• Home
Name Date Size #Lines LOC

..--

autotest/12-May-2024-1,5281,220

build/12-May-2024-1,4121,215

codec/12-May-2024-160,795123,021

docs/12-May-2024-2,5721,949

include/12-May-2024-118

module/12-May-2024-3,4482,632

res/12-May-2024-3,8738

subprojects/12-May-2024-118

test/12-May-2024-31,79126,834

testbin/12-May-2024-601493

.gitignoreD12-May-2024688 6046

.reviewboardrcD12-May-202479 42

.travis.ymlD12-May-20241.2 KiB4337

BUILD.gnD12-May-202412.4 KiB306276

CODING_STYLED12-May-2024257 94

CONTRIBUTORSD12-May-2024598 5650

LICENSED12-May-20241.3 KiB2319

MakefileD12-May-202413 KiB386309

OAT.xmlD12-May-20246.7 KiB10142

README.OpenSourceD12-May-2024428 1111

README.mdD12-May-20247.7 KiB198153

RELEASESD12-May-202418.9 KiB401362

code-coverage.shD12-May-2024167 75

copy_to_wels_head.pyD12-May-20241.6 KiB4931

gmpopenh264.infoD12-May-2024116 54

meson.buildD12-May-20247 KiB231206

meson_options.txtD12-May-202464 21

openh264.defD12-May-2024154 87

openh264.pc.inD12-May-2024335 119

openh264.rcD12-May-20241.7 KiB6254

openh264.rc.templateD12-May-20241.7 KiB6254

run_Test.shD12-May-20242.8 KiB9570

ut.defD12-May-202424 32

README.OpenSource

1[
2    {
3        "Name": "openh264",
4        "License": "BSD-2-Clause License",
5        "License File": "LICENSE",
6        "Owner": "lixin113@huawei.com",
7        "Version Number": "2.2.0",
8        "Upstream URL": "https://github.com/cisco/openh264",
9        "Description": "OpenH264 is a codec library which support H.264 encoding and decoding. It is suitable for use in real time applications such as WebRTC."
10    }
11]

README.md

1OpenH264
2========
3OpenH264 is a codec library which supports H.264 encoding and decoding. It is suitable for use in real time applications such as WebRTC. See http://www.openh264.org/ for more details.
4
5Encoder Features
6----------------
7- Constrained Baseline Profile up to Level 5.2 (Max frame size is 36864 macro-blocks)
8- Arbitrary resolution, not constrained to multiples of 16x16
9- Rate control with adaptive quantization, or constant quantization
10- Slice options: 1 slice per frame, N slices per frame, N macroblocks per slice, or N bytes per slice
11- Multiple threads automatically used for multiple slices
12- Temporal scalability up to 4 layers in a dyadic hierarchy
13- Simulcast AVC up to 4 resolutions from a single input
14- Spatial simulcast up to 4 resolutions from a single input
15- Long Term Reference (LTR) frames
16- Memory Management Control Operation (MMCO)
17- Reference picture list modification
18- Single reference frame for inter prediction
19- Multiple reference frames when using LTR and/or 3-4 temporal layers
20- Periodic and on-demand Instantaneous Decoder Refresh (IDR) frame insertion
21- Dynamic changes to bit rate, frame rate, and resolution
22- Annex B byte stream output
23- YUV 4:2:0 planar input
24
25Decoder Features
26----------------
27- Constrained Baseline Profile up to Level 5.2 (Max frame size is 36864 macro-blocks)
28- Arbitrary resolution, not constrained to multiples of 16x16
29- Single thread for all slices
30- Long Term Reference (LTR) frames
31- Memory Management Control Operation (MMCO)
32- Reference picture list modification
33- Multiple reference frames when specified in Sequence Parameter Set (SPS)
34- Annex B byte stream input
35- YUV 4:2:0 planar output
36
37OS Support
38----------
39- Windows 64-bit and 32-bit
40- Mac OS X 64-bit and 32-bit
41- Mac OS X ARM64
42- Linux 64-bit and 32-bit
43- Android 64-bit and 32-bit
44- iOS 64-bit and 32-bit
45- Windows Phone 32-bit
46
47Architectures verified to be working
48----------
49- ppc64el
50
51Processor Support
52-----------------
53- Intel x86 optionally with MMX/SSE (no AVX yet, help is welcome)
54- ARMv7 optionally with NEON, AArch64 optionally with NEON
55- Any architecture using C/C++ fallback functions
56
57Building the Library
58--------------------
59NASM needed to be installed for assembly code: workable version 2.10.06 or above, NASM can be downloaded from http://www.nasm.us/.
60For Mac OSX 64-bit NASM needed to be below version 2.11.08 as NASM 2.11.08 will introduce error when using RIP-relative addresses in Mac OSX 64-bit
61
62To build the arm assembly for Windows Phone, gas-preprocessor is required. It can be downloaded from git://git.libav.org/gas-preprocessor.git
63
64For Android Builds
65------------------
66To build for android platform, You need to install android sdk and ndk. You also need to export `**ANDROID_SDK**/tools` to PATH. On Linux, this can be done by
67
68    export PATH=**ANDROID_SDK**/tools:$PATH
69
70The codec and demo can be built by
71
72    make OS=android NDKROOT=**ANDROID_NDK** TARGET=**ANDROID_TARGET**
73
74Valid `**ANDROID_TARGET**` can be found in `**ANDROID_SDK**/platforms`, such as `android-12`.
75You can also set `ARCH`, `NDKLEVEL` according to your device and NDK version.
76`ARCH` specifies the architecture of android device. Currently `arm`, `arm64`, `x86` and `x86_64` are supported, the default is `arm`. (`mips` and `mips64` can also be used, but there's no specific optimization for those architectures.)
77`NDKLEVEL` specifies android api level, the default is 12. Available possibilities can be found in `**ANDROID_NDK**/platforms`, such as `android-21` (strip away the `android-` prefix).
78
79By default these commands build for the `armeabi-v7a` ABI. To build for the other android
80ABIs, add `ARCH=arm64`, `ARCH=x86`, `ARCH=x86_64`, `ARCH=mips` or `ARCH=mips64`.
81To build for the older `armeabi` ABI (which has armv5te as baseline), add `APP_ABI=armeabi` (`ARCH=arm` is implicit).
82To build for 64-bit ABI, such as `arm64`, explicitly set `NDKLEVEL` to 21 or higher.
83
84For iOS Builds
85--------------
86You can build the libraries and demo applications using xcode project files
87located in `codec/build/iOS/dec` and `codec/build/iOS/enc`.
88
89You can also build the libraries (but not the demo applications) using the
90make based build system from the command line. Build with
91
92    make OS=ios ARCH=**ARCH**
93
94Valid values for `**ARCH**` are the normal iOS architecture names such as
95`armv7`, `armv7s`, `arm64`, and `i386` and `x86_64` for the simulator.
96Another settable iOS specific parameter
97is `SDK_MIN`, specifying the minimum deployment target for the built library.
98For other details on building using make on the command line, see
99'For All Platforms' below.
100
101For Linux Builds
102--------------
103
104You can build the libraries (but not the demo applications) using the
105make based build system from the command line. Build with
106
107    make OS=linux ARCH=**ARCH**
108
109 You can set `ARCH` according to your linux device .
110`ARCH` specifies the architecture of the device. Currently `arm`, `arm64`, `x86` and `x86_64` are supported
111
112 NOTICE:
113 	If your computer is x86 architecture, for build the libnary which be used on arm/aarch64 machine, you may need to use cross-compiler, for example:
114 		make OS=linux CC=aarch64-linux-gnu-gcc CXX=aarch64-linux-gnu-g++ ARCH=arm64
115   		 or
116    	make OS=linux CC=arm-linux-gnueabi-gcc CXX=arm-linux-gnueabi-g++ ARCH=arm
117
118
119For Windows Builds
120------------------
121
122"make" must be installed. It is recommended to install the Cygwin and "make" must be selected to be included in the installation. After the installation, please add the Cygwin bin path to your PATH.
123
124openh264/build/AutoBuildForWindows.bat is provided to help compile the libraries on Windows platform.
125Usage of the .bat script:
126
127    `AutoBuildForWindows.bat Win32-Release-ASM` for x86 Release build
128    `AutoBuildForWindows.bat Win64-Release-ASM` for x86_64 Release build
129    `AutoBuildForWindows.bat ARM64-Release-ASM` for arm64 release build
130for more usage, please refer to the .bat script help.
131
132For All Platforms
133-------------------
134
135Using make
136----------
137
138From the main project directory:
139- `make` for automatically detecting architecture and building accordingly
140- `make ARCH=i386` for x86 32-bit builds
141- `make ARCH=x86_64` for x86 64-bit builds
142- `make ARCH=arm64` for arm64 Mac 64-bit builds
143- `make V=No` for a silent build (not showing the actual compiler commands)
144- `make DEBUGSYMBOLS=True` for two libraries, one is normal libraries, another one is removed the debugging symbol table entries (those created by the -g option)
145
146The command line programs `h264enc` and `h264dec` will appear in the main project directory.
147
148A shell script to run the command-line apps is in `testbin/CmdLineExample.sh`
149
150Usage information can be found in `testbin/CmdLineReadMe`
151
152Using meson
153-----------
154
155Meson build definitions have been added, and are known to work on Linux
156and Windows, for x86 and x86 64-bit.
157
158See <http://mesonbuild.com/Installing.html> for instructions on how to
159install meson, then:
160
161``` shell
162meson builddir
163ninja -C builddir
164```
165
166Run the tests with:
167
168``` shell
169meson test -C builddir -v
170```
171
172Install with:
173
174``` shell
175ninja -C builddir install
176```
177
178Using the Source
179----------------
180- `codec` - encoder, decoder, console (test app), build (makefile, vcproj)
181- `build` - scripts for Makefile build system
182- `test` - GTest unittest files
183- `testbin` - autobuild scripts, test app config files
184- `res` - yuv and bitstream test files
185
186Known Issues
187------------
188See the issue tracker on https://github.com/cisco/openh264/issues
189- Encoder errors when resolution exceeds 3840x2160
190- Encoder errors when compressed frame size exceeds half uncompressed size
191- Decoder errors when compressed frame size exceeds 1MB
192- Encoder RC requires frame skipping to be enabled to hit the target bitrate,
193  if frame skipping is disabled the target bitrate may be exceeded
194
195License
196-------
197BSD, see `LICENSE` file for details.
198