| /third_party/typescript_eslint/packages/eslint-plugin/docs/rules/ |
| D | no-shadow.md | 1 # Disallow variable declarations from shadowing variables declared in the outer scope (`no-shadow`) 5 This rule extends the base [`eslint/no-shadow`](https://eslint.org/docs/rules/no-shadow) rule. 13 "no-shadow": "off", 14 "@typescript-eslint/no-shadow": ["error"] 20 See [`eslint/no-shadow` options](https://eslint.org/docs/rules/no-shadow#options). 40 TypeScript allows types and variables to shadow one-another. This is generally safe because you can… 67 This means that function type arguments shadow value variable names in parent scopes: 87 …h ❤️ [from ESLint core](https://github.com/eslint/eslint/blob/master/docs/rules/no-shadow.md)</sup>
|
| /third_party/boost/libs/graph_parallel/doc/ |
| D | dist-pmap.graffle | 1 <?xml version="1.0" encoding="UTF-8"?> 2 <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyLi… 15 <string>2005-10-17 10:31:27 -0700</string> 45 <key>shadow</key> 48 <string>NO</string> 65 <key>shadow</key> 68 <string>NO</string> 85 <key>shadow</key> 88 <string>NO</string> 105 <key>shadow</key> [all …]
|
| D | architecture.graffle | 1 <?xml version="1.0" encoding="UTF-8"?> 2 <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyLi… 15 <string>2005-11-14 18:24:46 -0500</string> 620 <string>NO</string> 622 <key>shadow</key> 625 <string>NO</string> 630 <string>NO</string> 654 <string>{0, -1}</string> 720 <string>NO</string> 722 <key>shadow</key> [all …]
|
| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/ |
| D | ShadowStackGCLowering.cpp | 1 //===- ShadowStackGCLowering.cpp - Custom lowering for shadow-stack gc ----===// 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 7 //===----------------------------------------------------------------------===// 9 // This file contains the custom lowering code required by the shadow-stack GC 16 //===----------------------------------------------------------------------===// 47 #define DEBUG_TYPE "shadow-stack-gc-lowering" 52 /// RootChain - This is the global linked-list that contains the chain of GC 56 /// StackEntryTy - Abstract type of a link in the shadow stack. 60 /// Roots - GC roots in the current function. Each is a pair of the 91 "Shadow Stack GC Lowering", false, false) [all …]
|
| /third_party/libnl/doc/ |
| D | libnl.css | 4 font-family: Lucida Grande, Verdana, Geneva, Arial, sans-serif; 5 font-size: 13px; 6 line-height: 1.3; 12 font-size: 150%; 16 font-size: 150%; 17 font-weight: bold; 22 font-size: 120%; 26 font-size: 100%; 30 -webkit-transition: text-shadow 0.5s linear; 31 -moz-transition: text-shadow 0.5s linear; [all …]
|
| /third_party/spirv-tools/tools/sva/ |
| D | .eslintrc.json | 14 "block-scoped-var": "error", 15 "consistent-return": "error", 18 "linebreak-style": [ "error", "unix" ], 19 "no-eval": "error", 20 "no-shadow": "error", string 21 "no-shadow-restricted-names": "error",
|
| /third_party/skia/third_party/externals/spirv-tools/tools/sva/ |
| D | .eslintrc.json | 14 "block-scoped-var": "error", 15 "consistent-return": "error", 18 "linebreak-style": [ "error", "unix" ], 19 "no-eval": "error", 20 "no-shadow": "error", string 21 "no-shadow-restricted-names": "error",
|
| /third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/tools/sva/ |
| D | .eslintrc.json | 14 "block-scoped-var": "error", 15 "consistent-return": "error", 18 "linebreak-style": [ "error", "unix" ], 19 "no-eval": "error", 20 "no-shadow": "error", string 21 "no-shadow-restricted-names": "error",
|
| /third_party/flutter/skia/third_party/externals/libjpeg-turbo/doc/html/ |
| D | doxygen.css | 4 font: 400 14px/19px Roboto,sans-serif; 10 font-size: 150%; 14 font-size: 150%; 15 font-weight: bold; 20 border-bottom: 1px solid #879ECB; 22 font-size: 150%; 23 font-weight: normal; 24 margin-top: 1.75em; 25 padding-top: 8px; 26 padding-bottom: 4px; [all …]
|
| /third_party/libjpeg-turbo/doc/html/ |
| D | doxygen.css | 4 font: 400 14px/19px Roboto,sans-serif; 10 font-size: 150%; 14 font-size: 150%; 15 font-weight: bold; 20 border-bottom: 1px solid #879ECB; 22 font-size: 150%; 23 font-weight: normal; 24 margin-top: 1.75em; 25 padding-top: 8px; 26 padding-bottom: 4px; [all …]
|
| /third_party/skia/third_party/externals/swiftshader/third_party/marl/docs/imgs/ |
| D | worker_spinforwork.svg | 1 <?xml version="1.0" encoding="UTF-8" standalone="no"?> 2 <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> 5 …-face font-family="Courier New" font-size="16" panose-1="2 7 3 9 2 2 5 2 4 4" units-per-em="1000" … 6 <font-face-src> 7 <font-face-name name="CourierNewPSMT"/> 8 </font-face-src> 9 </font-face> 10 <filter id="Shadow" filterUnits="userSpaceOnUse" x="169" y="629.5"> 12 <feFlood flood-color="#919191" flood-opacity=".25" result="flood"/> 19 …-face font-family="Roboto" font-size="13" panose-1="2 0 0 0 0 0 0 0 0 0" units-per-em="1000" under… [all …]
|
| D | worker_suspend.svg | 1 <?xml version="1.0" encoding="UTF-8" standalone="no"?> 2 <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> 5 …-face font-family="Courier New" font-size="16" panose-1="2 7 3 9 2 2 5 2 4 4" units-per-em="1000" … 6 <font-face-src> 7 <font-face-name name="CourierNewPSMT"/> 8 </font-face-src> 9 </font-face> 10 <filter id="Shadow" filterUnits="userSpaceOnUse" x="829" y="1174.5"> 12 <feFlood flood-color="#919191" flood-opacity=".25" result="flood"/> 19 …-face font-family="Roboto" font-size="12" panose-1="2 0 0 0 0 0 0 0 0 0" units-per-em="1000" under… [all …]
|
| D | worker_rununtilidle.svg | 1 <?xml version="1.0" encoding="UTF-8" standalone="no"?> 2 <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> 5 …-face font-family="Courier New" font-size="16" panose-1="2 7 3 9 2 2 5 2 4 4" units-per-em="1000" … 6 <font-face-src> 7 <font-face-name name="CourierNewPSMT"/> 8 </font-face-src> 9 </font-face> 10 <filter id="Shadow" filterUnits="userSpaceOnUse" x="914" y="719.5"> 12 <feFlood flood-color="#919191" flood-opacity=".25" result="flood"/> 19 …-face font-family="Roboto" font-size="13" panose-1="2 0 0 0 0 0 0 0 0 0" units-per-em="1000" under… [all …]
|
| /third_party/openGLES/extensions/EXT/ |
| D | EXT_texture_shadow_lod.txt | 57 This extension adds support for various shadow sampler types with texture 59 shading languages support LOD queries for shadow sampler types, but until 61 function overloads involving LOD calculations with various shadow samplers. 62 Shading languages for other APIs do support the equivalent LOD-based 65 sub-optimal workarounds. 128 There is no support for Cube samplers and textureOffset family of 129 functions, and no support for Array samplers with textureProj family 131 since they are 1) not related to shadow samplers and thus outside the 142 are not added because they are unrelated to shadow types and thus 150 not have either the non-bias or bias variants of this function so both [all …]
|
| D | EXT_stencil_two_side.txt | 15 Copyright NVIDIA Corporation, 2001-2002. 41 This extension provides two-sided stencil testing where the 42 stencil-related state (stencil operations, reference value, compare 43 mask, and write mask) may be different for front- and back-facing 44 polygons. Two-sided stencil testing may improve the performance 45 of stenciled shadow volume and Constructive Solid Geometry (CSG) 50 Is this sufficient for shadow volume stencil update in a single pass? 55 rasterized depth-test passing fragments of front-facing polygons and 56 decrement the stencil value for rasterized fragments of depth-test 57 passing back-facing polygons in a single pass can use the following [all …]
|
| D | EXT_depth_bounds_test.txt | 39 This extension adds a new per-fragment test that is, logically, 42 incoming fragment's (xw,yw) coordinates to a user-defined minimum 44 user-defined range (exclusive), the incoming fragment is discarded. 46 Unlike the depth test, the depth bounds test has NO dependency on 47 the fragment's window-space depth value. 50 shadow volume rendering. To motivate the functionality's utility 52 can be used to optimize shadow volume rendering. 55 rectangle in XY window-space, the conventional scissor test can be 56 used to discard shadow volume fragments that are guaranteed to be 57 outside the light source's window-space XY rectangle. The stencil [all …]
|
| /third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
| D | ARB_texture_query_lod.txt | 22 Copyright (c) 2009-2013 The Khronos Group Inc. Copyright terms at 57 level-of-detail computations that would be performed if a texture 76 Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment 150 a single level of detail would be accessed, the level-of-detail 152 of detail are accessed, a floating-point number between the two 155 algorithm used is given by the following pseudo-code: 174 return ceil(computedLod + 0.5) - 1.0; 198 (1) Should we provide texture LOD functions for shadow sampler 202 as a shadow map are completely identical to that for other 206 (e.g., sampler2D vs. sampler2DShadow), and there is no mechanism [all …]
|
| /third_party/mesa3d/src/compiler/glsl/tests/ |
| D | sampler_types_test.cpp | 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 32 * Test that built-in sampler types have the right properties. 35 #define ARRAY EXPECT_TRUE(type->sampler_array); 36 #define NONARRAY EXPECT_FALSE(type->sampler_array); 37 #define SHADOW EXPECT_TRUE(type->sampler_shadow); macro 38 #define COLOR EXPECT_FALSE(type->sampler_shadow); 44 EXPECT_EQ(GLSL_TYPE_SAMPLER, type->base_type); \ 45 EXPECT_EQ(DIM, type->sampler_dimensionality); \ 46 EXPECT_EQ(DATA_TYPE, type->sampled_type); \ 49 EXPECT_EQ(COMPS, type->coordinate_components()); \ [all …]
|
| /third_party/boost/libs/locale/doc/html/ |
| D | doxygen.css | 4 font: 400 14px/22px Roboto,sans-serif; 10 font-size: 150%; 14 font: 400 14px/28px Roboto,sans-serif; 15 font-size: 150%; 16 font-weight: bold; 21 border-bottom: 1px solid #879ECB; 23 font-size: 150%; 24 font-weight: normal; 25 margin-top: 1.75em; 26 padding-top: 8px; [all …]
|
| /third_party/mesa3d/src/gallium/auxiliary/tgsi/ |
| D | tgsi_util.c | 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 59 return reg->SwizzleX; in tgsi_util_get_src_register_swizzle() 61 return reg->SwizzleY; in tgsi_util_get_src_register_swizzle() 63 return reg->SwizzleZ; in tgsi_util_get_src_register_swizzle() 65 return reg->SwizzleW; in tgsi_util_get_src_register_swizzle() 78 return tgsi_util_get_src_register_swizzle(®->Register, component); in tgsi_util_get_full_src_register_swizzle() 89 reg->SwizzleX = swizzle; in tgsi_util_set_src_register_swizzle() 92 reg->SwizzleY = swizzle; in tgsi_util_set_src_register_swizzle() 95 reg->SwizzleZ = swizzle; in tgsi_util_set_src_register_swizzle() [all …]
|
| /third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
| D | EXT_stencil_two_side.txt | 15 Copyright NVIDIA Corporation, 2001-2002. 41 This extension provides two-sided stencil testing where the 42 stencil-related state (stencil operations, reference value, compare 43 mask, and write mask) may be different for front- and back-facing 44 polygons. Two-sided stencil testing may improve the performance 45 of stenciled shadow volume and Constructive Solid Geometry (CSG) 50 Is this sufficient for shadow volume stencil update in a single pass? 55 rasterized depth-test passing fragments of front-facing polygons and 56 decrement the stencil value for rasterized fragments of depth-test 57 passing back-facing polygons in a single pass can use the following [all …]
|
| D | EXT_depth_bounds_test.txt | 39 This extension adds a new per-fragment test that is, logically, 42 incoming fragment's (xw,yw) coordinates to a user-defined minimum 44 user-defined range (exclusive), the incoming fragment is discarded. 46 Unlike the depth test, the depth bounds test has NO dependency on 47 the fragment's window-space depth value. 50 shadow volume rendering. To motivate the functionality's utility 52 can be used to optimize shadow volume rendering. 55 rectangle in XY window-space, the conventional scissor test can be 56 used to discard shadow volume fragments that are guaranteed to be 57 outside the light source's window-space XY rectangle. The stencil [all …]
|
| /third_party/mesa3d/docs/relnotes/ |
| D | 7.10.2.rst | 15 ------------- 19 2f9f444265534a2cfd9a99d1a8291089 MesaLib-7.10.2.tar.gz 20 f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2 21 47836e37bab6fcafe3ac90c9544ba0e9 MesaLib-7.10.2.zip 22 175120325828f313621cc5bc6c504803 MesaGLUT-7.10.2.tar.gz 23 8c71d273f5f8d6c5eda4ffc39e0fe03e MesaGLUT-7.10.2.tar.bz2 24 03036c8efe7b791a90fa0f2c41b43f43 MesaGLUT-7.10.2.zip 27 ------------ 32 --------- 36 - `Bug 29172 <https://bugs.freedesktop.org/show_bug.cgi?id=29172>`__ - [all …]
|
| /third_party/openGLES/extensions/ARB/ |
| D | ARB_texture_query_lod.txt | 23 Copyright (c) 2009-2013 The Khronos Group Inc. Copyright terms at 28 Khronos-approved extension specifications are updated in response to 68 level-of-detail computations that would be performed if a texture 87 Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment 161 a single level of detail would be accessed, the level-of-detail 163 of detail are accessed, a floating-point number between the two 166 algorithm used is given by the following pseudo-code: 185 return ceil(computedLod + 0.5) - 1.0; 209 (1) Should we provide texture LOD functions for shadow sampler 213 as a shadow map are completely identical to that for other [all …]
|
| /third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/ |
| D | X86AsmPrinter.h | 1 //===-- X86AsmPrinter.h - X86 implementation of AsmPrinter ------*- C++ -*-===// 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 7 //===----------------------------------------------------------------------===// 36 // This utility class tracks the length of a stackmap instruction's 'shadow'. 37 // It is used by the X86AsmPrinter to ensure that the stackmap shadow 38 // invariants (i.e. no other stackmaps, patchpoints, or control flow within 39 // the shadow) are met, while outputting a minimal number of NOPs for padding. 41 // To minimise the number of NOPs used, the shadow tracker counts the number 43 // few instruction bytes to cover the shadow are NOPs used for padding. 47 this->MF = &MF; in startFunction() [all …]
|