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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core/pipeline/layers/offset_layer.h"
17 
18 #include "base/log/dump_log.h"
19 
20 namespace OHOS::Ace::Flutter {
21 
AddToScene(SceneBuilder & builder,double x,double y)22 void OffsetLayer::AddToScene(SceneBuilder& builder, double x, double y)
23 {
24     AddChildToScene(builder, staticX_ + x_ + x, staticY_ + y_ + y);
25 }
26 
Dump()27 void OffsetLayer::Dump()
28 {
29     if (DumpLog::GetInstance().GetDumpFile()) {
30         DumpLog::GetInstance().AddDesc("Offset: (", x_, ",", y_, ")");
31     }
32 }
33 
34 } // namespace OHOS::Ace::Flutter