1 /* 2 * Copyright (c) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef WEBGL_SHADER_PRECISION_FORMAT_H_OBJECT_SOURCE_H 17 #define WEBGL_SHADER_PRECISION_FORMAT_H_OBJECT_SOURCE_H 18 19 20 #include <map> 21 #include "../context/webgl_rendering_context_basic_base.h" 22 23 #ifdef __cplusplus 24 extern "C" { 25 #endif 26 27 namespace OHOS { 28 namespace Rosen { 29 class ObjectSource { 30 public: GetInstance()31 static ObjectSource& GetInstance() 32 { 33 static ObjectSource source; 34 return source; 35 } 36 ~ObjectSource()37 ~ObjectSource() {} 38 GetObjectMap()39 std::map<int, std::string>& GetObjectMap() 40 { 41 return objects; 42 } 43 44 private: 45 ObjectSource() = default; 46 ObjectSource(const ObjectSource&) = delete; 47 ObjectSource& operator=(const ObjectSource&) = delete; 48 std::map<int, std::string> objects; 49 }; 50 } // namespace Rosen 51 } // namespace OHOS 52 53 #ifdef __cplusplus 54 } 55 #endif 56 57 #endif // WEBGL_SHADER_PRECISION_FORMAT_H_OBJECT_SOURCE_H 58