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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_
6 #define FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_
7 
8 #include <third_party/skia/include/core/SkMatrix.h>
9 #include <third_party/skia/include/core/SkPoint.h>
10 #include <third_party/skia/include/core/SkSize.h>
11 
12 #include "flutter/flow/layers/layer.h"
13 #include "flutter/flow/scene_update_context.h"
14 
15 namespace flutter {
16 
17 // Layer that represents an embedded child.
18 class ChildSceneLayer : public Layer {
19  public:
20   ChildSceneLayer(zx_koid_t layer_id,
21                   const SkPoint& offset,
22                   const SkSize& size,
23                   bool hit_testable);
24   ~ChildSceneLayer() override = default;
25 
26   void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
27 
28   void Paint(PaintContext& context) const override;
29 
30   void UpdateScene(SceneUpdateContext& context) override;
31 
32  private:
33   zx_koid_t layer_id_ = ZX_KOID_INVALID;
34   SkPoint offset_;
35   SkSize size_;
36   bool hit_testable_ = true;
37 
38   FML_DISALLOW_COPY_AND_ASSIGN(ChildSceneLayer);
39 };
40 
41 }  // namespace flutter
42 
43 #endif  // FLUTTER_FLOW_LAYERS_CHILD_SCENE_LAYER_H_
44