# Drawing Custom Graphics on the Canvas **Canvas** provides a canvas component for drawing custom graphics. You can use the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects to draw graphics on the **Canvas** component. The drawing objects can be basic shapes, text, and images. ## Drawing a Custom Chart Using the Canvas You can draw a custom chart on the canvas in any of the following ways: - Use [CanvasRenderingContext2D](../reference/arkui-ts/ts-canvasrenderingcontext2d.md). ```ts @Entry @Component struct CanvasExample1 { // Configure the parameters of the CanvasRenderingContext2D object, including whether to enable anti-aliasing. The value true indicates that anti-aliasing is enabled. private settings: RenderingContextSettings = new RenderingContextSettings(true) // Create a CanvasRenderingContext2D object by calling CanvasRenderingContext2D object in the canvas. private context: CanvasRenderingContext2D= new CanvasRenderingContext2D(this.settings) build() { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { // Invoke the CanvasRenderingContext2D object in the canvas. Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#F5DC62') .onReady(() =>{ // You can draw content here. this.context.strokeRect(50, 50, 200, 150); }) } .width('100%') .height('100%') } } ``` ![2023022793003(1)](figures/2023022793003(1).jpg) - Drawing offscreen onto a canvas is a process where content to draw onto the canvas is first drawn in the buffer, and then converted into a picture, and finally the picture is drawn on the canvas. This process increases the drawing efficiency. The process is as follows: 1. Use the **transferToImageBitmap** API to create an **ImageBitmap** object for the image that is recently rendered off the screen canvas. 2. Use the **transferFromImageBitmap** API of the **CanvasRenderingContext2D** object to display the given **ImageBitmap** object. For details, see [OffscreenCanvasRenderingContext2D](../reference/arkui-ts/ts-offscreencanvasrenderingcontext2d.md). ```ts @Entry @Component struct CanvasExample2 { // Configure the parameters of the CanvasRenderingContext2D and OffscreenCanvasRenderingContext2D objects, including whether to enable anti-aliasing. The value true indicates that anti-aliasing is enabled. private settings: RenderingContextSettings = new RenderingContextSettings(true) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) // Create the OffscreenCanvasRenderingContext2D object. width indicates the width of the offscreen canvas, and height indicates the height of the offscreen canvas. private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) build() { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#F5DC62') .onReady(() =>{ // You can draw content here. this.offContext.strokeRect(50, 50, 200, 150); // Display the image rendered by the offscreen drawing value on the common canvas. let image = this.offContext.transferToImageBitmap(); this.context.transferFromImageBitmap(image); }) } .width('100%') .height('100%') } } ``` ![2023022793003(1)](figures/2023022793003(1).jpg) >**NOTE** > >The APIs called for drawing on the canvas through the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects are the same. Unless otherwise specified, the unit of the API parameters is vp. - Before loading the Lottie animation on the canvas, download the Lottie as follows: ```ts import lottie from '@ohos/lottie' ``` For details about the APIs, see [Lottie](../reference/arkui-ts/ts-components-canvas-lottie.md). >**NOTE** > >Before using Lottie for the first time, run the **ohpm install \@ohos/lottieETS** command in the Terminal window to download Lottie. ## Initializing the Canvas Component **onReady(event: () => void)** is the event callback when the **Canvas** component initialization is complete. After this event is called, the determined width and height of the **Canvas** component can be obtained. The **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects can then be used to call related APIs to draw graphics. ```ts Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#F5DC62') .onReady(() => { this.context.fillStyle = '#0097D4'; this.context.fillRect(50, 50, 100, 100); }) ``` ![2023022793350(1)](figures/2023022793350(1).jpg) ## Canvas Component Drawing Modes After the **Canvas** component lifecycle callback **onReady()** is invoked, you can use the **Canvas** component for drawing. Alternatively, you can separately define the **Path2d** object to build an ideal path without the **Canvas** component and **onReady** lifecycle callback, and then use the **Canvas** component for drawing after **onReady** is called. - The **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects are used to directly call related APIs for drawing. ```ts Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#F5DC62') .onReady(() =>{ this.context.beginPath(); this.context.moveTo(50, 50); this.context.lineTo(280, 160); this.context.stroke(); }) ``` ![2023022793719(1)](figures/2023022793719(1).jpg) - Define the **path2d** object to build an ideal path, and then call the **stroke** or **fill** API of the **CanvasRenderingContext2D** and **OffscreenCanvasRenderingContext2D** objects to draw the path. For details, see [Path2D](../reference/arkui-ts/ts-components-canvas-path2d.md). ```ts Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#F5DC62') .onReady(() =>{ let region = new Path2D(); region.arc(100, 75, 50, 0, 6.28); this.context.stroke(region); }) ``` ![2023022794031(1)](figures/2023022794031(1).jpg) ## Common Usage of the Canvas Component **OffscreenCanvasRenderingContext2D** and **CanvasRenderingContext2D** provide a large number of attributes and methods, which can be used to draw text and graphics and process pixels. They are the core of the **Canvas** component. Common APIs include [fill](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#fill), [clip](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#clip), and [stroke](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#stroke). In addition, [fillStyle](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#fillstyle), [globalAlpha](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#globalalpha), and [strokeStyle](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#strokestyle) and more attributes are provided. This topic describes typical usage of the canvas. - Draw a basic shape. You can draw a basic shape by calling APIs such as [arc](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#arc), [ellipse](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#ellipse), and [rect](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#rect). ```ts Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#F5DC62') .onReady(() =>{ // Draw a rectangle. this.context.beginPath(); this.context.rect(100, 50, 100, 100); this.context.stroke(); // Draw a circle on the canvas. this.context.beginPath(); this.context.arc(150, 250, 50, 0, 6.28); this.context.stroke(); // Draw an oval on the canvas. this.context.beginPath(); this.context.ellipse(150, 450, 50, 100, Math.PI * 0.25, Math.PI * 0, Math.PI * 2); this.context.stroke(); }) ``` ![2023022794521(1)](figures/2023022794521(1).jpg) - Draw text. You can use APIs such as [fillText](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#filltext) and [strokeText](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#stroketext) to draw text. ```ts Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#F5DC62') .onReady(() =>{ // Draw filled text on the canvas. this.context.font = '50px sans-serif'; this.context.fillText("Hello World!", 50, 100); // Draw a text stroke on the canvas. this.context.font = '55px sans-serif'; this.context.strokeText("Hello World!", 50, 150); }) ``` ![2023022795105(1)](figures/2023022795105(1).jpg) - Draw images and processes image pixel information. You can draw an image by calling APIs such as [drawImage](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#drawimage) and [putImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#putimagedata). You can also process image pixel information by calling APIs such as [createImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createimagedata), [getPixelMap](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#getpixelmap), and [getImageData](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#getimagedata). ```ts @Entry @Component struct GetImageData { private settings: RenderingContextSettings = new RenderingContextSettings(true) private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings) private offContext: OffscreenCanvasRenderingContext2D = new OffscreenCanvasRenderingContext2D(600, 600, this.settings) private img:ImageBitmap = new ImageBitmap("/common/images/1234.png") build() { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#F5DC62') .onReady(() =>{ // Use the drawImage API to draw an image in the area with the width and height of 130 starting from (0, 0). this.offContext.drawImage(this.img,0,0,130,130); // Use the getImageData API to obtain the drawing content within the range of 130 (width and height) starting from (50, 50) on the canvas. let imagedata = this.offContext.getImageData(50,50,130,130); // Use the putImageData API to draw the obtained image data in the area starting from (150, 150). this.offContext.putImageData(imagedata,150,150); // Draw the offscreen drawing content to the canvas. let image = this.offContext.transferToImageBitmap(); this.context.transferFromImageBitmap(image); }) } .width('100%') .height('100%') } } ``` ![drawimage](figures/drawimage.PNG) - Other usage **Canvas** also provides other usage. Usage related to [canvas gradient](../reference/arkui-ts/ts-components-canvas-canvasgradient.md): [createLinearGradient](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createlineargradient), [createRadialGradient](../reference/arkui-ts/ts-canvasrenderingcontext2d.md#createradialgradient), and more. ```ts Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#F5DC62') .onReady(() =>{ // Create a CanvasGradient object with radial gradient colors. let grad = this.context.createRadialGradient(200,200,50, 200,200,200) // Set the gradient color stop for the CanvasGradient object, including the offset and color. grad.addColorStop(0.0, '#E87361'); grad.addColorStop(0.5, '#FFFFF0'); grad.addColorStop(1.0, '#BDDB69'); // Fill the rectangle with the CanvasGradient object. this.context.fillStyle = grad; this.context.fillRect(0, 0, 400, 400); }) ``` ![2023022700701(1)](figures/2023022700701(1).jpg) ## Example Scenario - Draw a basic shape. ```ts @Entry @Component struct ClearRect { private settings: RenderingContextSettings = new RenderingContextSettings(true); private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings); build() { Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.Center }) { Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#F5DC62') .onReady(() =>{ // Set the fill color to blue. this.context.fillStyle = '#0097D4'; // Take (50, 50) as the upper left vertex and draw a rectangle with the width and height of 200. this.context.fillRect(50,50,200,200); // Use (70, 70) as the upper left vertex and clear the area whose width is 150 and height is 100. this.context.clearRect(70,70,150,100); }) } .width('100%') .height('100%') } } ``` ![2023022701120(1)](figures/2023022701120(1).jpg) - Draw an irregular shape. ```ts @Entry @Component struct Path2d { private settings: RenderingContextSettings = new RenderingContextSettings(true); private context: CanvasRenderingContext2D = new CanvasRenderingContext2D(this.settings); build() { Row() { Column() { Canvas(this.context) .width('100%') .height('100%') .backgroundColor('#F5DC62') .onReady(() =>{ // Use the Path2D API to create a pentagon. let path = new Path2D(); path.moveTo(150, 50); path.lineTo(50, 150); path.lineTo(100, 250); path.lineTo(200, 250); path.lineTo(250, 150); path.closePath(); // Set the fill color to blue. this.context.fillStyle = '#0097D4'; // Draw the pentagon described by Path2D ib the canvas in fill mode. this.context.fill(path); }) } .width('100%') } .height('100%') } } ``` ![2023032422159](figures/2023032422159.jpg)