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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_LAYERS_TRANSFORM_LAYER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_LAYERS_TRANSFORM_LAYER_H
18 
19 #include "base/geometry/matrix4.h"
20 #include "core/pipeline/layers/offset_layer.h"
21 #include "core/pipeline/layers/scene_builder.h"
22 
23 namespace OHOS::Ace::Flutter {
24 
25 class TransformLayer : public OffsetLayer {
DECLARE_ACE_TYPE(TransformLayer,OffsetLayer)26     DECLARE_ACE_TYPE(TransformLayer, OffsetLayer)
27 public:
28     TransformLayer(const Matrix4& matrix, double x, double y) : OffsetLayer(x, y), matrix_(matrix) {}
29     ~TransformLayer() override = default;
30 
31     void Update(const Matrix4& matrix);
32     void AddToScene(SceneBuilder& builder, double x, double y) override;
33     void Dump() override;
34 
35     void SetFilter(const SkPaint& paint);
36     void SetOpacityLayer(int32_t alpha);
37 
GetMatrix4()38     const Matrix4& GetMatrix4() const
39     {
40         return matrix_;
41     }
42 
43 private:
44     Matrix4 matrix_;
45     std::optional<int32_t> alpha_ = std::nullopt;
46     std::optional<SkPaint> filterPaint_ = std::nullopt;
47 };
48 
49 } // namespace OHOS::Ace::Flutter
50 
51 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_LAYERS_TRANSFORM_LAYER_H
52