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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core/pipeline/layers/opacity_layer.h"
17 
18 #include "base/log/dump_log.h"
19 
20 namespace OHOS::Ace::Flutter {
21 
AddToScene(SceneBuilder & builder,double x,double y)22 void OpacityLayer::AddToScene(SceneBuilder& builder, double x, double y)
23 {
24     builder.PushOpacity(alpha_, dx_, dy_);
25     AddChildToScene(builder, x + x_, y + y_);
26     builder.Pop();
27 }
28 
SetOpacity(uint8_t alpha,double dx,double dy)29 void OpacityLayer::SetOpacity(uint8_t alpha, double dx, double dy)
30 {
31     alpha_ = alpha;
32     dx_ = dx;
33     dy_ = dy;
34 }
35 
Dump()36 void OpacityLayer::Dump()
37 {
38     OffsetLayer::Dump();
39     if (DumpLog::GetInstance().GetDumpFile()) {
40         DumpLog::GetInstance().AddDesc("Opacity:", std::to_string(alpha_));
41     }
42 }
43 
44 } // namespace OHOS::Ace::Flutter