1 /* 2 * Copyright (c) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef ROSENRENDER_ROSEN_WEBGL2_RENDERING_CONTEXT 17 #define ROSENRENDER_ROSEN_WEBGL2_RENDERING_CONTEXT 18 19 #include "webgl2_rendering_context_base.h" 20 #include "webgl2_rendering_context_overloads.h" 21 #include "../../../common/napi/n_exporter.h" 22 23 namespace OHOS { 24 namespace Rosen { 25 class WebGL2RenderingContext : public WebGL2RenderingContextBase, 26 public WebGL2RenderingContextOverloads, public NExporter { 27 public: 28 inline static const std::string className = "WebGL2RenderingContext"; 29 30 bool Export(napi_env env, napi_value exports) override; 31 32 std::string GetClassName() override; 33 WebGL2RenderingContext(napi_env env,napi_value exports)34 WebGL2RenderingContext(napi_env env, napi_value exports) : NExporter(env, exports) {}; 35 WebGL2RenderingContext()36 explicit WebGL2RenderingContext() {}; 37 38 virtual ~WebGL2RenderingContext(); 39 }; 40 } // namespace Rosen 41 } // namespace OHOS 42 43 #endif // ROSENRENDER_ROSEN_WEBGL2_RENDERING_CONTEXT 44