1// Copyright 2013 The Flutter Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5part of ui; 6 7/// Defines what happens at the edge of the gradient. 8/// 9/// A gradient is defined along a finite inner area. In the case of a linear 10/// gradient, it's between the parallel lines that are orthogonal to the line 11/// drawn between two points. In the case of radial gradients, it's the disc 12/// that covers the circle centered on a particular point up to a given radius. 13/// 14/// This enum is used to define how the gradient should paint the regions 15/// outside that defined inner area. 16/// 17/// See also: 18/// 19/// * [painting.Gradient], the superclass for [LinearGradient] and 20/// [RadialGradient], as used by [BoxDecoration] et al, which works in 21/// relative coordinates and can create a [Shader] representing the gradient 22/// for a particular [Rect] on demand. 23/// * [dart:ui.Gradient], the low-level class used when dealing with the 24/// [Paint.shader] property directly, with its [new Gradient.linear] and [new 25/// Gradient.radial] constructors. 26// These enum values must be kept in sync with SkShader::TileMode. 27enum TileMode { 28 /// Edge is clamped to the final color. 29 /// 30 /// The gradient will paint the all the regions outside the inner area with 31 /// the color of the point closest to that region. 32 /// 33 ///  34 clamp, 35 36 /// Edge is repeated from first color to last. 37 /// 38 /// This is as if the stop points from 0.0 to 1.0 were then repeated from 1.0 39 /// to 2.0, 2.0 to 3.0, and so forth (and for linear gradients, similarly from 40 /// -1.0 to 0.0, -2.0 to -1.0, etc). 41 /// 42 ///  43 ///  44 repeated, 45 46 /// Edge is mirrored from last color to first. 47 /// 48 /// This is as if the stop points from 0.0 to 1.0 were then repeated backwards 49 /// from 2.0 to 1.0, then forwards from 2.0 to 3.0, then backwards again from 50 /// 4.0 to 3.0, and so forth (and for linear gradients, similarly from in the 51 /// negative direction). 52 /// 53 ///  54 ///  55 mirror, 56} 57