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1  /*
2   * Copyright © 2011 Intel Corporation
3   *
4   * Permission is hereby granted, free of charge, to any person obtaining a
5   * copy of this software and associated documentation files (the "Software"),
6   * to deal in the Software without restriction, including without limitation
7   * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8   * and/or sell copies of the Software, and to permit persons to whom the
9   * Software is furnished to do so, subject to the following conditions:
10   *
11   * The above copyright notice and this permission notice (including the next
12   * paragraph) shall be included in all copies or substantial portions of the
13   * Software.
14   *
15   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18   * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21   * DEALINGS IN THE SOFTWARE.
22   */
23  
24  /* This file declares stripped-down versions of functions that
25   * normally exist outside of the glsl folder, so that they can be used
26   * when running the GLSL compiler standalone (for unit testing or
27   * compiling builtins).
28   */
29  
30  #ifndef STANDALONE_SCAFFOLDING_H
31  #define STANDALONE_SCAFFOLDING_H
32  
33  #include <assert.h>
34  #include "main/menums.h"
35  #include "program/prog_statevars.h"
36  
37  extern "C" void
38  _mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
39  
40  extern "C" void
41  _mesa_problem(struct gl_context *ctx, const char *fmtString, ... );
42  
43  extern "C" void
44  _mesa_reference_shader_program_data(struct gl_context *ctx,
45                                      struct gl_shader_program_data **ptr,
46                                      struct gl_shader_program_data *data);
47  
48  extern "C" void
49  _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
50                         struct gl_shader *sh);
51  
52  extern "C" void
53  _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
54                           struct gl_program *prog);
55  
56  extern "C" struct gl_shader *
57  _mesa_new_shader(GLuint name, gl_shader_stage stage);
58  
59  extern "C" void
60  _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
61  
62  extern "C" void
63  _mesa_delete_linked_shader(struct gl_context *ctx,
64                             struct gl_linked_shader *sh);
65  
66  extern "C" void
67  _mesa_clear_shader_program_data(struct gl_context *ctx,
68                                  struct gl_shader_program *);
69  
70  extern "C" void
71  _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
72                     const char *msg);
73  
74  extern "C" GLbitfield
75  _mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
76  
77  
78  extern "C" char *
79  _mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
80  
81  static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)82  _mesa_shader_enum_to_shader_stage(GLenum v)
83  {
84     switch (v) {
85     case GL_VERTEX_SHADER:
86        return MESA_SHADER_VERTEX;
87     case GL_FRAGMENT_SHADER:
88        return MESA_SHADER_FRAGMENT;
89     case GL_GEOMETRY_SHADER:
90        return MESA_SHADER_GEOMETRY;
91     case GL_TESS_CONTROL_SHADER:
92        return MESA_SHADER_TESS_CTRL;
93     case GL_TESS_EVALUATION_SHADER:
94        return MESA_SHADER_TESS_EVAL;
95     case GL_COMPUTE_SHADER:
96        return MESA_SHADER_COMPUTE;
97     default:
98        assert(!"bad value in _mesa_shader_enum_to_shader_stage()");
99        return MESA_SHADER_VERTEX;
100     }
101  }
102  
103  /**
104   * Initialize the given gl_context structure to a reasonable set of
105   * defaults representing the minimum capabilities required by the
106   * OpenGL spec.
107   *
108   * This is used when compiling builtin functions and in testing, when
109   * we don't have a connection to an actual driver.
110   */
111  void initialize_context_to_defaults(struct gl_context *ctx, gl_api api);
112  
113  
114  #endif /* STANDALONE_SCAFFOLDING_H */
115