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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef ROSENRENDER_ROSEN_WEBGL_SHADER_PRECISION_FORMAT
17 #define ROSENRENDER_ROSEN_WEBGL_SHADER_PRECISION_FORMAT
18 
19 #include "../../../common/napi/n_exporter.h"
20 
21 namespace OHOS {
22 namespace Rosen {
23 class WebGLShaderPrecisionFormat final : public NExporter {
24 public:
25     inline static const std::string className = "WebGLShaderPrecisionFormat";
26 
27     bool Export(napi_env env, napi_value exports) override;
28 
29     std::string GetClassName() override;
30 
31     static napi_value Constructor(napi_env env, napi_callback_info info);
32 
SetShaderPrecisionFormatRangeMin(int rangeMin)33     void SetShaderPrecisionFormatRangeMin(int rangeMin)
34     {
35         m_rangeMin = rangeMin;
36     }
37 
SetShaderPrecisionFormatRangeMax(int rangeMax)38     void SetShaderPrecisionFormatRangeMax(int rangeMax)
39     {
40         m_rangeMax = rangeMax;
41     }
42 
SetShaderPrecisionFormatPrecision(int precision)43     void SetShaderPrecisionFormatPrecision(int precision)
44     {
45         m_precision = precision;
46     }
47 
GetsetShaderPrecisionFormatRangeMin()48     int GetsetShaderPrecisionFormatRangeMin() const
49     {
50         return m_rangeMin;
51     }
52 
GetShaderPrecisionFormatRangeMax()53     int GetShaderPrecisionFormatRangeMax() const
54     {
55         return m_rangeMax;
56     }
57 
GetShaderPrecisionFormatPrecision()58     int GetShaderPrecisionFormatPrecision() const
59     {
60         return m_precision;
61     }
WebGLShaderPrecisionFormat()62     explicit WebGLShaderPrecisionFormat() : m_rangeMin(0), m_rangeMax(0), m_precision(0) {};
63 
WebGLShaderPrecisionFormat(napi_env env,napi_value exports)64     WebGLShaderPrecisionFormat(napi_env env, napi_value exports) : NExporter(env, exports),
65         m_rangeMin(0), m_rangeMax(0), m_precision(0) {};
66 
~WebGLShaderPrecisionFormat()67     ~WebGLShaderPrecisionFormat() {};
68 private:
69     int m_rangeMin;
70     int m_rangeMax;
71     int m_precision;
72 };
73 } // namespace Rosen
74 } // namespace OHOS
75 
76 #endif // ROSENRENDER_ROSEN_WEBGL_SHADER_PRECISION_FORMAT
77