1 /* 2 * Copyright (c) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef ROSENRENDER_ROSEN_WEBGL_SHADER_PRECISION_FORMAT 17 #define ROSENRENDER_ROSEN_WEBGL_SHADER_PRECISION_FORMAT 18 19 #include "../../../common/napi/n_exporter.h" 20 21 namespace OHOS { 22 namespace Rosen { 23 class WebGLShaderPrecisionFormat final : public NExporter { 24 public: 25 inline static const std::string className = "WebGLShaderPrecisionFormat"; 26 27 bool Export(napi_env env, napi_value exports) override; 28 29 std::string GetClassName() override; 30 31 static napi_value Constructor(napi_env env, napi_callback_info info); 32 SetShaderPrecisionFormatRangeMin(int rangeMin)33 void SetShaderPrecisionFormatRangeMin(int rangeMin) 34 { 35 m_rangeMin = rangeMin; 36 } 37 SetShaderPrecisionFormatRangeMax(int rangeMax)38 void SetShaderPrecisionFormatRangeMax(int rangeMax) 39 { 40 m_rangeMax = rangeMax; 41 } 42 SetShaderPrecisionFormatPrecision(int precision)43 void SetShaderPrecisionFormatPrecision(int precision) 44 { 45 m_precision = precision; 46 } 47 GetsetShaderPrecisionFormatRangeMin()48 int GetsetShaderPrecisionFormatRangeMin() const 49 { 50 return m_rangeMin; 51 } 52 GetShaderPrecisionFormatRangeMax()53 int GetShaderPrecisionFormatRangeMax() const 54 { 55 return m_rangeMax; 56 } 57 GetShaderPrecisionFormatPrecision()58 int GetShaderPrecisionFormatPrecision() const 59 { 60 return m_precision; 61 } WebGLShaderPrecisionFormat()62 explicit WebGLShaderPrecisionFormat() : m_rangeMin(0), m_rangeMax(0), m_precision(0) {}; 63 WebGLShaderPrecisionFormat(napi_env env,napi_value exports)64 WebGLShaderPrecisionFormat(napi_env env, napi_value exports) : NExporter(env, exports), 65 m_rangeMin(0), m_rangeMax(0), m_precision(0) {}; 66 ~WebGLShaderPrecisionFormat()67 ~WebGLShaderPrecisionFormat() {}; 68 private: 69 int m_rangeMin; 70 int m_rangeMax; 71 int m_precision; 72 }; 73 } // namespace Rosen 74 } // namespace OHOS 75 76 #endif // ROSENRENDER_ROSEN_WEBGL_SHADER_PRECISION_FORMAT 77