Searched refs:rot_x (Results 1 – 1 of 1) sorted by relevance
43 static int rot_x = 0, rot_y = 0, rot_z = 0; variable128 glRotatef((GLfloat) rot_x * 0.5f, 1.0f, 0.0f, 0.0f); in drawScene()424 rot_x += (int) (y - ypos); in cursorPosFun()429 rot_x += (int) (y - ypos); in cursorPosFun()