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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core/pipeline/layers/gradient_layer.h"
17 
18 #include "flutter/lib/ui/painting/gradient.h"
19 
20 namespace OHOS::Ace::Flutter {
21 namespace {
22 
23 const size_t END_POINTS_COUNT = 4;
24 
25 } // namespace
26 
AddToScene(SceneBuilder & builder,double x,double y)27 void GradientLayer::AddToScene(SceneBuilder& builder, double x, double y)
28 {
29     bool pushSuccess = false;
30     if ((!points_.empty()) && (!colors_.empty()) && (points_.size() == colors_.size())) {
31         auto gradientShader = flutter::CanvasGradient::Create();
32 
33         // Unfold first and last points position to a float list.
34         tonic::Float32List endPoints(END_POINTS_COUNT);
35         endPoints[0] = points_.front().GetX();
36         endPoints[1] = points_.front().GetY();
37         endPoints[2] = points_.back().GetX();
38         endPoints[3] = points_.back().GetY();
39 
40         // Convert color list.
41         tonic::Int32List colorList(colors_.size());
42         for (size_t i = 0; i < colors_.size(); i++) {
43             colorList[i] = static_cast<int32_t>(colors_[i].GetValue());
44         }
45 
46         // Calculate stop point position(from 0.0 to 1.0).
47         tonic::Float32List colorStops(points_.size());
48         auto endPositionTotal = points_.back().GetX() + points_.back().GetY();
49         for (size_t i = 0; i < points_.size(); i++) {
50             colorStops[i] = (points_[i].GetX() + points_[i].GetY()) / endPositionTotal;
51         }
52         tonic::Float64List matrix;
53 #ifdef USE_SYSTEM_SKIA
54         gradientShader->initLinear(endPoints, colorList, colorStops, SkShader::kClamp_TileMode, matrix);
55 #else
56         gradientShader->initLinear(endPoints, colorList, colorStops, SkTileMode::kClamp, matrix);
57 #endif
58         builder.PushShaderMask(gradientShader, x + x_ + rect_.Left(), x + x_ + rect_.Right(), y + y_ + rect_.Top(),
59             y + y_ + rect_.Bottom(), static_cast<int32_t>(blendMode_));
60         pushSuccess = true;
61     }
62     builder.PushOpacity(alpha_, 0, 0);
63     AddChildToScene(builder, x + x_, y + y_);
64     builder.Pop();
65     if (pushSuccess) {
66         builder.Pop();
67     }
68 }
69 
70 } // namespace OHOS::Ace::Flutter
71