1 /*
2 * Copyright (c) 2021 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "core/pipeline/layers/offset_layer.h"
17
18 #include "base/log/dump_log.h"
19
20 namespace OHOS::Ace::Flutter {
21
AddToScene(SceneBuilder & builder,double x,double y)22 void OffsetLayer::AddToScene(SceneBuilder& builder, double x, double y)
23 {
24 AddChildToScene(builder, staticX_ + x_ + x, staticY_ + y_ + y);
25 }
26
Dump()27 void OffsetLayer::Dump()
28 {
29 if (DumpLog::GetInstance().GetDumpFile()) {
30 DumpLog::GetInstance().AddDesc("Offset: (", x_, ",", y_, ")");
31 }
32 }
33
34 } // namespace OHOS::Ace::Flutter