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Searched refs:lower_mul_high (Results 1 – 10 of 10) sorted by relevance

/third_party/mesa3d/src/panfrost/bifrost/
Dbifrost_compile.h78 .lower_mul_high = true,
/third_party/mesa3d/src/compiler/nir/
Dnir_lower_alu.c135 if (b->shader->options->lower_mul_high) { in lower_alu_instr()
233 !shader->options->lower_mul_high) in nir_lower_alu()
Dnir.h3474 bool lower_mul_high; member
/third_party/mesa3d/src/freedreno/ir3/
Dir3_nir.c47 .lower_mul_high = true,
103 .lower_mul_high = true,
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_screen.c683 .lower_mul_high = true,
/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c373 .lower_mul_high = true, in zink_screen_init_compiler()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c241 .lower_mul_high = true,
/third_party/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir_from_nir.cpp3247 op.lower_mul_high = false; in nvir_nir_shader_compiler_options()
/third_party/mesa3d/src/microsoft/compiler/
Dnir_to_dxil.c101 .lower_mul_high = true,
/third_party/mesa3d/docs/relnotes/
D20.2.0.rst3538 - zink: set lower_mul_high and lower_rotate in ntv compiler options