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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_QuadRasterizer_hpp
16 #define sw_QuadRasterizer_hpp
17 
18 #include "Rasterizer.hpp"
19 #include "Pipeline/ShaderCore.hpp"
20 #include "Pipeline/SpirvShader.hpp"
21 #include "System/Types.hpp"
22 
23 namespace sw {
24 
25 class QuadRasterizer : public Rasterizer
26 {
27 public:
28 	QuadRasterizer(const PixelProcessor::State &state, SpirvShader const *spirvShader);
29 	virtual ~QuadRasterizer();
30 
31 	void generate();
32 
33 protected:
34 	Pointer<Byte> constants;
35 
36 	Float4 Dz[4];
37 	Float4 Dw;
38 	Float4 Dv[MAX_INTERFACE_COMPONENTS];
39 	Float4 Df;
40 	Float4 DclipDistance[MAX_CLIP_DISTANCES];
41 	Float4 DcullDistance[MAX_CULL_DISTANCES];
42 
43 	UInt occlusion;
44 
45 	virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) = 0;
46 
47 	bool interpolateZ() const;
48 	bool interpolateW() const;
49 	Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective);
50 
51 	const PixelProcessor::State &state;
52 	const SpirvShader *const spirvShader;
53 
54 private:
55 	void rasterize(Int &yMin, Int &yMax);
56 };
57 
58 }  // namespace sw
59 
60 #endif  // sw_QuadRasterizer_hpp
61