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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef ROSENRENDER_ROSEN_WEBGL_TEXTRUE
17 #define ROSENRENDER_ROSEN_WEBGL_TEXTRUE
18 
19 #include "../../../common/napi/n_exporter.h"
20 
21 namespace OHOS {
22 namespace Rosen {
23 class WebGLTexture final : public NExporter {
24 public:
25     inline static const std::string className = "WebGLTexture";
26 
27     bool Export(napi_env env, napi_value exports) override;
28 
29     std::string GetClassName() override;
30 
31     static napi_value Constructor(napi_env env, napi_callback_info info);
32 
SetTexture(unsigned int texture)33     void SetTexture(unsigned int texture)
34     {
35         m_texture = texture;
36     }
37 
GetTexture()38     unsigned int GetTexture() const
39     {
40         return m_texture;
41     }
42 
WebGLTexture()43     explicit WebGLTexture() : m_texture(0) {};
44 
WebGLTexture(napi_env env,napi_value exports)45     WebGLTexture(napi_env env, napi_value exports) : NExporter(env, exports), m_texture(0) {};
46 
~WebGLTexture()47     ~WebGLTexture() {};
48 private:
49     unsigned int m_texture;
50 };
51 } // namespace Rosen
52 } // namespace OHOS
53 
54 #endif // ROSENRENDER_ROSEN_WEBGL_TEXTRUE