture CaptureBindFramebuffer(const Context *context, 41 angle::CallCapture CaptureBindRenderbuffer(const Context *context, 45 angle::CallCapture CaptureBindTexture(const Context *context, 49 angle::CallCapture CaptureBlendColor(const Context *context, 55 angle::CallCapture CaptureBlendEquation(const Context *context, bool isCallValid, GLenum mode); [all …]
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| D | capture_gles_1_0_autogen.h | 19 class Context; variable 23 angle::CallCapture CaptureAlphaFunc(const Context *context, 27 angle::CallCapture CaptureAlphaFuncx(const Context *context, 31 angle::CallCapture CaptureClearColorx(const Context *context, 37 angle::CallCapture CaptureClearDepthx(const Context *context, bool isCallValid, GLfixed depth); 38 angle::CallCapture CaptureClientActiveTexture(const Context *context, 41 angle::CallCapture CaptureClipPlanef(const Context *context, 45 angle::CallCapture CaptureClipPlanex(const Context *context, 49 angle::CallCapture CaptureColor4f(const Context *context, 55 angle::CallCapture CaptureColor4ub(const Context *context, [all …]
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| D | validationGL45.cpp | 14 bool ValidateBindTextureUnit(Context *context, GLuint unit, TextureID texture) in ValidateBindTextureUnit() argument 19 bool ValidateBlitNamedFramebuffer(Context *context, in ValidateBlitNamedFramebuffer() argument 36 bool ValidateCheckNamedFramebufferStatus(Context *context, GLuint framebuffer, GLenum target) in ValidateCheckNamedFramebufferStatus() argument 41 bool ValidateClearNamedBufferData(Context *context, in ValidateClearNamedBufferData() argument 51 bool ValidateClearNamedBufferSubData(Context *context, in ValidateClearNamedBufferSubData() argument 63 bool ValidateClearNamedFramebufferfi(Context *context, in ValidateClearNamedFramebufferfi() argument 73 bool ValidateClearNamedFramebufferfv(Context *context, in ValidateClearNamedFramebufferfv() argument 82 bool ValidateClearNamedFramebufferiv(Context *context, in ValidateClearNamedFramebufferiv() argument 91 bool ValidateClearNamedFramebufferuiv(Context *context, in ValidateClearNamedFramebufferuiv() argument 100 bool ValidateClipControl(Context *context, GLenum origin, GLenum depth) in ValidateClipControl() argument [all …]
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| D | validationES.h | 15 #include "libANGLE/Context.h" 32 class Context; variable 41 bool ValidTextureTarget(const Context *context, TextureType type); 42 bool ValidTexture2DTarget(const Context *context, TextureType type); 43 bool ValidTexture3DTarget(const Context *context, TextureType target); 44 bool ValidTextureExternalTarget(const Context *context, TextureType target); 45 bool ValidTextureExternalTarget(const Context *context, TextureTarget target); 46 bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target); 47 bool ValidTexture3DDestinationTarget(const Context *context, TextureTarget target); 48 bool ValidTexLevelDestinationTarget(const Context *context, TextureType type); [all …]
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| D | capture_gles_ext_autogen.h | 19 class Context; variable 24 angle::CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const Context *context, 32 const Context *context, 41 angle::CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context, 50 const Context *context, 62 angle::CallCapture CaptureCopyTexture3DANGLE(const Context *context, 74 angle::CallCapture CaptureCopySubTexture3DANGLE(const Context *context, 95 angle::CallCapture CaptureBlitFramebufferANGLE(const Context *context, 109 angle::CallCapture CaptureRenderbufferStorageMultisampleANGLE(const Context *context, 118 angle::CallCapture CaptureDrawArraysInstancedANGLE(const Context *context, [all …]
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| D | validationES31_autogen.h | 18 class Context; variable 20 bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program); 21 bool ValidateBindImageTexture(Context *context, 29 bool ValidateBindProgramPipeline(Context *context, GLuint pipeline); 30 bool ValidateBindVertexBuffer(Context *context, 35 bool ValidateCreateShaderProgramv(Context *context, 39 bool ValidateDeleteProgramPipelines(Context *context, GLsizei n, const GLuint *pipelines); 40 bool ValidateDispatchCompute(Context *context, 44 bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect); 45 bool ValidateDrawArraysIndirect(Context *context, PrimitiveMode modePacked, const void *indirect); [all …]
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | validationGL1_autogen.h | 19 class Context; variable 22 bool ValidateAccum(const Context *context, angle::EntryPoint entryPoint, GLenum op, GLfloat value); 23 bool ValidateBegin(const Context *context, angle::EntryPoint entryPoint, GLenum mode); 24 bool ValidateBitmap(const Context *context, 33 bool ValidateCallList(const Context *context, angle::EntryPoint entryPoint, GLuint list); 34 bool ValidateCallLists(const Context *context, 39 bool ValidateClearAccum(const Context *context, 45 bool ValidateClearDepth(const Context *context, angle::EntryPoint entryPoint, GLdouble depth); 46 bool ValidateClearIndex(const Context *context, angle::EntryPoint entryPoint, GLfloat c); 47 bool ValidateClipPlane(const Context *context, [all …]
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| D | validationGL45_autogen.h | 18 class Context; variable 20 bool ValidateBindTextureUnit(const Context *context, GLuint unit, TextureID texturePacked); 21 bool ValidateBlitNamedFramebuffer(const Context *context, 34 bool ValidateCheckNamedFramebufferStatus(const Context *context, 37 bool ValidateClearNamedBufferData(const Context *context, 43 bool ValidateClearNamedBufferSubData(const Context *context, 51 bool ValidateClearNamedFramebufferfi(const Context *context, 57 bool ValidateClearNamedFramebufferfv(const Context *context, 62 bool ValidateClearNamedFramebufferiv(const Context *context, 67 bool ValidateClearNamedFramebufferuiv(const Context *context, [all …]
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| D | validationES2_autogen.h | 19 class Context; variable 21 bool ValidateActiveTexture(const Context *context, angle::EntryPoint entryPoint, GLenum texture); 22 bool ValidateAttachShader(const Context *context, 26 bool ValidateBindAttribLocation(const Context *context, 31 bool ValidateBindBuffer(const Context *context, 35 bool ValidateBindFramebuffer(const Context *context, 39 bool ValidateBindRenderbuffer(const Context *context, 43 bool ValidateBindTexture(const Context *context, 47 bool ValidateBlendColor(const Context *context, 53 bool ValidateBlendEquation(const Context *context, angle::EntryPoint entryPoint, GLenum mode); [all …]
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| D | validationESEXT_autogen.h | 19 class Context; variable 22 bool ValidateDrawArraysInstancedBaseInstanceANGLE(const Context *context, 29 bool ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context, 38 bool ValidateMultiDrawArraysInstancedBaseInstanceANGLE(const Context *context, 46 bool ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(const Context *context, 58 bool ValidateCopyTexture3DANGLE(const Context *context, 70 bool ValidateCopySubTexture3DANGLE(const Context *context, 93 bool ValidateBlitFramebufferANGLE(const Context *context, 107 bool ValidateRenderbufferStorageMultisampleANGLE(const Context *context, 116 bool ValidateGetTexImageANGLE(const Context *context, [all …]
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| D | validationGL4_autogen.h | 19 class Context; variable 22 bool ValidateBeginQueryIndexed(const Context *context, 27 bool ValidateDrawTransformFeedback(const Context *context, 31 bool ValidateDrawTransformFeedbackStream(const Context *context, 36 bool ValidateEndQueryIndexed(const Context *context, 40 bool ValidateGetActiveSubroutineName(const Context *context, 48 bool ValidateGetActiveSubroutineUniformName(const Context *context, 56 bool ValidateGetActiveSubroutineUniformiv(const Context *context, 63 bool ValidateGetProgramStageiv(const Context *context, 69 bool ValidateGetQueryIndexediv(const Context *context, [all …]
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| /third_party/skia/third_party/externals/angle2/src/libGL/ |
| D | entry_points_gl_1_autogen.cpp | 13 #include "libANGLE/Context.h" 14 #include "libANGLE/Context.inl.h" 35 Context *context = GetValidGlobalContext(); in GL_Accum() local 36 EVENT(context, GLAccum, "context = %d, op = %s, value = %f", CID(context), in GL_Accum() 39 if (context) in GL_Accum() 41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_Accum() 42 bool isCallValid = (context->skipValidation() || in GL_Accum() 43 ValidateAccum(context, angle::EntryPoint::GLAccum, op, value)); in GL_Accum() 46 context->accum(op, value); in GL_Accum() 48 ANGLE_CAPTURE(Accum, isCallValid, context, op, value); in GL_Accum() [all …]
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| D | entry_points_gl_2_autogen.cpp | 13 #include "libANGLE/Context.h" 14 #include "libANGLE/Context.inl.h" 35 Context *context = GetValidGlobalContext(); in GL_AttachShader() local 36 EVENT(context, GLAttachShader, "context = %d, program = %u, shader = %u", CID(context), program, in GL_AttachShader() 39 if (context) in GL_AttachShader() 43 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AttachShader() 44 bool isCallValid = (context->skipValidation() || in GL_AttachShader() 45 ValidateAttachShader(context, angle::EntryPoint::GLAttachShader, in GL_AttachShader() 49 context->attachShader(programPacked, shaderPacked); in GL_AttachShader() 51 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader() [all …]
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| D | entry_points_gl_3_autogen.cpp | 13 #include "libANGLE/Context.h" 14 #include "libANGLE/Context.inl.h" 35 Context *context = GetValidGlobalContext(); in GL_BeginConditionalRender() local 36 EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id, in GL_BeginConditionalRender() 39 if (context) in GL_BeginConditionalRender() 41 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginConditionalRender() 42 bool isCallValid = (context->skipValidation() || in GL_BeginConditionalRender() 44 context, angle::EntryPoint::GLBeginConditionalRender, id, mode)); in GL_BeginConditionalRender() 47 context->beginConditionalRender(id, mode); in GL_BeginConditionalRender() 49 ANGLE_CAPTURE(BeginConditionalRender, isCallValid, context, id, mode); in GL_BeginConditionalRender() [all …]
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| /third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
| D | entry_points_gl_1_0_autogen.cpp | 13 #include "libANGLE/Context.h" 14 #include "libANGLE/Context.inl.h" 33 Context *context = GetValidGlobalContext(); in Accum() local 34 if (context) in Accum() 36 std::unique_lock<std::mutex> shareContextLock = GetShareGroupLock(context); in Accum() 37 bool isCallValid = (context->skipValidation() || ValidateAccum(context, op, value)); in Accum() 40 context->accum(op, value); in Accum() 42 ANGLE_CAPTURE(Accum, isCallValid, context, op, value); in Accum() 51 Context *context = GetValidGlobalContext(); in AlphaFunc() local 52 if (context) in AlphaFunc() [all …]
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| /third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
| D | entry_points_gles_1_0_autogen.cpp | 14 #include "libANGLE/Context.h" 15 #include "libANGLE/Context.inl.h" 27 Context *context = GetValidGlobalContext(); in GL_AlphaFunc() local 28 EVENT(context, GLAlphaFunc, "context = %d, func = %s, ref = %f", CID(context), in GL_AlphaFunc() 31 if (context) in GL_AlphaFunc() 34 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_AlphaFunc() 36 (context->skipValidation() || in GL_AlphaFunc() 37 ValidateAlphaFunc(context, angle::EntryPoint::GLAlphaFunc, funcPacked, ref)); in GL_AlphaFunc() 40 context->alphaFunc(funcPacked, ref); in GL_AlphaFunc() 42 ANGLE_CAPTURE(AlphaFunc, isCallValid, context, funcPacked, ref); in GL_AlphaFunc() [all …]
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| D | entry_points_gles_2_0_autogen.cpp | 14 #include "libANGLE/Context.h" 15 #include "libANGLE/Context.inl.h" 27 Context *context = GetValidGlobalContext(); in GL_ActiveTexture() local 28 EVENT(context, GLActiveTexture, "context = %d, texture = %s", CID(context), in GL_ActiveTexture() 31 if (context) in GL_ActiveTexture() 33 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_ActiveTexture() 35 (context->skipValidation() || in GL_ActiveTexture() 36 ValidateActiveTexture(context, angle::EntryPoint::GLActiveTexture, texture)); in GL_ActiveTexture() 39 context->activeTexture(texture); in GL_ActiveTexture() 41 ANGLE_CAPTURE(ActiveTexture, isCallValid, context, texture); in GL_ActiveTexture() [all …]
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| D | entry_points_gles_3_0_autogen.cpp | 14 #include "libANGLE/Context.h" 15 #include "libANGLE/Context.inl.h" 27 Context *context = GetValidGlobalContext(); in GL_BeginQuery() local 28 EVENT(context, GLBeginQuery, "context = %d, target = %s, id = %u", CID(context), in GL_BeginQuery() 31 if (context) in GL_BeginQuery() 35 std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); in GL_BeginQuery() 37 (context->skipValidation() || in GL_BeginQuery() 38 ValidateBeginQuery(context, angle::EntryPoint::GLBeginQuery, targetPacked, idPacked)); in GL_BeginQuery() 41 context->beginQuery(targetPacked, idPacked); in GL_BeginQuery() 43 ANGLE_CAPTURE(BeginQuery, isCallValid, context, targetPacked, idPacked); in GL_BeginQuery() [all …]
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