1 /* 2 * Copyright (c) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef ROSENRENDER_ROSEN_WEBGL_SHADER 17 #define ROSENRENDER_ROSEN_WEBGL_SHADER 18 19 #include "../../../common/napi/n_exporter.h" 20 21 namespace OHOS { 22 namespace Rosen { 23 class WebGLShader final : public NExporter { 24 public: 25 inline static const std::string className = "WebGLShader"; 26 27 bool Export(napi_env env, napi_value exports) override; 28 29 std::string GetClassName() override; 30 31 static napi_value Constructor(napi_env env, napi_callback_info info); 32 SetShaderId(int shaderId)33 void SetShaderId(int shaderId) 34 { 35 m_shaderId = shaderId; 36 } 37 GetShaderId()38 int GetShaderId() const 39 { 40 return m_shaderId; 41 } 42 WebGLShader()43 explicit WebGLShader() : m_shaderId(0) {}; 44 WebGLShader(napi_env env,napi_value exports)45 WebGLShader(napi_env env, napi_value exports) : NExporter(env, exports), m_shaderId(0) {}; 46 ~WebGLShader()47 ~WebGLShader() {}; 48 private: 49 int m_shaderId; 50 }; 51 } // namespace Rosen 52 } // namespace OHOS 53 54 #endif // ROSENRENDER_ROSEN_WEBGL_SHADER 55