1 /*
2 * Copyright (c) 2021 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "core/pipeline/layers/opacity_layer.h"
17
18 #include "base/log/dump_log.h"
19
20 namespace OHOS::Ace::Flutter {
21
AddToScene(SceneBuilder & builder,double x,double y)22 void OpacityLayer::AddToScene(SceneBuilder& builder, double x, double y)
23 {
24 builder.PushOpacity(alpha_, dx_, dy_);
25 AddChildToScene(builder, x + x_, y + y_);
26 builder.Pop();
27 }
28
SetOpacity(uint8_t alpha,double dx,double dy)29 void OpacityLayer::SetOpacity(uint8_t alpha, double dx, double dy)
30 {
31 alpha_ = alpha;
32 dx_ = dx;
33 dy_ = dy;
34 }
35
Dump()36 void OpacityLayer::Dump()
37 {
38 OffsetLayer::Dump();
39 if (DumpLog::GetInstance().GetDumpFile()) {
40 DumpLog::GetInstance().AddDesc("Opacity:", std::to_string(alpha_));
41 }
42 }
43
44 } // namespace OHOS::Ace::Flutter