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1  /* -*- c++ -*- */
2  /*
3   * Copyright © 2009 Intel Corporation
4   *
5   * Permission is hereby granted, free of charge, to any person obtaining a
6   * copy of this software and associated documentation files (the "Software"),
7   * to deal in the Software without restriction, including without limitation
8   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9   * and/or sell copies of the Software, and to permit persons to whom the
10   * Software is furnished to do so, subject to the following conditions:
11   *
12   * The above copyright notice and this permission notice (including the next
13   * paragraph) shall be included in all copies or substantial portions of the
14   * Software.
15   *
16   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22   * DEALINGS IN THE SOFTWARE.
23   */
24  
25  #ifndef GLSL_TYPES_H
26  #define GLSL_TYPES_H
27  
28  #include <string.h>
29  #include <assert.h>
30  #include <stdio.h>
31  
32  #include "shader_enums.h"
33  #include "c11/threads.h"
34  #include "util/blob.h"
35  #include "util/format/u_format.h"
36  #include "util/macros.h"
37  
38  #ifdef __cplusplus
39  #include "mesa/main/config.h"
40  #endif
41  
42  struct glsl_type;
43  
44  #ifdef __cplusplus
45  extern "C" {
46  #endif
47  
48  struct _mesa_glsl_parse_state;
49  struct glsl_symbol_table;
50  
51  extern void
52  glsl_type_singleton_init_or_ref();
53  
54  extern void
55  glsl_type_singleton_decref();
56  
57  extern void
58  _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
59  
60  void
61  glsl_print_type(FILE *f, const struct glsl_type *t);
62  
63  void encode_type_to_blob(struct blob *blob, const struct glsl_type *type);
64  
65  const struct glsl_type *decode_type_from_blob(struct blob_reader *blob);
66  
67  typedef void (*glsl_type_size_align_func)(const struct glsl_type *type,
68                                            unsigned *size, unsigned *align);
69  
70  enum glsl_base_type {
71     /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
72      * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
73      */
74     GLSL_TYPE_UINT = 0,
75     GLSL_TYPE_INT,
76     GLSL_TYPE_FLOAT,
77     GLSL_TYPE_FLOAT16,
78     GLSL_TYPE_DOUBLE,
79     GLSL_TYPE_UINT8,
80     GLSL_TYPE_INT8,
81     GLSL_TYPE_UINT16,
82     GLSL_TYPE_INT16,
83     GLSL_TYPE_UINT64,
84     GLSL_TYPE_INT64,
85     GLSL_TYPE_BOOL,
86     GLSL_TYPE_SAMPLER,
87     GLSL_TYPE_IMAGE,
88     GLSL_TYPE_ATOMIC_UINT,
89     GLSL_TYPE_STRUCT,
90     GLSL_TYPE_INTERFACE,
91     GLSL_TYPE_ARRAY,
92     GLSL_TYPE_VOID,
93     GLSL_TYPE_SUBROUTINE,
94     GLSL_TYPE_FUNCTION,
95     GLSL_TYPE_ERROR
96  };
97  
98  /* Return the bit size of a type. Note that this differs from
99   * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
100   * the NIR level we would want to return 1 bit for bools.
101   */
glsl_base_type_bit_size(enum glsl_base_type type)102  static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
103  {
104     switch (type) {
105     case GLSL_TYPE_BOOL:
106     case GLSL_TYPE_INT:
107     case GLSL_TYPE_UINT:
108     case GLSL_TYPE_FLOAT: /* TODO handle mediump */
109     case GLSL_TYPE_SUBROUTINE:
110        return 32;
111  
112     case GLSL_TYPE_FLOAT16:
113     case GLSL_TYPE_UINT16:
114     case GLSL_TYPE_INT16:
115        return 16;
116  
117     case GLSL_TYPE_UINT8:
118     case GLSL_TYPE_INT8:
119        return 8;
120  
121     case GLSL_TYPE_DOUBLE:
122     case GLSL_TYPE_INT64:
123     case GLSL_TYPE_UINT64:
124     case GLSL_TYPE_IMAGE:
125     case GLSL_TYPE_SAMPLER:
126        return 64;
127  
128     default:
129        /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
130         * happens when calling this method through is_64bit and is_16bit
131         * methods
132         */
133        return 0;
134     }
135  
136     return 0;
137  }
138  
glsl_base_type_is_16bit(enum glsl_base_type type)139  static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
140  {
141     return glsl_base_type_bit_size(type) == 16;
142  }
143  
glsl_base_type_is_64bit(enum glsl_base_type type)144  static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
145  {
146     return glsl_base_type_bit_size(type) == 64;
147  }
148  
glsl_base_type_is_integer(enum glsl_base_type type)149  static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
150  {
151     return type == GLSL_TYPE_UINT8 ||
152            type == GLSL_TYPE_INT8 ||
153            type == GLSL_TYPE_UINT16 ||
154            type == GLSL_TYPE_INT16 ||
155            type == GLSL_TYPE_UINT ||
156            type == GLSL_TYPE_INT ||
157            type == GLSL_TYPE_UINT64 ||
158            type == GLSL_TYPE_INT64 ||
159            type == GLSL_TYPE_BOOL ||
160            type == GLSL_TYPE_SAMPLER ||
161            type == GLSL_TYPE_IMAGE;
162  }
163  
164  static inline unsigned int
glsl_base_type_get_bit_size(const enum glsl_base_type base_type)165  glsl_base_type_get_bit_size(const enum glsl_base_type base_type)
166  {
167     switch (base_type) {
168     case GLSL_TYPE_BOOL:
169        return 1;
170  
171     case GLSL_TYPE_INT:
172     case GLSL_TYPE_UINT:
173     case GLSL_TYPE_FLOAT: /* TODO handle mediump */
174     case GLSL_TYPE_SUBROUTINE:
175        return 32;
176  
177     case GLSL_TYPE_FLOAT16:
178     case GLSL_TYPE_UINT16:
179     case GLSL_TYPE_INT16:
180        return 16;
181  
182     case GLSL_TYPE_UINT8:
183     case GLSL_TYPE_INT8:
184        return 8;
185  
186     case GLSL_TYPE_DOUBLE:
187     case GLSL_TYPE_INT64:
188     case GLSL_TYPE_UINT64:
189     case GLSL_TYPE_IMAGE:
190     case GLSL_TYPE_SAMPLER:
191        return 64;
192  
193     default:
194        unreachable("unknown base type");
195     }
196  
197     return 0;
198  }
199  
200  static inline enum glsl_base_type
glsl_unsigned_base_type_of(enum glsl_base_type type)201  glsl_unsigned_base_type_of(enum glsl_base_type type)
202  {
203     switch (type) {
204     case GLSL_TYPE_INT:
205        return GLSL_TYPE_UINT;
206     case GLSL_TYPE_INT8:
207        return GLSL_TYPE_UINT8;
208     case GLSL_TYPE_INT16:
209        return GLSL_TYPE_UINT16;
210     case GLSL_TYPE_INT64:
211        return GLSL_TYPE_UINT64;
212     default:
213        assert(type == GLSL_TYPE_UINT ||
214               type == GLSL_TYPE_UINT8 ||
215               type == GLSL_TYPE_UINT16 ||
216               type == GLSL_TYPE_UINT64);
217        return type;
218     }
219  }
220  
221  static inline enum glsl_base_type
glsl_signed_base_type_of(enum glsl_base_type type)222  glsl_signed_base_type_of(enum glsl_base_type type)
223  {
224     switch (type) {
225     case GLSL_TYPE_UINT:
226        return GLSL_TYPE_INT;
227     case GLSL_TYPE_UINT8:
228        return GLSL_TYPE_INT8;
229     case GLSL_TYPE_UINT16:
230        return GLSL_TYPE_INT16;
231     case GLSL_TYPE_UINT64:
232        return GLSL_TYPE_INT64;
233     default:
234        assert(type == GLSL_TYPE_INT ||
235               type == GLSL_TYPE_INT8 ||
236               type == GLSL_TYPE_INT16 ||
237               type == GLSL_TYPE_INT64);
238        return type;
239     }
240  }
241  
242  enum glsl_sampler_dim {
243     GLSL_SAMPLER_DIM_1D = 0,
244     GLSL_SAMPLER_DIM_2D,
245     GLSL_SAMPLER_DIM_3D,
246     GLSL_SAMPLER_DIM_CUBE,
247     GLSL_SAMPLER_DIM_RECT,
248     GLSL_SAMPLER_DIM_BUF,
249     GLSL_SAMPLER_DIM_EXTERNAL,
250     GLSL_SAMPLER_DIM_MS,
251     GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */
252     GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */
253  };
254  
255  int
256  glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim);
257  
258  enum glsl_matrix_layout {
259     /**
260      * The layout of the matrix is inherited from the object containing the
261      * matrix (the top level structure or the uniform block).
262      */
263     GLSL_MATRIX_LAYOUT_INHERITED,
264  
265     /**
266      * Explicit column-major layout
267      *
268      * If a uniform block doesn't have an explicit layout set, it will default
269      * to this layout.
270      */
271     GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
272  
273     /**
274      * Row-major layout
275      */
276     GLSL_MATRIX_LAYOUT_ROW_MAJOR
277  };
278  
279  enum {
280     GLSL_PRECISION_NONE = 0,
281     GLSL_PRECISION_HIGH,
282     GLSL_PRECISION_MEDIUM,
283     GLSL_PRECISION_LOW
284  };
285  
286  #ifdef __cplusplus
287  } /* extern "C" */
288  
289  #include "GL/gl.h"
290  #include "util/ralloc.h"
291  #include "mesa/main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */
292  
293  struct glsl_type {
294     GLenum gl_type;
295     glsl_base_type base_type:8;
296  
297     glsl_base_type sampled_type:8; /**< Type of data returned using this
298                                     * sampler or image.  Only \c
299                                     * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
300                                     * and \c GLSL_TYPE_UINT are valid.
301                                     */
302  
303     unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */
304     unsigned sampler_shadow:1;
305     unsigned sampler_array:1;
306     unsigned interface_packing:2;
307     unsigned interface_row_major:1;
308  
309     /**
310      * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not.
311      *
312      * Only used for Compute kernels
313      */
314     unsigned packed:1;
315  
316  private:
glsl_typeglsl_type317     glsl_type() : mem_ctx(NULL)
318     {
319        // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE.
320     }
321  
322  public:
323     /**
324      * \name Vector and matrix element counts
325      *
326      * For scalars, each of these values will be 1.  For non-numeric types
327      * these will be 0.
328      */
329     /*@{*/
330     uint8_t vector_elements;    /**< 1, 2, 3, or 4 vector elements. */
331     uint8_t matrix_columns;     /**< 1, 2, 3, or 4 matrix columns. */
332     /*@}*/
333  
334     /**
335      * For \c GLSL_TYPE_ARRAY, this is the length of the array.  For
336      * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
337      * elements in the structure and the number of values pointed to by
338      * \c fields.structure (below).
339      */
340     unsigned length;
341  
342     /**
343      * Name of the data type
344      *
345      * Will never be \c NULL.
346      */
347     const char *name;
348  
349     /**
350      * Explicit array, matrix, or vector stride.  This is used to communicate
351      * explicit array layouts from SPIR-V.  Should be 0 if the type has no
352      * explicit stride.
353      */
354     unsigned explicit_stride;
355  
356     /**
357      * Explicit alignment. This is used to communicate explicit alignment
358      * constraints. Should be 0 if the type has no explicit alignment
359      * constraint.
360      */
361     unsigned explicit_alignment;
362  
363     /**
364      * Subtype of composite data types.
365      */
366     union {
367        const struct glsl_type *array;            /**< Type of array elements. */
368        struct glsl_function_param *parameters;   /**< Parameters to function. */
369        struct glsl_struct_field *structure;      /**< List of struct fields. */
370     } fields;
371  
372     /**
373      * \name Pointers to various public type singletons
374      */
375     /*@{*/
376  #undef  DECL_TYPE
377  #define DECL_TYPE(NAME, ...) \
378     static const glsl_type *const NAME##_type;
379  #undef  STRUCT_TYPE
380  #define STRUCT_TYPE(NAME) \
381     static const glsl_type *const struct_##NAME##_type;
382  #include "compiler/builtin_type_macros.h"
383     /*@}*/
384  
385     /**
386      * Convenience accessors for vector types (shorter than get_instance()).
387      * @{
388      */
389     static const glsl_type *vec(unsigned components, const glsl_type *const ts[]);
390     static const glsl_type *vec(unsigned components);
391     static const glsl_type *f16vec(unsigned components);
392     static const glsl_type *dvec(unsigned components);
393     static const glsl_type *ivec(unsigned components);
394     static const glsl_type *uvec(unsigned components);
395     static const glsl_type *bvec(unsigned components);
396     static const glsl_type *i64vec(unsigned components);
397     static const glsl_type *u64vec(unsigned components);
398     static const glsl_type *i16vec(unsigned components);
399     static const glsl_type *u16vec(unsigned components);
400     static const glsl_type *i8vec(unsigned components);
401     static const glsl_type *u8vec(unsigned components);
402     /**@}*/
403  
404     /**
405      * For numeric and boolean derived types returns the basic scalar type
406      *
407      * If the type is a numeric or boolean scalar, vector, or matrix type,
408      * this function gets the scalar type of the individual components.  For
409      * all other types, including arrays of numeric or boolean types, the
410      * error type is returned.
411      */
412     const glsl_type *get_base_type() const;
413  
414     /**
415      * Get the basic scalar type which this type aggregates.
416      *
417      * If the type is a numeric or boolean scalar, vector, or matrix, or an
418      * array of any of those, this function gets the scalar type of the
419      * individual components.  For structs and arrays of structs, this function
420      * returns the struct type.  For samplers and arrays of samplers, this
421      * function returns the sampler type.
422      */
423     const glsl_type *get_scalar_type() const;
424  
425     /**
426      * Gets the "bare" type without any decorations or layout information.
427      */
428     const glsl_type *get_bare_type() const;
429  
430     /**
431      * Gets the float16 version of this type.
432      */
433     const glsl_type *get_float16_type() const;
434  
435     /**
436      * Gets the int16 version of this type.
437      */
438     const glsl_type *get_int16_type() const;
439  
440     /**
441      * Gets the uint16 version of this type.
442      */
443     const glsl_type *get_uint16_type() const;
444  
445     /**
446      * Get the instance of a built-in scalar, vector, or matrix type
447      */
448     static const glsl_type *get_instance(unsigned base_type, unsigned rows,
449                                          unsigned columns,
450                                          unsigned explicit_stride = 0,
451                                          bool row_major = false,
452                                          unsigned explicit_alignment = 0);
453  
454     /**
455      * Get the instance of a sampler type
456      */
457     static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
458                                                  bool shadow,
459                                                  bool array,
460                                                  glsl_base_type type);
461  
462     static const glsl_type *get_image_instance(enum glsl_sampler_dim dim,
463                                                bool array, glsl_base_type type);
464  
465     /**
466      * Get the instance of an array type
467      */
468     static const glsl_type *get_array_instance(const glsl_type *base,
469                                                unsigned elements,
470                                                unsigned explicit_stride = 0);
471  
472     /**
473      * Get the instance of a record type
474      */
475     static const glsl_type *get_struct_instance(const glsl_struct_field *fields,
476  					       unsigned num_fields,
477  					       const char *name,
478  					       bool packed = false,
479  					       unsigned explicit_alignment = 0);
480  
481     /**
482      * Get the instance of an interface block type
483      */
484     static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
485  						  unsigned num_fields,
486  						  enum glsl_interface_packing packing,
487  						  bool row_major,
488  						  const char *block_name);
489  
490     /**
491      * Get the instance of an subroutine type
492      */
493     static const glsl_type *get_subroutine_instance(const char *subroutine_name);
494  
495     /**
496      * Get the instance of a function type
497      */
498     static const glsl_type *get_function_instance(const struct glsl_type *return_type,
499                                                   const glsl_function_param *parameters,
500                                                   unsigned num_params);
501  
502     /**
503      * Get the type resulting from a multiplication of \p type_a * \p type_b
504      */
505     static const glsl_type *get_mul_type(const glsl_type *type_a,
506                                          const glsl_type *type_b);
507  
508     /**
509      * Query the total number of scalars that make up a scalar, vector or matrix
510      */
componentsglsl_type511     unsigned components() const
512     {
513        return vector_elements * matrix_columns;
514     }
515  
516     /**
517      * Calculate the number of components slots required to hold this type
518      *
519      * This is used to determine how many uniform or varying locations a type
520      * might occupy.
521      */
522     unsigned component_slots() const;
523  
524     unsigned component_slots_aligned(unsigned offset) const;
525  
526     /**
527      * Calculate offset between the base location of the struct in
528      * uniform storage and a struct member.
529      * For the initial call, length is the index of the member to find the
530      * offset for.
531      */
532     unsigned struct_location_offset(unsigned length) const;
533  
534     /**
535      * Calculate the number of unique values from glGetUniformLocation for the
536      * elements of the type.
537      *
538      * This is used to allocate slots in the UniformRemapTable, the amount of
539      * locations may not match with actual used storage space by the driver.
540      */
541     unsigned uniform_locations() const;
542  
543     /**
544      * Used to count the number of varyings contained in the type ignoring
545      * innermost array elements.
546      */
547     unsigned varying_count() const;
548  
549     /**
550      * Calculate the number of vec4 slots required to hold this type.
551      *
552      * This is the underlying recursive type_size function for
553      * count_attribute_slots() (vertex inputs and varyings) but also for
554      * gallium's !PIPE_CAP_PACKED_UNIFORMS case.
555      */
556     unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const;
557  
558     /**
559      * Calculate the number of vec4 slots required to hold this type.
560      *
561      * This is the underlying recursive type_size function for
562      * gallium's PIPE_CAP_PACKED_UNIFORMS case.
563      */
564     unsigned count_dword_slots(bool bindless) const;
565  
566     /**
567      * Calculate the number of attribute slots required to hold this type
568      *
569      * This implements the language rules of GLSL 1.50 for counting the number
570      * of slots used by a vertex attribute.  It also determines the number of
571      * varying slots the type will use up in the absence of varying packing
572      * (and thus, it can be used to measure the number of varying slots used by
573      * the varyings that are generated by lower_packed_varyings).
574      *
575      * For vertex shader attributes - doubles only take one slot.
576      * For inter-shader varyings - dvec3/dvec4 take two slots.
577      *
578      * Vulkan doesn’t make this distinction so the argument should always be
579      * false.
580      */
count_attribute_slotsglsl_type581     unsigned count_attribute_slots(bool is_gl_vertex_input) const {
582        return count_vec4_slots(is_gl_vertex_input, true);
583     }
584  
585     /**
586      * Alignment in bytes of the start of this type in a std140 uniform
587      * block.
588      */
589     unsigned std140_base_alignment(bool row_major) const;
590  
591     /** Size in bytes of this type in a std140 uniform block.
592      *
593      * Note that this is not GL_UNIFORM_SIZE (which is the number of
594      * elements in the array)
595      */
596     unsigned std140_size(bool row_major) const;
597  
598     /**
599      * Gets an explicitly laid out type with the std140 layout.
600      */
601     const glsl_type *get_explicit_std140_type(bool row_major) const;
602  
603     /**
604      * Alignment in bytes of the start of this type in a std430 shader
605      * storage block.
606      */
607     unsigned std430_base_alignment(bool row_major) const;
608  
609     /**
610      * Calculate array stride in bytes of this type in a std430 shader storage
611      * block.
612      */
613     unsigned std430_array_stride(bool row_major) const;
614  
615     /**
616      * Size in bytes of this type in a std430 shader storage block.
617      *
618      * Note that this is not GL_BUFFER_SIZE
619      */
620     unsigned std430_size(bool row_major) const;
621  
622     /**
623      * Gets an explicitly laid out type with the std430 layout.
624      */
625     const glsl_type *get_explicit_std430_type(bool row_major) const;
626  
627     /**
628      * Gets an explicitly laid out interface type.
629      */
630     const glsl_type *get_explicit_interface_type(bool supports_std430) const;
631  
632     /** Returns an explicitly laid out type given a type and size/align func
633      *
634      * The size/align func is only called for scalar and vector types and the
635      * returned type is otherwise laid out in the natural way as follows:
636      *
637      *  - Arrays and matrices have a stride of ALIGN(elem_size, elem_align).
638      *
639      *  - Structure types have their elements in-order and as tightly packed as
640      *    possible following the alignment required by the size/align func.
641      *
642      *  - All composite types (structures, matrices, and arrays) have an
643      *    alignment equal to the highest alignment of any member of the composite.
644      *
645      * The types returned by this function are likely not suitable for most UBO
646      * or SSBO layout because they do not add the extra array and substructure
647      * alignment that is required by std140 and std430.
648      */
649     const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info,
650                                                       unsigned *size, unsigned *align) const;
651  
652     const glsl_type *replace_vec3_with_vec4() const;
653  
654     /**
655      * Alignment in bytes of the start of this type in OpenCL memory.
656      */
657     unsigned cl_alignment() const;
658  
659     /**
660      * Size in bytes of this type in OpenCL memory
661      */
662     unsigned cl_size() const;
663  
664     /**
665      * Size in bytes of this type based on its explicit data.
666      *
667      * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed
668      * through explicit offset, stride and matrix layout, so the size
669      * can/should be computed used those values.
670      *
671      * Note that the value returned by this method is only correct if such
672      * values are set, so only with SPIR-V shaders. Should not be used with
673      * GLSL shaders.
674      */
675     unsigned explicit_size(bool align_to_stride=false) const;
676  
677     /**
678      * \brief Can this type be implicitly converted to another?
679      *
680      * \return True if the types are identical or if this type can be converted
681      *         to \c desired according to Section 4.1.10 of the GLSL spec.
682      *
683      * \verbatim
684      * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
685      * Implicit Conversions:
686      *
687      *     In some situations, an expression and its type will be implicitly
688      *     converted to a different type. The following table shows all allowed
689      *     implicit conversions:
690      *
691      *     Type of expression | Can be implicitly converted to
692      *     --------------------------------------------------
693      *     int                  float
694      *     uint
695      *
696      *     ivec2                vec2
697      *     uvec2
698      *
699      *     ivec3                vec3
700      *     uvec3
701      *
702      *     ivec4                vec4
703      *     uvec4
704      *
705      *     There are no implicit array or structure conversions. For example,
706      *     an array of int cannot be implicitly converted to an array of float.
707      *     There are no implicit conversions between signed and unsigned
708      *     integers.
709      * \endverbatim
710      */
711     bool can_implicitly_convert_to(const glsl_type *desired,
712                                    _mesa_glsl_parse_state *state) const;
713  
714     /**
715      * Query whether or not a type is a scalar (non-vector and non-matrix).
716      */
is_scalarglsl_type717     bool is_scalar() const
718     {
719        return (vector_elements == 1)
720  	 && (base_type >= GLSL_TYPE_UINT)
721  	 && (base_type <= GLSL_TYPE_IMAGE);
722     }
723  
724     /**
725      * Query whether or not a type is a vector
726      */
is_vectorglsl_type727     bool is_vector() const
728     {
729        return (vector_elements > 1)
730  	 && (matrix_columns == 1)
731  	 && (base_type >= GLSL_TYPE_UINT)
732  	 && (base_type <= GLSL_TYPE_BOOL);
733     }
734  
735     /**
736      * Query whether or not a type is a matrix
737      */
is_matrixglsl_type738     bool is_matrix() const
739     {
740        /* GLSL only has float matrices. */
741        return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT ||
742                                        base_type == GLSL_TYPE_DOUBLE ||
743                                        base_type == GLSL_TYPE_FLOAT16);
744     }
745  
746     /**
747      * Query whether or not a type is a non-array numeric type
748      */
is_numericglsl_type749     bool is_numeric() const
750     {
751        return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64);
752     }
753  
754     /**
755      * Query whether or not a type is an integer.
756      */
is_integerglsl_type757     bool is_integer() const
758     {
759        return glsl_base_type_is_integer(base_type);
760     }
761  
762     /**
763      * Query whether or not a type is a 16-bit integer.
764      */
is_integer_16glsl_type765     bool is_integer_16() const
766     {
767        return base_type == GLSL_TYPE_UINT16 || base_type == GLSL_TYPE_INT16;
768     }
769  
770     /**
771      * Query whether or not a type is an 32-bit integer.
772      */
is_integer_32glsl_type773     bool is_integer_32() const
774     {
775        return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
776     }
777  
778     /**
779      * Query whether or not a type is a 64-bit integer.
780      */
is_integer_64glsl_type781     bool is_integer_64() const
782     {
783        return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64;
784     }
785  
786     /**
787      * Query whether or not a type is a 32-bit or 64-bit integer
788      */
is_integer_32_64glsl_type789     bool is_integer_32_64() const
790     {
791        return is_integer_32() || is_integer_64();
792     }
793  
794     /**
795      * Query whether or not a type is a 16-bit or 32-bit integer
796      */
is_integer_16_32glsl_type797     bool is_integer_16_32() const
798     {
799        return is_integer_16() || is_integer_32();
800     }
801  
802     /**
803      * Query whether or not a type is a 16-bit, 32-bit or 64-bit integer
804      */
is_integer_16_32_64glsl_type805     bool is_integer_16_32_64() const
806     {
807        return is_integer_16() || is_integer_32() || is_integer_64();
808     }
809  
810     /**
811      * Query whether or not type is an integral type, or for struct and array
812      * types, contains an integral type.
813      */
814     bool contains_integer() const;
815  
816     /**
817      * Query whether or not type is a double type, or for struct, interface and
818      * array types, contains a double type.
819      */
820     bool contains_double() const;
821  
822     /**
823      * Query whether or not type is a 64-bit type, or for struct, interface and
824      * array types, contains a double type.
825      */
826     bool contains_64bit() const;
827  
828     /**
829      * Query whether or not a type is a float type
830      */
is_floatglsl_type831     bool is_float() const
832     {
833        return base_type == GLSL_TYPE_FLOAT;
834     }
835  
836     /**
837      * Query whether or not a type is a half-float or float type
838      */
is_float_16_32glsl_type839     bool is_float_16_32() const
840     {
841        return base_type == GLSL_TYPE_FLOAT16 || is_float();
842     }
843  
844     /**
845      * Query whether or not a type is a half-float, float or double
846      */
is_float_16_32_64glsl_type847     bool is_float_16_32_64() const
848     {
849        return base_type == GLSL_TYPE_FLOAT16 || is_float() || is_double();
850     }
851  
852     /**
853      * Query whether or not a type is a float or double
854      */
is_float_32_64glsl_type855     bool is_float_32_64() const
856     {
857        return is_float() || is_double();
858     }
859  
is_int_16_32_64glsl_type860     bool is_int_16_32_64() const
861     {
862        return base_type == GLSL_TYPE_INT16 ||
863               base_type == GLSL_TYPE_INT ||
864               base_type == GLSL_TYPE_INT64;
865     }
866  
is_uint_16_32_64glsl_type867     bool is_uint_16_32_64() const
868     {
869        return base_type == GLSL_TYPE_UINT16 ||
870               base_type == GLSL_TYPE_UINT ||
871               base_type == GLSL_TYPE_UINT64;
872     }
873  
is_int_16_32glsl_type874     bool is_int_16_32() const
875     {
876        return base_type == GLSL_TYPE_INT ||
877               base_type == GLSL_TYPE_INT16;
878     }
879  
is_uint_16_32glsl_type880     bool is_uint_16_32() const
881     {
882        return base_type == GLSL_TYPE_UINT ||
883               base_type == GLSL_TYPE_UINT16;
884     }
885  
886     /**
887      * Query whether or not a type is a double type
888      */
is_doubleglsl_type889     bool is_double() const
890     {
891        return base_type == GLSL_TYPE_DOUBLE;
892     }
893  
894     /**
895      * Query whether a 64-bit type takes two slots.
896      */
is_dual_slotglsl_type897     bool is_dual_slot() const
898     {
899        return is_64bit() && vector_elements > 2;
900     }
901  
902     /**
903      * Query whether or not a type is 64-bit
904      */
is_64bitglsl_type905     bool is_64bit() const
906     {
907        return glsl_base_type_is_64bit(base_type);
908     }
909  
910     /**
911      * Query whether or not a type is 16-bit
912      */
is_16bitglsl_type913     bool is_16bit() const
914     {
915        return glsl_base_type_is_16bit(base_type);
916     }
917  
918     /**
919      * Query whether or not a type is 32-bit
920      */
is_32bitglsl_type921     bool is_32bit() const
922     {
923        return base_type == GLSL_TYPE_UINT ||
924               base_type == GLSL_TYPE_INT ||
925               base_type == GLSL_TYPE_FLOAT;
926     }
927  
928     /**
929      * Query whether or not a type is a non-array boolean type
930      */
is_booleanglsl_type931     bool is_boolean() const
932     {
933        return base_type == GLSL_TYPE_BOOL;
934     }
935  
936     /**
937      * Query whether or not a type is a sampler
938      */
is_samplerglsl_type939     bool is_sampler() const
940     {
941        return base_type == GLSL_TYPE_SAMPLER;
942     }
943  
944     /**
945      * Query whether or not type is a sampler, or for struct, interface and
946      * array types, contains a sampler.
947      */
948     bool contains_sampler() const;
949  
950     /**
951      * Query whether or not type is an array or for struct, interface and
952      * array types, contains an array.
953      */
954     bool contains_array() const;
955  
956     /**
957      * Get the Mesa texture target index for a sampler type.
958      */
959     gl_texture_index sampler_index() const;
960  
961     /**
962      * Query whether or not type is an image, or for struct, interface and
963      * array types, contains an image.
964      */
965     bool contains_image() const;
966  
967     /**
968      * Query whether or not a type is an image
969      */
is_imageglsl_type970     bool is_image() const
971     {
972        return base_type == GLSL_TYPE_IMAGE;
973     }
974  
975     /**
976      * Query whether or not a type is an array
977      */
is_arrayglsl_type978     bool is_array() const
979     {
980        return base_type == GLSL_TYPE_ARRAY;
981     }
982  
is_array_of_arraysglsl_type983     bool is_array_of_arrays() const
984     {
985        return is_array() && fields.array->is_array();
986     }
987  
988     /**
989      * Query whether or not a type is a record
990      */
is_structglsl_type991     bool is_struct() const
992     {
993        return base_type == GLSL_TYPE_STRUCT;
994     }
995  
996     /**
997      * Query whether or not a type is an interface
998      */
is_interfaceglsl_type999     bool is_interface() const
1000     {
1001        return base_type == GLSL_TYPE_INTERFACE;
1002     }
1003  
1004     /**
1005      * Query whether or not a type is the void type singleton.
1006      */
is_voidglsl_type1007     bool is_void() const
1008     {
1009        return base_type == GLSL_TYPE_VOID;
1010     }
1011  
1012     /**
1013      * Query whether or not a type is the error type singleton.
1014      */
is_errorglsl_type1015     bool is_error() const
1016     {
1017        return base_type == GLSL_TYPE_ERROR;
1018     }
1019  
1020     /**
1021      * Query if a type is unnamed/anonymous (named by the parser)
1022      */
1023  
is_subroutineglsl_type1024     bool is_subroutine() const
1025     {
1026        return base_type == GLSL_TYPE_SUBROUTINE;
1027     }
1028     bool contains_subroutine() const;
1029  
is_anonymousglsl_type1030     bool is_anonymous() const
1031     {
1032        return !strncmp(name, "#anon", 5);
1033     }
1034  
1035     /**
1036      * Get the type stripped of any arrays
1037      *
1038      * \return
1039      * Pointer to the type of elements of the first non-array type for array
1040      * types, or pointer to itself for non-array types.
1041      */
without_arrayglsl_type1042     const glsl_type *without_array() const
1043     {
1044        const glsl_type *t = this;
1045  
1046        while (t->is_array())
1047           t = t->fields.array;
1048  
1049        return t;
1050     }
1051  
1052     /**
1053      * Return the total number of elements in an array including the elements
1054      * in arrays of arrays.
1055      */
arrays_of_arrays_sizeglsl_type1056     unsigned arrays_of_arrays_size() const
1057     {
1058        if (!is_array())
1059           return 0;
1060  
1061        unsigned size = length;
1062        const glsl_type *array_base_type = fields.array;
1063  
1064        while (array_base_type->is_array()) {
1065           size = size * array_base_type->length;
1066           array_base_type = array_base_type->fields.array;
1067        }
1068        return size;
1069     }
1070  
1071     /**
1072      * Return bit size for this type.
1073      */
bit_sizeglsl_type1074     unsigned bit_size() const
1075     {
1076        return glsl_base_type_bit_size(this->base_type);
1077     }
1078  
1079  
1080     /**
1081      * Query whether or not a type is an atomic_uint.
1082      */
is_atomic_uintglsl_type1083     bool is_atomic_uint() const
1084     {
1085        return base_type == GLSL_TYPE_ATOMIC_UINT;
1086     }
1087  
1088     /**
1089      * Return the amount of atomic counter storage required for a type.
1090      */
atomic_sizeglsl_type1091     unsigned atomic_size() const
1092     {
1093        if (is_atomic_uint())
1094           return ATOMIC_COUNTER_SIZE;
1095        else if (is_array())
1096           return length * fields.array->atomic_size();
1097        else
1098           return 0;
1099     }
1100  
1101     /**
1102      * Return whether a type contains any atomic counters.
1103      */
contains_atomicglsl_type1104     bool contains_atomic() const
1105     {
1106        return atomic_size() > 0;
1107     }
1108  
1109     /**
1110      * Return whether a type contains any opaque types.
1111      */
1112     bool contains_opaque() const;
1113  
1114     /**
1115      * Query the full type of a matrix row
1116      *
1117      * \return
1118      * If the type is not a matrix, \c glsl_type::error_type is returned.
1119      * Otherwise a type matching the rows of the matrix is returned.
1120      */
row_typeglsl_type1121     const glsl_type *row_type() const
1122     {
1123        if (!is_matrix())
1124           return error_type;
1125  
1126        if (explicit_stride && !interface_row_major)
1127           return get_instance(base_type, matrix_columns, 1, explicit_stride);
1128        else
1129           return get_instance(base_type, matrix_columns, 1);
1130     }
1131  
1132     /**
1133      * Query the full type of a matrix column
1134      *
1135      * \return
1136      * If the type is not a matrix, \c glsl_type::error_type is returned.
1137      * Otherwise a type matching the columns of the matrix is returned.
1138      */
column_typeglsl_type1139     const glsl_type *column_type() const
1140     {
1141        if (!is_matrix())
1142           return error_type;
1143  
1144        if (interface_row_major) {
1145           /* If we're row-major, the vector element stride is the same as the
1146            * matrix stride and we have no alignment (i.e. component-aligned).
1147            */
1148           return get_instance(base_type, vector_elements, 1,
1149                               explicit_stride, false, 0);
1150        } else {
1151           /* Otherwise, the vector is tightly packed (stride=0).  For
1152            * alignment, we treat a matrix as an array of columns make the same
1153            * assumption that the alignment of the column is the same as the
1154            * alignment of the whole matrix.
1155            */
1156           return get_instance(base_type, vector_elements, 1,
1157                               0, false, explicit_alignment);
1158        }
1159     }
1160  
1161     /**
1162      * Get the type of a structure field
1163      *
1164      * \return
1165      * Pointer to the type of the named field.  If the type is not a structure
1166      * or the named field does not exist, \c glsl_type::error_type is returned.
1167      */
1168     const glsl_type *field_type(const char *name) const;
1169  
1170     /**
1171      * Get the location of a field within a record type
1172      */
1173     int field_index(const char *name) const;
1174  
1175     /**
1176      * Query the number of elements in an array type
1177      *
1178      * \return
1179      * The number of elements in the array for array types or -1 for non-array
1180      * types.  If the number of elements in the array has not yet been declared,
1181      * zero is returned.
1182      */
array_sizeglsl_type1183     int array_size() const
1184     {
1185        return is_array() ? length : -1;
1186     }
1187  
1188     /**
1189      * Query whether the array size for all dimensions has been declared.
1190      */
is_unsized_arrayglsl_type1191     bool is_unsized_array() const
1192     {
1193        return is_array() && length == 0;
1194     }
1195  
1196     /**
1197      * Return the number of coordinate components needed for this
1198      * sampler or image type.
1199      *
1200      * This is based purely on the sampler's dimensionality.  For example, this
1201      * returns 1 for sampler1D, and 3 for sampler2DArray.
1202      *
1203      * Note that this is often different than actual coordinate type used in
1204      * a texturing built-in function, since those pack additional values (such
1205      * as the shadow comparator or projector) into the coordinate type.
1206      */
1207     int coordinate_components() const;
1208  
1209     /**
1210      * Compares whether this type matches another type without taking into
1211      * account the precision in structures.
1212      *
1213      * This is applied recursively so that structures containing structure
1214      * members can also ignore the precision.
1215      */
1216     bool compare_no_precision(const glsl_type *b) const;
1217  
1218     /**
1219      * Compare a record type against another record type.
1220      *
1221      * This is useful for matching record types declared on the same shader
1222      * stage as well as across different shader stages.
1223      * The option to not match name is needed for matching record types
1224      * declared across different shader stages.
1225      * The option to not match locations is to deal with places where the
1226      * same struct is defined in a block which has a location set on it.
1227      */
1228     bool record_compare(const glsl_type *b, bool match_name,
1229                         bool match_locations = true,
1230                         bool match_precision = true) const;
1231  
1232     /**
1233      * Get the type interface packing.
1234      */
get_interface_packingglsl_type1235     enum glsl_interface_packing get_interface_packing() const
1236     {
1237        return (enum glsl_interface_packing)interface_packing;
1238     }
1239  
1240     /**
1241      * Get the type interface packing used internally. For shared and packing
1242      * layouts this is implementation defined.
1243      */
get_internal_ifc_packingglsl_type1244     enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const
1245     {
1246        enum glsl_interface_packing packing = this->get_interface_packing();
1247        if (packing == GLSL_INTERFACE_PACKING_STD140 ||
1248            (!std430_supported &&
1249             (packing == GLSL_INTERFACE_PACKING_SHARED ||
1250              packing == GLSL_INTERFACE_PACKING_PACKED))) {
1251           return GLSL_INTERFACE_PACKING_STD140;
1252        } else {
1253           assert(packing == GLSL_INTERFACE_PACKING_STD430 ||
1254                  (std430_supported &&
1255                   (packing == GLSL_INTERFACE_PACKING_SHARED ||
1256                    packing == GLSL_INTERFACE_PACKING_PACKED)));
1257           return GLSL_INTERFACE_PACKING_STD430;
1258        }
1259     }
1260  
1261     /**
1262      * Check if the type interface is row major
1263      */
get_interface_row_majorglsl_type1264     bool get_interface_row_major() const
1265     {
1266        return (bool) interface_row_major;
1267     }
1268  
1269     ~glsl_type();
1270  
1271  private:
1272  
1273     static mtx_t hash_mutex;
1274  
1275     /**
1276      * ralloc context for the type itself.
1277      */
1278     void *mem_ctx;
1279  
1280     /** Constructor for vector and matrix types */
1281     glsl_type(GLenum gl_type,
1282               glsl_base_type base_type, unsigned vector_elements,
1283               unsigned matrix_columns, const char *name,
1284               unsigned explicit_stride = 0, bool row_major = false,
1285               unsigned explicit_alignment = 0);
1286  
1287     /** Constructor for sampler or image types */
1288     glsl_type(GLenum gl_type, glsl_base_type base_type,
1289  	     enum glsl_sampler_dim dim, bool shadow, bool array,
1290  	     glsl_base_type type, const char *name);
1291  
1292     /** Constructor for record types */
1293     glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1294  	     const char *name, bool packed = false,
1295  	     unsigned explicit_alignment = 0);
1296  
1297     /** Constructor for interface types */
1298     glsl_type(const glsl_struct_field *fields, unsigned num_fields,
1299  	     enum glsl_interface_packing packing,
1300  	     bool row_major, const char *name);
1301  
1302     /** Constructor for interface types */
1303     glsl_type(const glsl_type *return_type,
1304               const glsl_function_param *params, unsigned num_params);
1305  
1306     /** Constructors for array types */
1307     glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride);
1308  
1309     /** Constructor for subroutine types */
1310     glsl_type(const char *name);
1311  
1312     /** Hash table containing the known explicit matrix and vector types. */
1313     static struct hash_table *explicit_matrix_types;
1314  
1315     /** Hash table containing the known array types. */
1316     static struct hash_table *array_types;
1317  
1318     /** Hash table containing the known struct types. */
1319     static struct hash_table *struct_types;
1320  
1321     /** Hash table containing the known interface types. */
1322     static struct hash_table *interface_types;
1323  
1324     /** Hash table containing the known subroutine types. */
1325     static struct hash_table *subroutine_types;
1326  
1327     /** Hash table containing the known function types. */
1328     static struct hash_table *function_types;
1329  
1330     static bool record_key_compare(const void *a, const void *b);
1331     static unsigned record_key_hash(const void *key);
1332  
1333     /**
1334      * \name Built-in type flyweights
1335      */
1336     /*@{*/
1337  #undef  DECL_TYPE
1338  #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
1339  #undef  STRUCT_TYPE
1340  #define STRUCT_TYPE(NAME)        static const glsl_type _struct_##NAME##_type;
1341  #include "compiler/builtin_type_macros.h"
1342     /*@}*/
1343  
1344     /**
1345      * \name Friend functions.
1346      *
1347      * These functions are friends because they must have C linkage and the
1348      * need to call various private methods or access various private static
1349      * data.
1350      */
1351     /*@{*/
1352     friend void glsl_type_singleton_init_or_ref(void);
1353     friend void glsl_type_singleton_decref(void);
1354     friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
1355     /*@}*/
1356  };
1357  
1358  #undef DECL_TYPE
1359  #undef STRUCT_TYPE
1360  #endif /* __cplusplus */
1361  
1362  struct glsl_struct_field {
1363     const struct glsl_type *type;
1364     const char *name;
1365  
1366     /**
1367      * For interface blocks, gl_varying_slot corresponding to the input/output
1368      * if this is a built-in input/output (i.e. a member of the built-in
1369      * gl_PerVertex interface block); -1 otherwise.
1370      *
1371      * Ignored for structs.
1372      */
1373     int location;
1374  
1375     /**
1376      * For interface blocks, members may explicitly assign the component used
1377      * by a varying. Ignored for structs.
1378      */
1379     int component;
1380  
1381     /**
1382      * For interface blocks, members may have an explicit byte offset
1383      * specified; -1 otherwise. Also used for xfb_offset layout qualifier.
1384      *
1385      * Unless used for xfb_offset this field is ignored for structs.
1386      */
1387     int offset;
1388  
1389     /**
1390      * For interface blocks, members may define a transform feedback buffer;
1391      * -1 otherwise.
1392      */
1393     int xfb_buffer;
1394  
1395     /**
1396      * For interface blocks, members may define a transform feedback stride;
1397      * -1 otherwise.
1398      */
1399     int xfb_stride;
1400  
1401     /**
1402      * Layout format, applicable to image variables only.
1403      */
1404     enum pipe_format image_format;
1405  
1406     union {
1407        struct {
1408           /**
1409            * For interface blocks, the interpolation mode (as in
1410            * ir_variable::interpolation).  0 otherwise.
1411            */
1412           unsigned interpolation:3;
1413  
1414           /**
1415            * For interface blocks, 1 if this variable uses centroid interpolation (as
1416            * in ir_variable::centroid).  0 otherwise.
1417            */
1418           unsigned centroid:1;
1419  
1420           /**
1421            * For interface blocks, 1 if this variable uses sample interpolation (as
1422            * in ir_variable::sample). 0 otherwise.
1423            */
1424           unsigned sample:1;
1425  
1426           /**
1427            * Layout of the matrix.  Uses glsl_matrix_layout values.
1428            */
1429           unsigned matrix_layout:2;
1430  
1431           /**
1432            * For interface blocks, 1 if this variable is a per-patch input or output
1433            * (as in ir_variable::patch). 0 otherwise.
1434            */
1435           unsigned patch:1;
1436  
1437           /**
1438            * Precision qualifier
1439            */
1440           unsigned precision:2;
1441  
1442           /**
1443            * Memory qualifiers, applicable to buffer variables defined in shader
1444            * storage buffer objects (SSBOs)
1445            */
1446           unsigned memory_read_only:1;
1447           unsigned memory_write_only:1;
1448           unsigned memory_coherent:1;
1449           unsigned memory_volatile:1;
1450           unsigned memory_restrict:1;
1451  
1452           /**
1453            * Any of the xfb_* qualifiers trigger the shader to be in transform
1454            * feedback mode so we need to keep track of whether the buffer was
1455            * explicitly set or if its just been assigned the default global value.
1456            */
1457           unsigned explicit_xfb_buffer:1;
1458  
1459           unsigned implicit_sized_array:1;
1460        };
1461        unsigned flags;
1462     };
1463  #ifdef __cplusplus
1464  #define DEFAULT_CONSTRUCTORS(_type, _name)                  \
1465     type(_type), name(_name), location(-1), component(-1), offset(-1), \
1466     xfb_buffer(0),  xfb_stride(0), image_format(PIPE_FORMAT_NONE), flags(0) \
1467  
glsl_struct_fieldglsl_struct_field1468     glsl_struct_field(const struct glsl_type *_type,
1469                       int _precision,
1470                       const char *_name)
1471        : DEFAULT_CONSTRUCTORS(_type, _name)
1472     {
1473        matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
1474        precision = _precision;
1475     }
1476  
glsl_struct_fieldglsl_struct_field1477     glsl_struct_field(const struct glsl_type *_type, const char *_name)
1478        : DEFAULT_CONSTRUCTORS(_type, _name)
1479     {
1480        matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
1481        precision = GLSL_PRECISION_NONE;
1482     }
1483  
glsl_struct_fieldglsl_struct_field1484     glsl_struct_field()
1485        : DEFAULT_CONSTRUCTORS(NULL, NULL)
1486     {
1487        matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED;
1488        precision = GLSL_PRECISION_NONE;
1489     }
1490  #undef DEFAULT_CONSTRUCTORS
1491  #endif
1492  };
1493  
1494  struct glsl_function_param {
1495     const struct glsl_type *type;
1496  
1497     bool in;
1498     bool out;
1499  };
1500  
1501  static inline unsigned int
glsl_align(unsigned int a,unsigned int align)1502  glsl_align(unsigned int a, unsigned int align)
1503  {
1504     return (a + align - 1) / align * align;
1505  }
1506  
1507  #endif /* GLSL_TYPES_H */
1508