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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef ROSENRENDER_ROSEN_WEBGL_SHADER
17 #define ROSENRENDER_ROSEN_WEBGL_SHADER
18 
19 #include "../../../common/napi/n_exporter.h"
20 
21 namespace OHOS {
22 namespace Rosen {
23 class WebGLShader final : public NExporter {
24 public:
25     inline static const std::string className = "WebGLShader";
26 
27     bool Export(napi_env env, napi_value exports) override;
28 
29     std::string GetClassName() override;
30 
31     static napi_value Constructor(napi_env env, napi_callback_info info);
32 
SetShaderId(int shaderId)33     void SetShaderId(int shaderId)
34     {
35         m_shaderId = shaderId;
36     }
37 
GetShaderId()38     int GetShaderId() const
39     {
40         return m_shaderId;
41     }
42 
WebGLShader()43     explicit WebGLShader() : m_shaderId(0) {};
44 
WebGLShader(napi_env env,napi_value exports)45     WebGLShader(napi_env env, napi_value exports) : NExporter(env, exports), m_shaderId(0) {};
46 
~WebGLShader()47     ~WebGLShader() {};
48 private:
49     int m_shaderId;
50 };
51 } // namespace Rosen
52 } // namespace OHOS
53 
54 #endif // ROSENRENDER_ROSEN_WEBGL_SHADER
55