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1// Adds JS functions to augment the CanvasKit interface.
2// For example, if there is a wrapper around the C++ call or logic to allow
3// chaining, it should go here.
4
5// CanvasKit.onRuntimeInitialized is called after the WASM library has loaded.
6// Anything that modifies an exposed class (e.g. SkPath) should be set
7// after onRuntimeInitialized, otherwise, it can happen outside of that scope.
8CanvasKit.onRuntimeInitialized = function() {
9  // All calls to 'this' need to go in externs.js so closure doesn't minify them away.
10
11  // Add some helpers for matrices. This is ported from SkMatrix.cpp
12  // to save complexity and overhead of going back and forth between
13  // C++ and JS layers.
14  // I would have liked to use something like DOMMatrix, except it
15  // isn't widely supported (would need polyfills) and it doesn't
16  // have a mapPoints() function (which could maybe be tacked on here).
17  // If DOMMatrix catches on, it would be worth re-considering this usage.
18  CanvasKit.SkMatrix = {};
19  function sdot(a, b, c, d, e, f) {
20    e = e || 0;
21    f = f || 0;
22    return a * b + c * d + e * f;
23  }
24
25  CanvasKit.SkMatrix.identity = function() {
26    return [
27      1, 0, 0,
28      0, 1, 0,
29      0, 0, 1,
30    ];
31  };
32
33  // Return the inverse (if it exists) of this matrix.
34  // Otherwise, return the identity.
35  CanvasKit.SkMatrix.invert = function(m) {
36    var det = m[0]*m[4]*m[8] + m[1]*m[5]*m[6] + m[2]*m[3]*m[7]
37            - m[2]*m[4]*m[6] - m[1]*m[3]*m[8] - m[0]*m[5]*m[7];
38    if (!det) {
39      SkDebug('Warning, uninvertible matrix');
40      return CanvasKit.SkMatrix.identity();
41    }
42    return [
43      (m[4]*m[8] - m[5]*m[7])/det, (m[2]*m[7] - m[1]*m[8])/det, (m[1]*m[5] - m[2]*m[4])/det,
44      (m[5]*m[6] - m[3]*m[8])/det, (m[0]*m[8] - m[2]*m[6])/det, (m[2]*m[3] - m[0]*m[5])/det,
45      (m[3]*m[7] - m[4]*m[6])/det, (m[1]*m[6] - m[0]*m[7])/det, (m[0]*m[4] - m[1]*m[3])/det,
46    ];
47  };
48
49  // Maps the given points according to the passed in matrix.
50  // Results are done in place.
51  // See SkMatrix.h::mapPoints for the docs on the math.
52  CanvasKit.SkMatrix.mapPoints = function(matrix, ptArr) {
53    if (ptArr.length % 2) {
54      throw 'mapPoints requires an even length arr';
55    }
56    for (var i = 0; i < ptArr.length; i+=2) {
57      var x = ptArr[i], y = ptArr[i+1];
58      // Gx+Hy+I
59      var denom  = matrix[6]*x + matrix[7]*y + matrix[8];
60      // Ax+By+C
61      var xTrans = matrix[0]*x + matrix[1]*y + matrix[2];
62      // Dx+Ey+F
63      var yTrans = matrix[3]*x + matrix[4]*y + matrix[5];
64      ptArr[i]   = xTrans/denom;
65      ptArr[i+1] = yTrans/denom;
66    }
67    return ptArr;
68  };
69
70  CanvasKit.SkMatrix.multiply = function(m1, m2) {
71    var result = [0,0,0, 0,0,0, 0,0,0];
72    for (var r = 0; r < 3; r++) {
73      for (var c = 0; c < 3; c++) {
74        // m1 and m2 are 1D arrays pretending to be 2D arrays
75        result[3*r + c] = sdot(m1[3*r + 0], m2[3*0 + c],
76                               m1[3*r + 1], m2[3*1 + c],
77                               m1[3*r + 2], m2[3*2 + c]);
78      }
79    }
80    return result;
81  }
82
83  // Return a matrix representing a rotation by n radians.
84  // px, py optionally say which point the rotation should be around
85  // with the default being (0, 0);
86  CanvasKit.SkMatrix.rotated = function(radians, px, py) {
87    px = px || 0;
88    py = py || 0;
89    var sinV = Math.sin(radians);
90    var cosV = Math.cos(radians);
91    return [
92      cosV, -sinV, sdot( sinV, py, 1 - cosV, px),
93      sinV,  cosV, sdot(-sinV, px, 1 - cosV, py),
94      0,        0,                             1,
95    ];
96  };
97
98  CanvasKit.SkMatrix.scaled = function(sx, sy, px, py) {
99    px = px || 0;
100    py = py || 0;
101    return [
102      sx, 0, px - sx * px,
103      0, sy, py - sy * py,
104      0,  0,            1,
105    ];
106  };
107
108  CanvasKit.SkMatrix.skewed = function(kx, ky, px, py) {
109    px = px || 0;
110    py = py || 0;
111    return [
112      1, kx, -kx * px,
113      ky, 1, -ky * py,
114      0,  0,        1,
115    ];
116  };
117
118  CanvasKit.SkMatrix.translated = function(dx, dy) {
119    return [
120      1, 0, dx,
121      0, 1, dy,
122      0, 0,  1,
123    ];
124  };
125
126  CanvasKit.SkPath.prototype.addArc = function(oval, startAngle, sweepAngle) {
127    // see arc() for the HTMLCanvas version
128    // note input angles are degrees.
129    this._addArc(oval, startAngle, sweepAngle);
130    return this;
131  };
132
133  CanvasKit.SkPath.prototype.addPath = function() {
134    // Takes 1, 2, 7, or 10 required args, where the first arg is always the path.
135    // The last arg is optional and chooses between add or extend mode.
136    // The options for the remaining args are:
137    //   - an array of 6 or 9 parameters (perspective is optional)
138    //   - the 9 parameters of a full matrix or
139    //     the 6 non-perspective params of a matrix.
140    var args = Array.prototype.slice.call(arguments);
141    var path = args[0];
142    var extend = false;
143    if (typeof args[args.length-1] === "boolean") {
144      extend = args.pop();
145    }
146    if (args.length === 1) {
147      // Add path, unchanged.  Use identity matrix
148      this._addPath(path, 1, 0, 0,
149                          0, 1, 0,
150                          0, 0, 1,
151                          extend);
152    } else if (args.length === 2) {
153      // User provided the 9 params of a full matrix as an array.
154      var a = args[1];
155      this._addPath(path, a[0],      a[1],      a[2],
156                          a[3],      a[4],      a[5],
157                          a[6] || 0, a[7] || 0, a[8] || 1,
158                          extend);
159    } else if (args.length === 7 || args.length === 10) {
160      // User provided the 9 params of a (full) matrix directly.
161      // (or just the 6 non perspective ones)
162      // These are in the same order as what Skia expects.
163      var a = args;
164      this._addPath(path, a[1],      a[2],      a[3],
165                          a[4],      a[5],      a[6],
166                          a[7] || 0, a[8] || 0, a[9] || 1,
167                          extend);
168    } else {
169      SkDebug('addPath expected to take 1, 2, 7, or 10 required args. Got ' + args.length);
170      return null;
171    }
172    return this;
173  };
174
175  CanvasKit.SkPath.prototype.addRect = function() {
176    // Takes 1, 2, 4 or 5 args
177    //  - SkRect
178    //  - SkRect, isCCW
179    //  - left, top, right, bottom
180    //  - left, top, right, bottom, isCCW
181    if (arguments.length === 1 || arguments.length === 2) {
182      var r = arguments[0];
183      var ccw = arguments[1] || false;
184      this._addRect(r.fLeft, r.fTop, r.fRight, r.fBottom, ccw);
185    } else if (arguments.length === 4 || arguments.length === 5) {
186      var a = arguments;
187      this._addRect(a[0], a[1], a[2], a[3], a[4] || false);
188    } else {
189      SkDebug('addRect expected to take 1, 2, 4, or 5 args. Got ' + arguments.length);
190      return null;
191    }
192    return this;
193  };
194
195  CanvasKit.SkPath.prototype.addRoundRect = function() {
196    // Takes 3, 4, 6 or 7 args
197    //  - SkRect, radii, ccw
198    //  - SkRect, rx, ry, ccw
199    //  - left, top, right, bottom, radii, ccw
200    //  - left, top, right, bottom, rx, ry, ccw
201    var args = arguments;
202    if (args.length === 3 || args.length === 6) {
203      var radii = args[args.length-2];
204    } else if (args.length === 6 || args.length === 7){
205      // duplicate the given (rx, ry) pairs for each corner.
206      var rx = args[args.length-3];
207      var ry = args[args.length-2];
208      var radii = [rx, ry, rx, ry, rx, ry, rx, ry];
209    } else {
210      SkDebug('addRoundRect expected to take 3, 4, 6, or 7 args. Got ' + args.length);
211      return null;
212    }
213    if (radii.length !== 8) {
214      SkDebug('addRoundRect needs 8 radii provided. Got ' + radii.length);
215      return null;
216    }
217    var rptr = copy1dArray(radii, CanvasKit.HEAPF32);
218    if (args.length === 3 || args.length === 4) {
219      var r = args[0];
220      var ccw = args[args.length - 1];
221      this._addRoundRect(r.fLeft, r.fTop, r.fRight, r.fBottom, rptr, ccw);
222    } else if (args.length === 6 || args.length === 7) {
223      var a = args;
224      this._addRoundRect(a[0], a[1], a[2], a[3], rptr, ccw);
225    }
226    CanvasKit._free(rptr);
227    return this;
228  };
229
230  CanvasKit.SkPath.prototype.arc = function(x, y, radius, startAngle, endAngle, ccw) {
231    // emulates the HTMLCanvas behavior.  See addArc() for the SkPath version.
232    // Note input angles are radians.
233    var bounds = CanvasKit.LTRBRect(x-radius, y-radius, x+radius, y+radius);
234    var sweep = radiansToDegrees(endAngle - startAngle) - (360 * !!ccw);
235    var temp = new CanvasKit.SkPath();
236    temp.addArc(bounds, radiansToDegrees(startAngle), sweep);
237    this.addPath(temp, true);
238    temp.delete();
239    return this;
240  };
241
242  CanvasKit.SkPath.prototype.arcTo = function() {
243    // takes 4, 5 or 7 args
244    // - 5 x1, y1, x2, y2, radius
245    // - 4 oval (as Rect), startAngle, sweepAngle, forceMoveTo
246    // - 7 x1, y1, x2, y2, startAngle, sweepAngle, forceMoveTo
247    var args = arguments;
248    if (args.length === 5) {
249      this._arcTo(args[0], args[1], args[2], args[3], args[4]);
250    } else if (args.length === 4) {
251      this._arcTo(args[0], args[1], args[2], args[3]);
252    } else if (args.length === 7) {
253      this._arcTo(CanvasKit.LTRBRect(args[0], args[1], args[2], args[3]),
254                  args[4], args[5], args[6]);
255    } else {
256      throw 'Invalid args for arcTo. Expected 4, 5, or 7, got '+ args.length;
257    }
258
259    return this;
260  };
261
262  CanvasKit.SkPath.prototype.close = function() {
263    this._close();
264    return this;
265  };
266
267  CanvasKit.SkPath.prototype.conicTo = function(x1, y1, x2, y2, w) {
268    this._conicTo(x1, y1, x2, y2, w);
269    return this;
270  };
271
272  CanvasKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {
273    this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
274    return this;
275  };
276
277  CanvasKit.SkPath.prototype.dash = function(on, off, phase) {
278    if (this._dash(on, off, phase)) {
279      return this;
280    }
281    return null;
282  };
283
284  CanvasKit.SkPath.prototype.lineTo = function(x, y) {
285    this._lineTo(x, y);
286    return this;
287  };
288
289  CanvasKit.SkPath.prototype.moveTo = function(x, y) {
290    this._moveTo(x, y);
291    return this;
292  };
293
294  CanvasKit.SkPath.prototype.op = function(otherPath, op) {
295    if (this._op(otherPath, op)) {
296      return this;
297    }
298    return null;
299  };
300
301  CanvasKit.SkPath.prototype.quadTo = function(cpx, cpy, x, y) {
302    this._quadTo(cpx, cpy, x, y);
303    return this;
304  };
305
306  CanvasKit.SkPath.prototype.simplify = function() {
307    if (this._simplify()) {
308      return this;
309    }
310    return null;
311  };
312
313  CanvasKit.SkPath.prototype.stroke = function(opts) {
314    // Fill out any missing values with the default values.
315    /**
316     * See externs.js for this definition
317     * @type {StrokeOpts}
318     */
319    opts = opts || {};
320    opts.width = opts.width || 1;
321    opts.miter_limit = opts.miter_limit || 4;
322    opts.cap = opts.cap || CanvasKit.StrokeCap.Butt;
323    opts.join = opts.join || CanvasKit.StrokeJoin.Miter;
324    opts.precision = opts.precision || 1;
325    if (this._stroke(opts)) {
326      return this;
327    }
328    return null;
329  };
330
331  CanvasKit.SkPath.prototype.transform = function() {
332    // Takes 1 or 9 args
333    if (arguments.length === 1) {
334      // argument 1 should be a 6 or 9 element array.
335      var a = arguments[0];
336      this._transform(a[0], a[1], a[2],
337                      a[3], a[4], a[5],
338                      a[6] || 0, a[7] || 0, a[8] || 1);
339    } else if (arguments.length === 6 || arguments.length === 9) {
340      // these arguments are the 6 or 9 members of the matrix
341      var a = arguments;
342      this._transform(a[0], a[1], a[2],
343                      a[3], a[4], a[5],
344                      a[6] || 0, a[7] || 0, a[8] || 1);
345    } else {
346      throw 'transform expected to take 1 or 9 arguments. Got ' + arguments.length;
347    }
348    return this;
349  };
350  // isComplement is optional, defaults to false
351  CanvasKit.SkPath.prototype.trim = function(startT, stopT, isComplement) {
352    if (this._trim(startT, stopT, !!isComplement)) {
353      return this;
354    }
355    return null;
356  };
357
358  // bones should be a 3d array.
359  // Each bone is a 3x2 transformation matrix in column major order:
360  // | scaleX   skewX transX |
361  // |  skewY  scaleY transY |
362  // and bones is an array of those matrices.
363  // Returns a copy of this (SkVertices) with the bones applied.
364  CanvasKit.SkVertices.prototype.applyBones = function(bones) {
365    var bPtr = copy3dArray(bones, CanvasKit.HEAPF32);
366    var vert = this._applyBones(bPtr, bones.length);
367    CanvasKit._free(bPtr);
368    return vert;
369  }
370
371  CanvasKit.SkImage.prototype.encodeToData = function() {
372    if (!arguments.length) {
373      return this._encodeToData();
374    }
375
376    if (arguments.length === 2) {
377      var a = arguments;
378      return this._encodeToDataWithFormat(a[0], a[1]);
379    }
380
381    throw 'encodeToData expected to take 0 or 2 arguments. Got ' + arguments.length;
382  }
383
384  CanvasKit.SkImage.prototype.makeShader = function(xTileMode, yTileMode, localMatrix) {
385    if (localMatrix) {
386      // Add perspective args if not provided.
387      if (localMatrix.length === 6) {
388        localMatrix.push(0, 0, 1);
389      }
390      return this._makeShader(xTileMode, yTileMode, localMatrix);
391    } else {
392      return this._makeShader(xTileMode, yTileMode);
393    }
394  }
395
396  CanvasKit.SkImage.prototype.readPixels = function(imageInfo, srcX, srcY) {
397    var rowBytes;
398    switch (imageInfo.colorType){
399      case CanvasKit.ColorType.RGBA_8888:
400        rowBytes = imageInfo.width * 4; // 1 byte per channel == 4 bytes per pixel in 8888
401        break;
402      case CanvasKit.ColorType.RGBA_F32:
403        rowBytes = imageInfo.width * 16; // 4 bytes per channel == 16 bytes per pixel in F32
404        break;
405      default:
406        SkDebug("Colortype not yet supported");
407        return;
408    }
409    var pBytes = rowBytes * imageInfo.height;
410    var pPtr = CanvasKit._malloc(pBytes);
411
412    if (!this._readPixels(imageInfo, pPtr, rowBytes, srcX, srcY)) {
413      SkDebug("Could not read pixels with the given inputs");
414      return null;
415    }
416
417    // Put those pixels into a typed array of the right format and then
418    // make a copy with slice() that we can return.
419    var retVal = null;
420    switch (imageInfo.colorType){
421      case CanvasKit.ColorType.RGBA_8888:
422        retVal = new Uint8Array(CanvasKit.buffer, pPtr, pBytes).slice();
423        break;
424      case CanvasKit.ColorType.RGBA_F32:
425        retVal = new Float32Array(CanvasKit.buffer, pPtr, pBytes).slice();
426        break;
427    }
428
429    // Free the allocated pixels in the WASM memory
430    CanvasKit._free(pPtr);
431    return retVal;
432
433  }
434
435  // atlas is an SkImage, e.g. from CanvasKit.MakeImageFromEncoded
436  // srcRects and dstXforms should be CanvasKit.SkRectBuilder and CanvasKit.RSXFormBuilder
437  // or just arrays of floats in groups of 4.
438  // colors, if provided, should be a CanvasKit.SkColorBuilder or array of SkColor
439  // (from CanvasKit.Color)
440  CanvasKit.SkCanvas.prototype.drawAtlas = function(atlas, srcRects, dstXforms, paint,
441                                       /*optional*/ blendMode, colors) {
442    if (!atlas || !paint || !srcRects || !dstXforms) {
443      SkDebug('Doing nothing since missing a required input');
444      return;
445    }
446    if (srcRects.length !== dstXforms.length || (colors && colors.length !== dstXforms.length)) {
447      SkDebug('Doing nothing since input arrays length mismatches');
448    }
449    if (!blendMode) {
450      blendMode = CanvasKit.BlendMode.SrcOver;
451    }
452
453    var srcRectPtr;
454    if (srcRects.build) {
455      srcRectPtr = srcRects.build();
456    } else {
457      srcRectPtr = copy1dArray(srcRects, CanvasKit.HEAPF32);
458    }
459
460    var dstXformPtr;
461    if (dstXforms.build) {
462      dstXformPtr = dstXforms.build();
463    } else {
464      dstXformPtr = copy1dArray(dstXforms, CanvasKit.HEAPF32);
465    }
466
467    var colorPtr = 0; // enscriptem doesn't like undefined for nullptr
468    if (colors) {
469      if (colors.build) {
470        colorPtr = colors.build();
471      } else {
472        colorPtr = copy1dArray(colors, CanvasKit.HEAPU32);
473      }
474    }
475
476    this._drawAtlas(atlas, dstXformPtr, srcRectPtr, colorPtr, dstXforms.length,
477                    blendMode, paint);
478
479    if (srcRectPtr && !srcRects.build) {
480      CanvasKit._free(srcRectPtr);
481    }
482    if (dstXformPtr && !dstXforms.build) {
483      CanvasKit._free(dstXformPtr);
484    }
485    if (colorPtr && !colors.build) {
486      CanvasKit._free(colorPtr);
487    }
488
489  }
490
491  // str can be either a text string or a ShapedText object
492  CanvasKit.SkCanvas.prototype.drawText = function(str, x, y, paint, font) {
493    if (typeof str === 'string') {
494      // lengthBytesUTF8 and stringToUTF8Array are defined in the emscripten
495      // JS.  See https://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html#stringToUTF8
496      // Add 1 for null terminator
497      var strLen = lengthBytesUTF8(str) + 1;
498      var strPtr = CanvasKit._malloc(strLen);
499
500      stringToUTF8(str, strPtr, strLen);
501      this._drawSimpleText(strPtr, strLen, x, y, font, paint);
502    } else {
503      this._drawShapedText(str, x, y, paint);
504    }
505  }
506
507  // returns Uint8Array
508  CanvasKit.SkCanvas.prototype.readPixels = function(x, y, w, h, alphaType,
509                                                     colorType, dstRowBytes) {
510    // supply defaults (which are compatible with HTMLCanvas's getImageData)
511    alphaType = alphaType || CanvasKit.AlphaType.Unpremul;
512    colorType = colorType || CanvasKit.ColorType.RGBA_8888;
513    dstRowBytes = dstRowBytes || (4 * w);
514
515    var len = h * dstRowBytes
516    var pptr = CanvasKit._malloc(len);
517    var ok = this._readPixels({
518      'width': w,
519      'height': h,
520      'colorType': colorType,
521      'alphaType': alphaType,
522    }, pptr, dstRowBytes, x, y);
523    if (!ok) {
524      CanvasKit._free(pptr);
525      return null;
526    }
527
528    // The first typed array is just a view into memory. Because we will
529    // be free-ing that, we call slice to make a persistent copy.
530    var pixels = new Uint8Array(CanvasKit.HEAPU8.buffer, pptr, len).slice();
531    CanvasKit._free(pptr);
532    return pixels;
533  }
534
535  // pixels is a TypedArray. No matter the input size, it will be treated as
536  // a Uint8Array (essentially, a byte array).
537  CanvasKit.SkCanvas.prototype.writePixels = function(pixels, srcWidth, srcHeight,
538                                                      destX, destY, alphaType, colorType) {
539    if (pixels.byteLength % (srcWidth * srcHeight)) {
540      throw 'pixels length must be a multiple of the srcWidth * srcHeight';
541    }
542    var bytesPerPixel = pixels.byteLength / (srcWidth * srcHeight);
543    // supply defaults (which are compatible with HTMLCanvas's putImageData)
544    alphaType = alphaType || CanvasKit.AlphaType.Unpremul;
545    colorType = colorType || CanvasKit.ColorType.RGBA_8888;
546    var srcRowBytes = bytesPerPixel * srcWidth;
547
548    var pptr = CanvasKit._malloc(pixels.byteLength);
549    CanvasKit.HEAPU8.set(pixels, pptr);
550
551    var ok = this._writePixels({
552      'width': srcWidth,
553      'height': srcHeight,
554      'colorType': colorType,
555      'alphaType': alphaType,
556    }, pptr, srcRowBytes, destX, destY);
557
558    CanvasKit._free(pptr);
559    return ok;
560  }
561
562  // Returns an array of the widths of the glyphs in this string.
563  CanvasKit.SkFont.prototype.getWidths = function(str) {
564    // add 1 for null terminator
565    var codePoints = str.length + 1;
566    // lengthBytesUTF8 and stringToUTF8Array are defined in the emscripten
567    // JS.  See https://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html#stringToUTF8
568    // Add 1 for null terminator
569    var strBytes = lengthBytesUTF8(str) + 1;
570    var strPtr = CanvasKit._malloc(strBytes);
571    stringToUTF8(str, strPtr, strBytes);
572
573    var bytesPerFloat = 4;
574    // allocate widths == numCodePoints
575    var widthPtr = CanvasKit._malloc(codePoints * bytesPerFloat);
576    if (!this._getWidths(strPtr, strBytes, codePoints, widthPtr)) {
577      SkDebug('Could not compute widths');
578      CanvasKit._free(strPtr);
579      CanvasKit._free(widthPtr);
580      return null;
581    }
582    // reminder, this shouldn't copy the data, just is a nice way to
583    // wrap 4 bytes together into a float.
584    var widths = new Float32Array(CanvasKit.buffer, widthPtr, codePoints);
585    // This copies the data so we can free the CanvasKit memory
586    var retVal = Array.from(widths);
587    CanvasKit._free(strPtr);
588    CanvasKit._free(widthPtr);
589    return retVal;
590  }
591
592  // fontData should be an arrayBuffer
593  CanvasKit.SkFontMgr.prototype.MakeTypefaceFromData = function(fontData) {
594    var data = new Uint8Array(fontData);
595
596    var fptr = CanvasKit._malloc(data.byteLength);
597    CanvasKit.HEAPU8.set(data, fptr);
598    var font = this._makeTypefaceFromData(fptr, data.byteLength);
599    if (!font) {
600      SkDebug('Could not decode font data');
601      // We do not need to free the data since the C++ will do that for us
602      // when the font is deleted (or fails to decode);
603      return null;
604    }
605    return font;
606  }
607
608  // The serialized format of an SkPicture (informally called an "skp"), is not something
609  // that clients should ever rely on. It is useful when filing bug reports, but that's
610  // about it. The format may change at anytime and no promises are made for backwards
611  // or forward compatibility.
612  CanvasKit.SkPicture.prototype.DEBUGONLY_saveAsFile = function(skpName) {
613    var data = this.DEBUGONLY_serialize();
614    if (!data) {
615      SkDebug('Could not serialize to skpicture.');
616      return;
617    }
618    var bytes = CanvasKit.getSkDataBytes(data);
619    saveBytesToFile(bytes, skpName);
620    data.delete();
621  }
622
623  CanvasKit.SkSurface.prototype.captureFrameAsSkPicture = function(drawFrame) {
624    // Set up SkPictureRecorder
625    var spr = new CanvasKit.SkPictureRecorder();
626    var canvas = spr.beginRecording(
627                    CanvasKit.LTRBRect(0, 0, this.width(), this.height()));
628    drawFrame(canvas);
629    var pic = spr.finishRecordingAsPicture();
630    spr.delete();
631    // TODO: do we need to clean up the memory for canvas?
632    // If we delete it here, saveAsFile doesn't work correctly.
633    return pic;
634  }
635
636  CanvasKit.SkSurface.prototype.requestAnimationFrame = function(callback, dirtyRect) {
637    if (!this._cached_canvas) {
638      this._cached_canvas = this.getCanvas();
639    }
640    window.requestAnimationFrame(function() {
641      if (this._context !== undefined) {
642        CanvasKit.setCurrentContext(this._context);
643      }
644
645      callback(this._cached_canvas);
646
647      this.flush();
648    }.bind(this));
649  }
650
651  CanvasKit.SkTextBlob.MakeOnPath = function(str, path, font, initialOffset) {
652    if (!str || !str.length) {
653      SkDebug('ignoring 0 length string');
654      return;
655    }
656    if (!path || !path.countPoints()) {
657      SkDebug('ignoring empty path');
658      return;
659    }
660    if (path.countPoints() === 1) {
661      SkDebug('path has 1 point, returning normal textblob');
662      return this.MakeFromText(str, font);
663    }
664
665    if (!initialOffset) {
666      initialOffset = 0;
667    }
668
669    var widths = font.getWidths(str);
670
671    var rsx = new CanvasKit.RSXFormBuilder();
672    var meas = new CanvasKit.SkPathMeasure(path, false, 1);
673    var dist = initialOffset;
674    for (var i = 0; i < str.length; i++) {
675      var width = widths[i];
676      dist += width/2;
677      if (dist > meas.getLength()) {
678        // jump to next contour
679        if (!meas.nextContour()) {
680          // We have come to the end of the path - terminate the string
681          // right here.
682          str = str.substring(0, i);
683          break;
684        }
685        dist = width/2;
686      }
687
688      // Gives us the (x, y) coordinates as well as the cos/sin of the tangent
689      // line at that position.
690      var xycs = meas.getPosTan(dist);
691      var cx = xycs[0];
692      var cy = xycs[1];
693      var cosT = xycs[2];
694      var sinT = xycs[3];
695
696      var adjustedX = cx - (width/2 * cosT);
697      var adjustedY = cy - (width/2 * sinT);
698
699      rsx.push(cosT, sinT, adjustedX, adjustedY);
700      dist += width/2;
701    }
702    var retVal = this.MakeFromRSXform(str, rsx, font);
703    rsx.delete();
704    meas.delete();
705    return retVal;
706  }
707
708  CanvasKit.SkTextBlob.MakeFromRSXform = function(str, rsxBuilder, font) {
709    // lengthBytesUTF8 and stringToUTF8Array are defined in the emscripten
710    // JS.  See https://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html#stringToUTF8
711    // Add 1 for null terminator
712    var strLen = lengthBytesUTF8(str) + 1;
713    var strPtr = CanvasKit._malloc(strLen);
714    // Add 1 for the null terminator.
715    stringToUTF8(str, strPtr, strLen);
716    var rptr = rsxBuilder.build();
717
718    var blob = CanvasKit.SkTextBlob._MakeFromRSXform(strPtr, strLen - 1,
719                          rptr, font, CanvasKit.TextEncoding.UTF8);
720    if (!blob) {
721      SkDebug('Could not make textblob from string "' + str + '"');
722      return null;
723    }
724
725    var origDelete = blob.delete.bind(blob);
726    blob.delete = function() {
727      CanvasKit._free(strPtr);
728      origDelete();
729    }
730    return blob;
731  }
732
733  CanvasKit.SkTextBlob.MakeFromText = function(str, font) {
734    // lengthBytesUTF8 and stringToUTF8Array are defined in the emscripten
735    // JS.  See https://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html#stringToUTF8
736    // Add 1 for null terminator
737    var strLen = lengthBytesUTF8(str) + 1;
738    var strPtr = CanvasKit._malloc(strLen);
739    // Add 1 for the null terminator.
740    stringToUTF8(str, strPtr, strLen);
741
742    var blob = CanvasKit.SkTextBlob._MakeFromText(strPtr, strLen - 1, font, CanvasKit.TextEncoding.UTF8);
743    if (!blob) {
744      SkDebug('Could not make textblob from string "' + str + '"');
745      return null;
746    }
747
748    var origDelete = blob.delete.bind(blob);
749    blob.delete = function() {
750      CanvasKit._free(strPtr);
751      origDelete();
752    }
753    return blob;
754  }
755
756  // Run through the JS files that are added at compile time.
757  if (CanvasKit._extraInitializations) {
758    CanvasKit._extraInitializations.forEach(function(init) {
759      init();
760    });
761  }
762}; // end CanvasKit.onRuntimeInitialized, that is, anything changing prototypes or dynamic.
763
764CanvasKit.LTRBRect = function(l, t, r, b) {
765  return {
766    fLeft: l,
767    fTop: t,
768    fRight: r,
769    fBottom: b,
770  };
771}
772
773CanvasKit.XYWHRect = function(x, y, w, h) {
774  return {
775    fLeft: x,
776    fTop: y,
777    fRight: x+w,
778    fBottom: y+h,
779  };
780}
781
782CanvasKit.MakePathFromCmds = function(cmds) {
783  var ptrLen = loadCmdsTypedArray(cmds);
784  var path = CanvasKit._MakePathFromCmds(ptrLen[0], ptrLen[1]);
785  CanvasKit._free(ptrLen[0]);
786  return path;
787}
788
789CanvasKit.MakeSkDashPathEffect = function(intervals, phase) {
790  if (!phase) {
791    phase = 0;
792  }
793  if (!intervals.length || intervals.length % 2 === 1) {
794    throw 'Intervals array must have even length';
795  }
796  var ptr = copy1dArray(intervals, CanvasKit.HEAPF32);
797  var dpe = CanvasKit._MakeSkDashPathEffect(ptr, intervals.length, phase);
798  CanvasKit._free(ptr);
799  return dpe;
800}
801
802// data is a TypedArray or ArrayBuffer e.g. from fetch().then(resp.arrayBuffer())
803CanvasKit.MakeImageFromEncoded = function(data) {
804  data = new Uint8Array(data);
805
806  var iptr = CanvasKit._malloc(data.byteLength);
807  CanvasKit.HEAPU8.set(data, iptr);
808  var img = CanvasKit._decodeImage(iptr, data.byteLength);
809  if (!img) {
810    SkDebug('Could not decode image');
811    return null;
812  }
813  return img;
814}
815
816// pixels is a Uint8Array
817CanvasKit.MakeImage = function(pixels, width, height, alphaType, colorType) {
818  var bytesPerPixel = pixels.byteLength / (width * height);
819  var info = {
820    'width': width,
821    'height': height,
822    'alphaType': alphaType,
823    'colorType': colorType,
824  };
825  var pptr = CanvasKit._malloc(pixels.byteLength);
826  CanvasKit.HEAPU8.set(pixels, pptr);
827  // No need to _free iptr, Image takes it with SkData::MakeFromMalloc
828
829  return CanvasKit._MakeImage(info, pptr, pixels.byteLength, width * bytesPerPixel);
830}
831
832CanvasKit.MakeLinearGradientShader = function(start, end, colors, pos, mode, localMatrix, flags) {
833  var colorPtr = copy1dArray(colors, CanvasKit.HEAPU32);
834  var posPtr =   copy1dArray(pos,    CanvasKit.HEAPF32);
835  flags = flags || 0;
836
837  if (localMatrix) {
838    // Add perspective args if not provided.
839    if (localMatrix.length === 6) {
840      localMatrix.push(0, 0, 1);
841    }
842    var lgs = CanvasKit._MakeLinearGradientShader(start, end, colorPtr, posPtr,
843                                                  colors.length, mode, flags, localMatrix);
844  } else {
845    var lgs = CanvasKit._MakeLinearGradientShader(start, end, colorPtr, posPtr,
846                                                  colors.length, mode, flags);
847  }
848
849  CanvasKit._free(colorPtr);
850  CanvasKit._free(posPtr);
851  return lgs;
852}
853
854CanvasKit.MakeRadialGradientShader = function(center, radius, colors, pos, mode, localMatrix, flags) {
855  var colorPtr = copy1dArray(colors, CanvasKit.HEAPU32);
856  var posPtr =   copy1dArray(pos,    CanvasKit.HEAPF32);
857  flags = flags || 0;
858
859  if (localMatrix) {
860    // Add perspective args if not provided.
861    if (localMatrix.length === 6) {
862      localMatrix.push(0, 0, 1);
863    }
864    var rgs = CanvasKit._MakeRadialGradientShader(center, radius, colorPtr, posPtr,
865                                                  colors.length, mode, flags, localMatrix);
866  } else {
867    var rgs = CanvasKit._MakeRadialGradientShader(center, radius, colorPtr, posPtr,
868                                                  colors.length, mode, flags);
869  }
870
871  CanvasKit._free(colorPtr);
872  CanvasKit._free(posPtr);
873  return rgs;
874}
875
876CanvasKit.MakeTwoPointConicalGradientShader = function(start, startRadius, end, endRadius,
877                                                       colors, pos, mode, localMatrix, flags) {
878  var colorPtr = copy1dArray(colors, CanvasKit.HEAPU32);
879  var posPtr =   copy1dArray(pos,    CanvasKit.HEAPF32);
880  flags = flags || 0;
881
882  if (localMatrix) {
883    // Add perspective args if not provided.
884    if (localMatrix.length === 6) {
885      localMatrix.push(0, 0, 1);
886    }
887    var rgs = CanvasKit._MakeTwoPointConicalGradientShader(
888                        start, startRadius, end, endRadius,
889                        colorPtr, posPtr, colors.length, mode, flags, localMatrix);
890  } else {
891    var rgs = CanvasKit._MakeTwoPointConicalGradientShader(
892                        start, startRadius, end, endRadius,
893                        colorPtr, posPtr, colors.length, mode, flags);
894  }
895
896  CanvasKit._free(colorPtr);
897  CanvasKit._free(posPtr);
898  return rgs;
899}
900
901CanvasKit.MakeSkVertices = function(mode, positions, textureCoordinates, colors,
902                                    boneIndices, boneWeights, indices, isVolatile) {
903  // Default isVolitile to true if not set
904  isVolatile = isVolatile === undefined ? true : isVolatile;
905  var idxCount = (indices && indices.length) || 0;
906
907  var flags = 0;
908  // These flags are from SkVertices.h and should be kept in sync with those.
909  if (textureCoordinates && textureCoordinates.length) {
910    flags |= (1 << 0);
911  }
912  if (colors && colors.length) {
913    flags |= (1 << 1);
914  }
915  if (boneIndices && boneIndices.length) {
916    flags |= (1 << 2);
917  }
918  if (!isVolatile) {
919    flags |= (1 << 3);
920  }
921
922  var builder = new CanvasKit._SkVerticesBuilder(mode,  positions.length, idxCount, flags);
923
924  copy2dArray(positions,            CanvasKit.HEAPF32, builder.positions());
925  if (builder.texCoords()) {
926    copy2dArray(textureCoordinates, CanvasKit.HEAPF32, builder.texCoords());
927  }
928  if (builder.colors()) {
929    copy1dArray(colors,             CanvasKit.HEAPU32, builder.colors());
930  }
931  if (builder.boneIndices()) {
932    copy2dArray(boneIndices,        CanvasKit.HEAP32, builder.boneIndices());
933  }
934  if (builder.boneWeights()) {
935    copy2dArray(boneWeights,        CanvasKit.HEAPF32, builder.boneWeights());
936  }
937  if (builder.indices()) {
938    copy1dArray(indices,            CanvasKit.HEAPU16, builder.indices());
939  }
940
941  var idxCount = (indices && indices.length) || 0;
942  // Create the vertices, which owns the memory that the builder had allocated.
943  return builder.detach();
944};
945