Searched refs:lower_mul_high (Results 1 – 10 of 10) sorted by relevance
78 .lower_mul_high = true,
135 if (b->shader->options->lower_mul_high) { in lower_alu_instr()233 !shader->options->lower_mul_high) in nir_lower_alu()
3474 bool lower_mul_high; member
47 .lower_mul_high = true,103 .lower_mul_high = true,
683 .lower_mul_high = true,
373 .lower_mul_high = true, in zink_screen_init_compiler()
241 .lower_mul_high = true,
3247 op.lower_mul_high = false; in nvir_nir_shader_compiler_options()
101 .lower_mul_high = true,
3538 - zink: set lower_mul_high and lower_rotate in ntv compiler options