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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef ROSENRENDER_ROSEN_WEBGL2_RENDERING_CONTEXT
17 #define ROSENRENDER_ROSEN_WEBGL2_RENDERING_CONTEXT
18 
19 #include "webgl2_rendering_context_base.h"
20 #include "webgl2_rendering_context_overloads.h"
21 #include "../../../common/napi/n_exporter.h"
22 
23 namespace OHOS {
24 namespace Rosen {
25 class WebGL2RenderingContext : public WebGL2RenderingContextBase,
26     public WebGL2RenderingContextOverloads, public NExporter {
27 public:
28     inline static const std::string className = "WebGL2RenderingContext";
29 
30     bool Export(napi_env env, napi_value exports) override;
31 
32     std::string GetClassName() override;
33 
WebGL2RenderingContext(napi_env env,napi_value exports)34     WebGL2RenderingContext(napi_env env, napi_value exports) : NExporter(env, exports) {};
35 
WebGL2RenderingContext()36     explicit WebGL2RenderingContext() {};
37 
38     virtual ~WebGL2RenderingContext();
39 };
40 } // namespace Rosen
41 } // namespace OHOS
42 
43 #endif // ROSENRENDER_ROSEN_WEBGL2_RENDERING_CONTEXT
44