# Adding Interactions You can make the UI interactive by binding events to components. This section describes how to bind **\
**, **\**, and **\** components to click events to build a thumb up button, as shown in the following figure. **Figure 1** Thumb up button effect ![en-us_image_0000001267647901](figures/en-us_image_0000001267647901.gif) The thumb up button is implemented by binding a click event to a <div> component. The \
component contains an **\** component and a \ component. - The **\** component is used to display unselected and selected (highlighted) thumbs up images. The click event function alternately updates the paths of the images that are liked and not liked. - The **\** component is used to display the number of thumbs up. The number is updated in the function of the click event. The click event calls the **likeClick()** function defined in the .js file. You can change the value of **isPressed** to update the image component. If the value of **isPressed** is **true**, the number of thumbs up is incremented by 1. The **likeClick()** function takes effect on the **\
** component in the .hml file. The style of each child component for the thumbs up button is set in the .css file. The following is an example: ```html
``` ```css /* xxx.css */ .like { width: 104px; height: 54px; border: 2px solid #bcbcbc; justify-content: space-between; align-items: center; margin-left: 72px; border-radius: 8px; } .like-img { width: 33px; height: 33px; margin-left: 14px; } .like-num { color: #bcbcbc; font-size: 20px; margin-right: 17px; } ``` ```js // xxx.js export default { data: { likeImage: '/common/unLike.png', isPressed: false, total: 20, }, likeClick() { var temp; if (!this.isPressed) { temp = this.total + 1; this.likeImage = '/common/like.png'; } else { temp = this.total - 1; this.likeImage = '/common/unLike.png'; } this.total = temp; this.isPressed = !this.isPressed; }, } ``` ArkUI also provides many form components, such as switches, tags, and pickers, for you to flexibly lay out pages and improve their interactions with users. For details, see **Container Components**.