Searched refs:v_pos (Results 1 – 2 of 2) sorted by relevance
32 float h_pos, v_pos; member115 int h_pos, v_pos; in scroll() local118 s->v_pos = fmodf(s->v_pos, in->height); in scroll()121 v_pos = s->v_pos; in scroll()125 if (v_pos < 0) in scroll()126 v_pos += in->height; in scroll()128 s->pos_v[1] = s->pos_v[2] = AV_CEIL_RSHIFT(v_pos, s->desc->log2_chroma_h); in scroll()129 s->pos_v[0] = s->pos_v[3] = v_pos; in scroll()138 s->v_pos += s->v_speed * in->height; in scroll()175 s->v_pos = (1.f - s->v_ipos) * inlink->h; in config_input()
257 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out, in blorp_params_get_layer_offset_vs() local259 v_pos->data.location = VARYING_SLOT_POS; in blorp_params_get_layer_offset_vs()261 nir_copy_var(&b, v_pos, a_vertex); in blorp_params_get_layer_offset_vs()