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27<a name="beast.ref.boost__beast__websocket__stream.pong.overload2"></a><a class="link" href="overload2.html" title="websocket::stream::pong (2 of 2 overloads)">websocket::stream::pong
28          (2 of 2 overloads)</a>
29</h6></div></div></div>
30<p>
31            Send a websocket pong control frame.
32          </p>
33<h7><a name="beast.ref.boost__beast__websocket__stream.pong.overload2.h0"></a>
34            <span class="phrase"><a name="beast.ref.boost__beast__websocket__stream.pong.overload2.synopsis"></a></span><a class="link" href="overload2.html#beast.ref.boost__beast__websocket__stream.pong.overload2.synopsis">Synopsis</a>
35          </h7><pre class="programlisting"><span class="keyword">void</span>
36<span class="identifier">pong</span><span class="special">(</span>
37    <span class="identifier">ping_data</span> <span class="keyword">const</span><span class="special">&amp;</span> <span class="identifier">payload</span><span class="special">,</span>
38    <span class="identifier">error_code</span><span class="special">&amp;</span> <span class="identifier">ec</span><span class="special">);</span>
39</pre>
40<h7><a name="beast.ref.boost__beast__websocket__stream.pong.overload2.h1"></a>
41            <span class="phrase"><a name="beast.ref.boost__beast__websocket__stream.pong.overload2.description"></a></span><a class="link" href="overload2.html#beast.ref.boost__beast__websocket__stream.pong.overload2.description">Description</a>
42          </h7><p>
43            This function is used to send a <a href="https://tools.ietf.org/html/rfc6455#section-5.5.3" target="_top">pong
44            frame</a>, which is usually sent automatically in response to a ping
45            frame from the remote peer. The call blocks until one of the following
46            conditions is true:
47          </p>
48<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
49<li class="listitem">
50                The pong frame is written.
51              </li>
52<li class="listitem">
53                An error occurs.
54              </li>
55</ul></div>
56<p>
57            The algorithm, known as a <span class="emphasis"><em>composed operation</em></span>, is
58            implemented in terms of calls to the next layer's <code class="computeroutput"><span class="identifier">write_some</span></code>
59            function. WebSocket allows pong frames to be sent at any time, without
60            first receiving a ping. An unsolicited pong sent in this fashion may
61            indicate to the remote peer that the connection is still active.
62          </p>
63<h7><a name="beast.ref.boost__beast__websocket__stream.pong.overload2.h2"></a>
64            <span class="phrase"><a name="beast.ref.boost__beast__websocket__stream.pong.overload2.parameters"></a></span><a class="link" href="overload2.html#beast.ref.boost__beast__websocket__stream.pong.overload2.parameters">Parameters</a>
65          </h7><div class="informaltable"><table class="table">
66<colgroup>
67<col>
68<col>
69</colgroup>
70<thead><tr>
71<th>
72                    <p>
73                      Name
74                    </p>
75                  </th>
76<th>
77                    <p>
78                      Description
79                    </p>
80                  </th>
81</tr></thead>
82<tbody>
83<tr>
84<td>
85                    <p>
86                      <code class="computeroutput"><span class="identifier">payload</span></code>
87                    </p>
88                  </td>
89<td>
90                    <p>
91                      The payload of the pong message, which may be empty.
92                    </p>
93                  </td>
94</tr>
95<tr>
96<td>
97                    <p>
98                      <code class="computeroutput"><span class="identifier">ec</span></code>
99                    </p>
100                  </td>
101<td>
102                    <p>
103                      Set to indicate what error occurred, if any.
104                    </p>
105                  </td>
106</tr>
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113      Falco<p>
114        Distributed under the Boost Software License, Version 1.0. (See accompanying
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